Quote Originally Posted by Havenae View Post
People have been asking for this since ffxiv v1.0's beta.

It's an awesome idea and the engagement might actually help with the social/community problem in this game. But it would appear SE isn't hearing any of it.
Hmm I dunno about helping with social/community, I just think it would be nice if since the limit break is a group thing that it should benefit from some group interactivity, I mean beyond being in a party together there's really no real team mechanics in this game. Nothing like skill chains from XI or battle regimen from 1.0, I mean FFXII is a solo game (one that XIV draws heavily from in style) with a more interdependent LB system than an MMO.