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  1. #61
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    This discussion really reminds me of the ninja being strength argument because the only point against being used is the current game and the only evidence is interviews and historical (previous games). I do not have any ideas or even hints as the evidence is ethereal, just that it is likely that a main stat notion and job specific premiss might be adjusted. So having left side gear and right side accessores might be different stats similar to players adjusting current tanks. But this idea is just as solid as Mechanist weapon dmg being blunt just because besides mnk no one else normally benefits from it. But I still do enjoy seeing the discussions while they last.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. #62
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It might not be that MP based, it could have Darkness magic functioning as a MP draining stance that opens a variety of special moves. Sort of like an MP version of wrath.
    (3)

  3. #63
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jandor View Post
    It might not be that MP based, it could have Darkness magic functioning as a MP draining stance that opens a variety of special moves. Sort of like an MP version of wrath.
    I really do very much like that idea honestly, It would have to be paired with some powerful mp recovery options to maintain for any length of time though. Either way, I am extremely curious to see how it turns out in the end, even if part of me is really afraid it will be Rune Fencer all over again :x
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  4. #64
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I don't see them being THAT heavily deoendent.
    Tanks need Hp. That's a given.
    No job is gonna have a friggin greatsword and not need str.
    So mana will probably just be a thing we use more often than pld or war but don't necessarily need to pump points into either.
    (1)

  5. #65
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    From the convo's and speculations here I am seeing DRK being like WAR but instead of HP it will saok MP. Blodbath = HP drain on WAR, "Similar skill" = MP drain for DRK. A copy paste job, that I don't really want to see, but who knows.
    (0)

  6. #66
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    They might have a 1-2-3 damage combo with MP steal and a 1-2-3 aggro building combo with a small amount of HP steal. Going into 'darkness stance' cancels HP & MP steal but reduces incoming damage and opens up various magic abilities.

    The stance might not drain MP so much as the magic the job has access to is very MP heavy and the DRK can't get MP back while using it.

    *DRK tanking away.
    "Oh no, big hit incoming"
    *activates dark magic mode, throws up dark shield.
    *takes hit like a pro
    *DRK uses magic life steal spell to recover some HP
    "Oh no, out of MP, best leave dark magic mode so I can regen and steal more."

    Sort of like that, but you know, better.
    (0)

  7. #67
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jandor View Post
    They might have a 1-2-3 damage combo with MP steal and a 1-2-3 aggro building combo with a small amount of HP steal. Going into 'darkness stance' cancels HP & MP steal but reduces incoming damage and opens up various magic abilities.
    Sounds like it's sort of like PLD is where there's an offenseive and defensive darkness stance. Use MP to either maintain the aura for more damage done or less damage taken, but not both.
    (0)
    Last edited by Giantbane; 03-18-2015 at 06:40 AM.

  8. #68
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    So dark knight will parry enemy attacks with their sword, will it also be dealing magic damage using its HP?
    Y: When you activate a technique that the development team has been calling the "dark buff," MP will be consumed, and you'll be surrounded by a dark aura. A dark knight should always be fighting with this effect active. It's also possible to self-buff to increase damage by using the dark aura.

    Will it also use magic?
    Y: For attacking enemies, there will be both single target and AoE (ranged) magic available. Many people think that MP will be considered important to dark knights, but it will be more important to manage the dark power. However, the source of that power is MP, so in that way, MP is important. By the way, within the dark force, there is a system on another level which will further strengthen actions situationally. Tanking with dark knight is not like anything that we've had before.

    With MP being important, the value of piety materia might grow in the future?
    Y: Well, I guess there's some possibility it might for the people who are concerned about maximum MP on dark knight.

    Are there also abilities which consume HP instead of MP?
    Y: We were trying to decide for some time whether we should use HP instead of MP as the source of power for dark knight. We thought that by depleting your HP to enhance your defenses, such as Cecil in FFIV, it would be quite tricky in raids, so we decided to not adopt the idea of utilizing HP. We're still considering what support skills to implement in the future, so adjustments are ongoing.
    http://www.bluegartr.com/threads/125...29-Translation
    (2)

  9. #69
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Ok, sounds like:
    • Dark Knight will be buff heavy.
    • Buffs costs MP to apply.
    • Ranged attacks are MP based.
    • Dark Knight actions will change based on which buffs are up. (Sounds like how the active Venom alters Jugulate and Mug)
    • Piety may be nice but not necessary for the Dark Knight.
    (0)

  10. #70
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    DRK will mostlikely be WAR and PLD hybrid with its own little twist just like those 2 other new jobs, so im not really expecting anything mindblowing when it comes to tanking. Astro has already been kinda confirmed to be a either WHM or SCH depending stance you use that alters your skills same way poisons alters NIN's Jugulate(2 in 1).
    (0)

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