I still don't understand this new specialist system :/ .
I still don't understand this new specialist system :/ .
If it's truly what Yoshida has stated and doesn't deviate from it, you have nothing to get, it'll just be a way for people to craft hq without having to have all the cross class skills.
i.e. If you're interested only in GSM/ALC/CUL then you can just level those 3 and you'll be granted strong skills that will let you make hq items on those three after you pick up specialization and you can do without the cross class skills (CS2, Ingenuity2, Byregot's, PbP,RS) etc.
However, if you have trouble believing every word he said, and are skeptical that specialization may also come with recipes, then it's worth making an alt so you can cover 6 out of the 8 specializations.. I myself also belonging to this group of skeptics.
Btw, if you're spending 10 mil to level up a new builder, you're spending way too much.. You can actually make money depending on what you choose to craft for exp, sure leves are a little quicker, but it's a lot more profitable to just grind out hq mats and selling them.
According to this older interview, specialization will give you access to new skills and recipes.
https://www.reddit.com/r/ffxiv/comme...east_interview
If this is true, the big question is whether we'll still have access to those recipes if we were to change our specializations. If we get to keep them, we could simply craft the items the old fashioned way.
Keep in mind, however, that some of the information in that interview is known to be incorrect (such as specializations opening at level 60), so things might have changed.
Last edited by MN_14; 05-31-2015 at 05:09 AM.
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