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  1. #61
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Quesse View Post
    I never want to play that kind of game....
    Mastered? No. Though it also depends on your meaning of "Mastered". To me, that's understanding what stats are good for your class, the optimial rotations, cooldown management and all of that.

    Understanding of the class mechanics is a different thing, such as BLM's astral/umbral shifts or comboing in general. It's imo the difference between "knowing" and "mastering", while it also seperates people who do and don't know their class. If you can get the latter down just fine even with a level jump, I don't see the problem with it.

    Going back to WoW, the deathnkgiht starting area (when you were lvl 55) did a good job of getting players caught up to speed for lvl 60 content when they left the starting area (aside from the fact they needed a lvl 55 character anyway). It slowly introduced talent points and skills as they progressed through their main scenario. It's also the case for the lvl 90 starting area for players who boosted since they got rid of a lot of spell clutter/button bloating. As if the in game prompt tutorials (for both FFXIV and WoW) wasn't enough to steer you straight on grasping the basic mechanics of the class you're playing.
    (0)

  2. #62
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I'm curious to see how this evolves.

    I am personally of opinion the new jobs should begin at level 1. The fact that you may need to have a level 30 class and complete a job quest to unlock a level 1 job isn't a stretch of the imagination. As some posters have mentioned, there's a precedent for that already in FFXI and thus wouldn't be completely out of the blue to do something like that.

    With that being said, I wouldn't be surprised if the new jobs were in fact, boosted to level 30. When SCH / SMN was first introduced, the goal was to have one base class furnish the roles of two separate jobs. This has led to a huge balancing issue with SMN/SCH and trying to form any job identity has been difficult, to say the least. So, instead of trying to make two jobs under one class, why not make the new job "new", so it's easier to balance and identify with. The new level 30 job would have a base skill set unlocked that would be very similar to the class they were based on and these skills would probably be renamed/slightly modified to suit the new job. All new post 30+ skills/spells/abilities/traits learned would then be fleshing out those abilities unique to the new job, thus allowing for more diversity while maintaining the same core base that a class would offer. Thus, now we have (loosely) two jobs being furnished by the same class, but still treated as two separate identities so it's easier to balance.

    It's a little far fetched in my mind, but I could see it being a legitimate reason too.

    Just my two Gil~
    (1)

  3. #63
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    >.> New jobs arnt from sub-classes and has the same lv?
    like, the new healer job with astro-cards - conjour
    Mechanic is rogue
    Darkknight is marauder

    I dont wanna start from lv1 again <.<
    (0)

  4. #64
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Obysuca View Post
    Sad part is, I remember seeing a thing about SE talking about having a boost to 50 :/ Which would make no sense to even have that. It's not like it's hard to level. If you really try, you can get 1-50 in 2-3 days, even if you only do it a few hours a day, it'll still take less than a week.
    I don't think actual leveling is the main problem here. It's having to level other classes to play the job you really want.

    Another thing that comes with this is a complete imbalance: "So you want to be a bard? Good luck, level lancer to 34 too". "So you want to be a warrior? Okay, gladiator to 22 will suffice". "So you want to be a summoner? Here you go, take scholar too".

    It's not game breaking at this moment. It is when level 40 + abilities become mandatory. SE is doing a great job with this game. I just think they need to decide how to move from here in regards to the current class/job system. Let's be honest, it's a 1.0 remnant..
    (0)

  5. #65
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Ya so basically if you have a lvl 50 "whatever" you can do a quest and turn into a lvl 50 dark knight, engineer, or astrologan? Ummmm what?
    (0)

  6. #66
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    15 would be acceptable . 30 is a horrible idea because people jumping in haukke/brayplox right off the bat with new classes and wiping.


    Also. I love starting at lvl 1. It's so weird to start us at a higher lvl. =/
    (1)

  7. #67
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    Ya so basically if you have a lvl 50 "whatever" you can do a quest and turn into a lvl 50 dark knight, engineer, or astrologan? Ummmm what?
    That seems to be what people are having a problem with. And that seems, to me at least, to be exactly what's going to happen. Dark Knight will either have Paladin or Warrior as it's base Job, most likely Warrior judging from the idle pose, so as they 'level' Dark Knight (assuming they aren't 50 in the base Job's class already) they will also be leveling the class of the base Job. It sounds convoluted, kind of feels that way too, but it's not that hard to understand.
    (0)

  8. #68
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I found this online from y-“We were actually recently deciding what to call these jobs that don’t have a base class, and we’ve decided to call them ‘Extra Jobs.’ Just like when you can switch to different jobs when you’re at level 30, that applies to these as well. As long as any class or job is at level 30, you’ll be able to access any of these three new jobs.”

    http://blog.us.playstation.com/2015/...d-new-details/
    (1)

  9. #69
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AsahinaMyLove View Post
    >.> New jobs arnt from sub-classes and has the same lv?
    like, the new healer job with astro-cards - conjour
    Mechanic is rogue
    Darkknight is marauder

    I dont wanna start from lv1 again <.<
    Welp your guna have ta...

    They probably want players to spend a few weeks levelling their existing classes from 50-60 and the new ones from 1-60 just to lengthen the content in general.
    (0)

  10. #70
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Gilraen View Post
    That seems to be what people are having a problem with. And that seems, to me at least, to be exactly what's going to happen. Dark Knight will either have Paladin or Warrior as it's base Job, most likely Warrior judging from the idle pose, so as they 'level' Dark Knight (assuming they aren't 50 in the base Job's class already) they will also be leveling the class of the base Job. It sounds convoluted, kind of feels that way too, but it's not that hard to understand.
    they never said the new jobs will have "base jobs". Unless you can provide a source, stop spreading misinformation thanks

    Quote Originally Posted by Obysuca View Post
    Exactly. I don't get why people play some mmos / games in general, to not play the game. Why even bother if they're just going to skip 90% of it?
    levelling is actually the boring 10% until you can have all your skills and rotations down the road. There is literally no point in the levelling process in FFxiv else than giving you more time to insert each skill in the rotation.

    It has been said before, but FFxiv's focus is end game (ie, max level), not levelling
    (0)
    Last edited by Kuwagami; 03-09-2015 at 03:55 AM.

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