Magic based tanks are boss.

Magic based tanks are boss.

It makes perfect sense actually. Fighting with knives and daggers is more about finesse, and very VERY little about physical strength. In a knife fight, the quicker, more accurate knife fighter will beat the physically strong knife fighter, every time. Greatsword on the other hand, is all about great physical strength, and precious little about being smart.

On the contrary, using a two handed weapon required it's wielder to be smarter, they were mainly used for breaking pike formations and got paid double the wage, otherwise they were used like short spears when close to someone. Ironically archery actually relies heavily on strength yet is affected by dex or agility in most games.It makes perfect sense actually. Fighting with knives and daggers is more about finesse, and very VERY little about physical strength. In a knife fight, the quicker, more accurate knife fighter will beat the physically strong knife fighter, every time. Greatsword on the other hand, is all about great physical strength, and precious little about being smart.



They got paid extra because heavy 2H swords were not easy (cheap) to acquire. In addition, they required more training. (also not something anyone would have, in part due to the cost of the swords)On the contrary, using a two handed weapon required it's wielder to be smarter, they were mainly used for breaking pike formations and got paid double the wage, otherwise they were used like short spears when close to someone. Ironically archery actually relies heavily on strength yet is affected by dex or agility in most games.
Archery only requires strength for drawing the bow, with just a lot of strength you might be able to shoot far; but you still won't hit anything.
While agility is not an archery related stats in general, I guess it has to do with the type of archery being a combat-heavy movement kind of archery; which would indeed require high agility.
A 2H swords greatest strength was it's heavy weight. Because physics. Being smart really had nothing to do with wielding weapons like that.Using any kind of weapon requires it's wielder to act smarter than the opponent, brute force rarely gets anyone anywhere unless the opponent they are facing is a bad fighter.
Obviously a greatsword requires strength to wield but in order to use it effectively you'd have to be pretty smart with how you go about it, especially if it is heavy.

My point is that it doesn't matter what weapon you are using it's about outsmarting your opponent in the end, A heavy weapon would be disadvantaged against someone that knows what they're doing. Only weapon raw brute force really applies is a mace or club style weapon as that's exactly what the intent of such weapons were, wounding enemies underneath their armor. And archers don't move, save for those on horses, but when you are actually aiming you yourself would not be running.



Those were tactics for large scale or otherwise heavily coordinated battles. Archers in rpgs rarely have the luxury of being protected against melee attacks. (or aoes) In addition, agility is more for speed of drawing + movement, rather then movement alone.My point is that it doesn't matter what weapon you are using it's about outsmarting your opponent in the end, A heavy weapon would be disadvantaged against someone that knows what they're doing. Only weapon raw brute force really applies is a mace or club style weapon as that's exactly what the intent of such weapons were, wounding enemies underneath their armor. And archers don't move, save for those on horses, but when you are actually aiming you yourself would not be running.
Great Swords are also ''raw brute force'' weapons tho. Not sure where you got the impression they were about finesse.

And yet, you can still use a great sword without being smart. Try using it effectively without the physical strength required to wield such a heavy weapon. And while your point about the bow does have some merit, not all varieties of bow require the same level of physical strength to draw, while one thing every single bow requires to be used effectively, is a very steady hand.

Using any kind of weapon requires it's wielder to act smarter than the opponent, brute force rarely gets anyone anywhere unless the opponent they are facing is a bad fighter.
Obviously a greatsword requires strength to wield but in order to use it effectively you'd have to be pretty smart with how you go about it, especially if it is heavy.

This discussion really reminds me of the ninja being strength argument because the only point against being used is the current game and the only evidence is interviews and historical (previous games). I do not have any ideas or even hints as the evidence is ethereal, just that it is likely that a main stat notion and job specific premiss might be adjusted. So having left side gear and right side accessores might be different stats similar to players adjusting current tanks. But this idea is just as solid as Mechanist weapon dmg being blunt just because besides mnk no one else normally benefits from it. But I still do enjoy seeing the discussions while they last.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>




It might not be that MP based, it could have Darkness magic functioning as a MP draining stance that opens a variety of special moves. Sort of like an MP version of wrath.
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