Quote Originally Posted by RiceisNice View Post
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I'd still like to see the RNG either dropped or reworked so it doesn't make or break a craft. FCoB implementation of random elements is something they can learn from. You aren't ever going to wipe in T10 because the of bad RNG because you react to the RNG. If you fail all your HTs or get zero TotT procs you can't do anything about it besides Reclaim, which you can also fail. That is shit RNG implementation no matter how you look at it.