Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14
  1. #11
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Would love a Chrono Trigger type of LB system. It's kinda like XI's system, but would be more fun if it was more in line with CT. It would allow for a lot of different and fun combinations. But you'd have to have a hell of a lot of prompting the player going on, or it would be impossible to teach people, just like it was with battle regimen in 1.0. Like one player uses/queues a certain action, and a special glow appears on other players action bar. Although while they are queuing a action you'd have to allow them to continue their normal combos, or you run into same issues as 1.0 battle regimen. Although I'm sure server lag might make this difficult, idk. A much more complex, yet hand holding type of LB/Tech(CT term) system would be really fun. Would be less boring if we could chain with people, and it wasn't just a mindless 1,2,3 button mashing contest. PLD queues Spirits within, blm responds and presses Fire I, and you get Fire Sword. Or PLD uses Rage of Halone, and blm uses Fire III, and get Fire Sword II. Healer can add in holy, and get some kind of Delta Force, triple tech. It obviously would need a lot of new code, and lots of work, but would be awesome in a mmo I think, so long as it hand holds players a bit. Otherwise people would just ignore it, if it was too hard.
    (1)
    Last edited by Drako; 03-11-2015 at 11:26 PM.

  2. #12
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Great thread. I'd also cast my vote:

    * Please consider Individual Limit Breaks with the ability to Skillchain / Link / Combo them for Additional Effects / Damage (a true Party Combo system).


    We started a huge thread about this during 2.0's Beta phase, and had threads about Skillchaining in 1.0. I really hope they consider it. To answer the Dev Team's reply (from Beta):

    * Yoshi P, your worry that the Battle System is "too fast" to consider Skillchaining (Renkei) would be alleviated if it was limited to something like Individual Limit Breaks: Because Limit Breaks happen less often than Normal Attacks, Players only have to focus on coordinating Combo'ing them every once in a while.

    It adds Player Coordination and huge *interest* and engagement outside of "just yourself" for every major battle in the game. There's a meta aspect to it, and it makes the player feel more interested in fights, even if they've done them 50 times before (because you can pull off different Party Combos with different combinations of your Limit Breaks (which order to use them, what effects happen after).

    Players loved CHRONO TRIGGER's Triple Tech System, and in the early years, Final Fantasy XI's Skillchain / Renkei system was a lot of fun.

    Please consider it for 3.0.
    (1)

  3. #13
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Hollowed View Post
    My hopes are when they add personal LBs (if its going to be like the new PvP everyone has one thing) you will be able to skillchain off of them for extra damage, like FFXI did. I think this would be the best way to add a feature like this into the game with how fast pace the combat is already. Example: Mnk uses their LB > Drg follows up his/hers this > skillchain (or whatever they will call it) takes affect for added damage > Caster uses their LB and gets added damage added to it for a burst.

    Idk just a though, my favorite thing about FFXI was skillchains and magic bursting, added a lot of skill to the game imo would be cool to see them added into this game. Note: Not taking the place of the party LB, I personally believe their should be PT LB uber strong like Final heaven, and personal LBs that are real strong but on par with the party LB if used correctly with other jobs, this would also promote not stacking jobs for whatever content you are doing. Idk just fun to think about.
    That really the only way I could see the Skillchain system from XI working it this game. add personal LB and chain them together. perhaps even use the Skillchains to fill the party LB and make that more powerful because it would be more team play intentisive to fill.
    (0)

  4. #14
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Cabalabob View Post
    8 man party- level 3 gauges- BLM opens with scourge(level 2), WAR follows up with fell cleave(level 1), WHM closes with wrath of the elementals(level 3). Concurrence effect- WHM can use pulse of life.
    I'm not so sure requiring others to be alive in order to use Pulse of Life is the best idea.
    (0)

    http://king.canadane.com

Page 2 of 2 FirstFirst 1 2