Quote Originally Posted by Mindylou View Post
As it stands we can barely get ppl that pay attention as is, tanks that never pick up adds, healers that are too busy casting lolholy while ppl die, and dps that purposely take aggro or afk at the barrier
I actually kept the lack of communication in mind with this idea, with the pace of combat, systems like battle regimen and skill chains just couldn't work in this game because the fights are so fast people can't get organised in time, but with the limit break its a one off attack that is much more like weapon skills from FFXI in the sense you have a lot of time to prepare and strategise with it.

On the flip side as you say, people aren't interested in working as a group, but I would like to put a some in there. Some people are not interested in working as a group. And i think this system fits better for both kinds of player than the current system.

For those who don't, the LB can be used as just a powerful one off attack they can use whenever they feel like, this is better than the current system because when you get people like that they waste the gauge for the whole group and its an annoyance for those who do want to work together. I kept the idea of making the concurrence purely based on the last person to activate their LB to keep the need to organise very basic, unlike FFXI where it took specific skills in a specific order this just requires you use them one after another and the last person gets an effect so the rest of the group can even organise around these unco-operative individuals to try and get a concurrence.

Then for those who are organised and want to work as a team this opens up much greater possibilities and actually allows jobs with less useful LB's to actually make use of that dusty LB button that they never get to touch in the current system, even if it's not for the concurrence effect.

I also kept the system for getting greater concurrences limited to the last person to activate their LB so that there'd be less or no need to be constantly checking what everyone's gauge is at as you'd only need to know the level of the person who's concurrence you want to activate allowing others to use their LB's for higher damage at will, without messing up the tactics of the rest of the team.