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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    140
    To me this is simply a case of being behind the curve:

    Example:

    Player 1 is angry about the combat system. Player 2 likes the combat system. Player 1 quits because nothing is being done about the combat system (he/she might come back but is heading back to another game or to a new game for the time being). SE decides to make changes to the combat system to encourage Player 1 and players like them to return to the game. Player 1 gets engrossed in another game and ignores SE's attempt. Player 2 gets mad and does the same thing as Player 1 because he/she is mad that they changed the battle system.

    SE can't seem to buy a vowel here. No matter what they do...communicate or not communicate... change or don't change...they are pissing off just about everyone by either acting too soon or too late. Our patience and peoples will to come back and check in on the game from time to time are going to be the only things that keep them afloat until they make all of the changes they are going to make.

    I have said this before and I will say it again. An intriguing storyline trumps game mechanics every time. Content = depth. If the game has more content then people will at least have something to do while they are fixing the mechanics. This might go a long way to building some REAL interest in the game.
    (2)
    Last edited by Mortikhan; 08-29-2011 at 06:49 PM.