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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    snip
    Perhaps I worded it poorly. DoW/DoM overall sell really poorly, but NQ versions of these are desynth, glamours or SB trash at best. Some of the Forager/Artisan gear NQ is still salvagable because the caps are reachable by melding extra materia, but this isn't the case with the off hands which was what I was trying to get at.

    DoH/DoL gear is so profitable compared to other crafting ventures that I'd say crafting feels more like a pyramid scheme than anything else, and from your comment I think you might agree with me here. I'd like to see weapons and armor be at least as viable as the accessories are. At the very least I'd like to see all crafted gear be a side grade to end game gear and progress similar to tome gear: 10 ilvls below the raid drop but upgradable through a twine/oil.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ...
    One thing they could do is make raid level weapons craftable, but only with drops you find in that raid environment. You can make the upgrade catalyst as well with materials that could be drops or gated weekly.
    (1)

  3. #3
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    One thing they could do is make raid level weapons craftable, but only with drops you find in that raid environment. You can make the upgrade catalyst as well with materials that could be drops or gated weekly.
    This is something I've really been hoping they'd do. My best guess is they don't want groups that already cleared it gearing up people that can't clear it yet. However, if it's on a weekly lockout I think that would prevent it. At the very least it'd be nice to have a 3rd stat option for combat gear.
    (0)

  4. #4
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sibyll View Post
    DoH/DoL gear is so profitable compared to other crafting ventures that I'd say crafting feels more like a pyramid scheme than anything else
    That's because crafters are the people that have money and incentive to spend it on MB (they can earn it back).. So money just flows from one crafter to another.

    Hopefully in 3.0 we see some usable gear that we can craft. I'm quite optimistic about that part, I think it was mentioned that their intent to not have all the best combat gear come from dungeons once 3.0 hits.

    DoW/DoM can still sell, but you have to distinguish yourself and perhaps go the extra mile.. I think I can sell Inferno weapons, there's only 1 other person on Jenova who does that and most of the items actually have 0 listings. On more populated servers, it may be different.
    (0)