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  1. #1
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    ffxi mobs had great depth, u had the chance to die in a regular grind group if u weren't doing u'r job, ie crabs and imps. u could die from mobs around the camps, u could die on way to camps, u could die from mpk lmao at start and really wish they will leave this in game cause its just funny. u had to do things to the mobs like dispel stoneskins or deaths are slow and everyone yelling at u Dispel!@@! please. u had to keep attention on u'r mp, u especially at first years did mb bursts and chains. debuffs, buffs, enfeebles all that lasted more then a second and mattered (though i think this is comming soon enought)

    this is what makes a game, in other mmo's u can kill any and all mobs in the game and they all feel the same, there is absolutely no difference in what mob u'r killing your still just attacking with whatever moves and u'r healing maybe, or waiting for hp to heal. no real tactics in it at all and the only way to create any kind of tactics with that type of boss endgame is by positioning and that is all, u get the positions down and the game battle is won. from this dungeon we got i'm kinda worried but ...hopefully it was just something to keep us busy and they still plan on fixing all these problems. and se needs to remember those other games had good pvp in them so the crappy pve didn't hurt as much as it will hurt them.
    (8)

  2. #2
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by weeble View Post
    ffxi mobs had great depth, u had the chance to die in a regular grind group if u weren't doing u'r job, ie crabs and imps. u could die from mobs around the camps, u could die on way to camps, u could die from mpk lmao at start and really wish they will leave this in game cause its just funny. u had to do things to the mobs like dispel stoneskins or deaths are slow and everyone yelling at u Dispel!@@! please. u had to keep attention on u'r mp, u especially at first years did mb bursts and chains. debuffs, buffs, enfeebles all that lasted more then a second and mattered (though i think this is comming soon enought)

    this is what makes a game, in other mmo's u can kill any and all mobs in the game and they all feel the same, there is absolutely no difference in what mob u'r killing your still just attacking with whatever moves and u'r healing maybe, or waiting for hp to heal. no real tactics in it at all and the only way to create any kind of tactics with that type of boss endgame is by positioning and that is all, u get the positions down and the game battle is won. from this dungeon we got i'm kinda worried but ...hopefully it was just something to keep us busy and they still plan on fixing all these problems. and se needs to remember those other games had good pvp in them so the crappy pve didn't hurt as much as it will hurt them.
    I very much agree with all you say, Weeble. And I share your hopes, I just want to get a confirmation from them that our hopes are sound. I just don't want to waste time in a process that is going to represent a fundamental frustration. I want to know what I'm buying, more than with money, with my energy, time investment, and hopes. I want to know the blueprint more clearly, because it seems this is going to take a considerable amount of our time.

    Rut
    (4)

  3. #3
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Grind parties need to be the norm way of sp'ing, and need to take more strategy and have more danger
    It's funny how on these boards all I see is whining about skillful play SP parties but then I get in the game and that is just not the case. You all would rather rush mobs with 6 people that 2 of those 6 could duo. It's faster SP than solo/duo yea, but if you want skill so bad why not persue sp cap mobs with a little organization to the party?

    In any case, I think the new enemies calling for help will fix the low level mob parties from being so disorganized anyways. But then you will just log onto loadstone and say "thanks for ruining sp pts SE"
    (3)
    Last edited by IStolzI; 08-29-2011 at 05:34 AM.

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    279
    Quote Originally Posted by IStolzI View Post
    It's funny how on these boards all I see is whining about skillful play SP parties but then I get in the game and that is just not the case. You all would rather rush mobs with 6 people that 2 of those 6 could duo. It's faster SP than solo/duo yea, but if you want skill so bad why not persue sp cap mobs with a little organization to the party?

    In any case, I think the new enemies calling for help will fix the low level mob parties from being so disorganized anyways. But then you will just log onto loadstone and say "thanks for ruining sp pts SE"
    Agree in a way, I hate how nothing really needs a real tank. It's like, just SPAM and let anyone tank, heck even the healer if he wants JUST KILL KILL KILL!!!! They need to make things more organized and increase the death penelty. At the moment nobody gives a crap if they die or not unless they have to HP which usually isn't the case in an XP party.

    This game needs to revive the goblin angler camp! Mobs that cream the hell out of everyone, even the tank! and pose a threat to bad play styles.
    (1)