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  1. #1
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sibyll View Post
    I'm surprised Artisan off hands even sell for you. The only people that would want them can usually make them anyways. It's self-defeating.
    It sells because so many people fear 3-4 star crafting.. They don't realize just how much bad luck it takes to screw up a 3-4star craft.. 4 star is almost easier than 3 stars because you can have so much starting quality from hq mats.. I see some crafters who subscribe to the idea "steady and slow wins the race", but that doesn't work in FF14
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    Last edited by GenJoe; 04-05-2015 at 07:36 AM.

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GenJoe View Post
    It sells because so many people fear 3-4 star crafting.. They don't realize just how much bad luck it takes to screw up a 3-4star craft.. 4 star is almost easier than 3 stars because you can have so much starting quality from hq mats.. I see some crafters who subscribe to the idea "steady and slow wins the race", but that doesn't work in FF14
    The DoW/DoM items are pretty easy to do with a 50% full quality bar. The Artisan/Forager stuff is pretty easy to get some bad luck on. I'm not saying it's on par with 100% HQing Wootz Ingots, and the like, but the Ehcatl Sealants and Mastercraft Demi really cuts into your quality bar. I think the design was that the end product is really easy with all HQ mats, but the mats themselves are challenging. Think back to 2*, Darksteel Ingots were harder to HQ than the items you used them for. It's the same concept just balanced better because the Ingots and the product have the same quality and progress bar.
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  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ...
    I don't mind the concept of "crafting materials are hard to HQ, crafted equips/finished products are made easier with HQ items". That supports the concept of bulk crafting things like kirimu leather (which has no HQ-possible mats). You'd only need a minimum of 7 successful touches to get a 100% HQ on a 4 star if you had 2891 starting quality. Even then you're going to have some RNG because of CP constraints and rapid synthesis, but that's a lot more helpful than having to start with 1.1k max and requiring 10+ touches.

    Sadly this only really applies to the crafted body pieces, all of which aren't exactly practical except for the bard's kirimu coat.
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  4. #4
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    snip
    Frankly, I also like this type of design. It gives value to HQ mats by removing risk on the end-product. It's ok that Wootz Ingots/Kirimu Leather start with 0 quality because even if you get 3 out of 5 ingots HQ that's a massive help on the chest piece (the 2*/3* mats are pretty trivial to HQ and help immensely). The sad thing is though that people that would use these items generally don't buy them from the board, they just make them themselves.

    Doesn't really matter though when most of this stuff is only purchased for glamours. The BSM i95/i110 weapons just stand out as examples of this.
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