1.18:
-released raids based on a system that will be outdated in 1-3 months from now
-broke numerous leves completely by placing huge groups of mobs directly ontop of leve requirements and changing how mobs agro (this is -somewhat- fixed but not really)
-Released a fairly complicated non-nonsensical way of ranking up (ex. its easy to kill mobs 15 ranks ahead of you solo, really easy as a group, but capped sp 10 levels above)
-Made gathering jobs a joke to level up with leves. Like you can get an easy 30k+ sp for 2 leves if you guardian aspect. Not really complaining about this since it let me get miner to rank 36 in like a week but it kinda diminishes the exclusivity of gathering.
- designed raids where damage dealing jobs like lancer and pugilist tend to get overlooked for ranged jobs (especially in speed runs)
-released a bunch of easy-to-get weapons so close to craftable weapons that for the most part its killed the market on weapon sales
-released a bunch of somewhat easy-to-get armor that out-does most of the faction-NM armor and craftable armor
-Severely broke the games economy by dropping leve reward prices without creating a large enough gil sink to pull mass money out of the economy
....etc

How is that not rushed? I get people are having fun, so am I. But the patch is an unbalanced mess. Especially since the "core of the game" was supposed to be completed by the end of the summer Now it won't since battle "jobs" aren't coming since 1.20 which will prob be november/december-ish.