Need I remind you that your thread is mini-lottery maybe a bit more 'fair' not mini-lottery maybe a bit more 'fun', people went to great lengths to explain to you that it is fair for a lottery style mini game but you just ignored, dismissed or refused to take what they said on board. Fun on the other hand is subjective, your personal preference for what makes something fun is not always the same as another persons, this game caters to more than just yourself. Some people find fun in working hard to achieve something aka chasing the carrot on the stick, some find fun in gambling like taking a chance or trying your luck which may or may not pay off, some find fun in high risk and some low risk ventures/activities (mini lottery in this game is quick, low risk easy profit on pretty much every ticket).
If there was no 'carrot' you would not even be doing the mini cactpot if your honest about it because you clearly do not consider it fun even with the level of carrot reward currently attached so without a carrot you would find it even less fun. MGP is as much a carrot as the vanity items bought with it. A carrot on a stick is nothing more than gaining something you want or need by requiring you to put in effort to obtain it. Grind is itself not a carrot, it is the method for obtaining the carrot and in the mini cactpot the carrot is the MGP. Would you prefer it if they removed the carrot? If so would you still play the scratch cards when there is no reward for it or are you simply confusing 'carrot' with grind, wanting no grind but keeping the carrot? The reality is you cannot remove the grind for it unless they grant you 100% chance of getting exactly what you want or need on your first try in everything you do.
As I said grind is not the reward, it is not the carrot. The carrot is both the MGP as well as the vanity items bought with MGP yet 'carrot' is what you said above in your own words that they do not need. Even if they removed the MGP reward for taking part in things and the grinding of that reward to buy other things...unless you want 100% success rate on everything in GS then your still 'grinding' content and the carrot still exists if there is something your trying to obtain from doing that content. The only way to have no grind is to only require doing something 'once' to get everything you want from it with no chance of failure. Also do not mistake 'not feeling like a grind' with the fact it is a grind even if you do not feel like it is...anything you repeat multiple times in an attempt to gain something you want or need is a grind regardless of whether it feels like one to you.
Pretty much every RTS game I can think of uses grinds whether your grinding levels or grinding resources and more, so I guess every single RTS is a bad game by your logic of grind equals bad game. In fact I reckon you would be hard pressed to name a single RTS game or MMO that does not have any grind. They all use the carrot on a stick as well whether it is higher scores, improved ranks, better items, stronger units, reaching/unlocking more maps or even trying to reach the next cutscene/cinematic etc to see the next part of the story plus many other such things...if you was a good game designer you would know this. In my opinion for someone who claims to be a game designer you seem to have a lack of knowledge about game mechanics, how and where they have been implemented plus their purpose in the grand scheme of things.
I will also add one more thing and that is since you proclaim to be a game developer and are specifically trying to use that position against SE's design choices, how about you list some of the games you have worked on especially ones that can be verified you personally played a part in creating so we can have some idea about the quality of your own work and of special note would be any MMO's you developed since you seem so happy to tell SE how to make theirs from a developers stand point...you being the one who tried to use your un-verified credibility as a game designer to berate them and others on their game design choices after all rather than just stating your opinion as a customer or player.



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