What? Where did you hear this? Link please?How it goes is this: All crafting can go to up to 60. (Fishing is not bound by this and other gathering does not have any levelling.) Every craft is capped every ten levels until you do the uncapping quest with a guildmaster. You have a total of forty "master levels". You can only have forty levels above 60 over all skills (except fishing). You can put them all into one skill and level that skill to 100. Or you can level four crafts to 70. Or any other distribution of the forty you want, but generally you'll portion the levels out in chunks of ten because that's how the caps work. If you level a skill and already have 40 levels above 60, you will delevel a random skill. So you don't uncap skills you aren't going to level; this prevents you from levelling a skill when you don't want to. You can also talk to guildmasters and reset your cap (and your skill) back to 60 if you want to reallocate.
Here's a discussion on ZAM, which has always been a pretty good source on FFXI. Apparently they upped the threshhold to 70 and the top level to 110 since I was playing. As far as the level caps unlocked by the guildmasters, that's abundantly obvious to anyone who's levelled a craft to 10 in FFXI, since you then stop levelling that skill until you go get it unlocked by the guildmaster.
Last edited by Conradus; 04-04-2015 at 12:12 AM.
lol seriously, it is NOT that hardcore, you already have the gear for manual II, you just haven't figured out your rotations.. Which is perfectly fine, just don't expect to be spoon fed everything and posting in every thread complaining about the difficulty of end-game crafting.. It's already trivial as it is, there's almost zero risk to crafting 4 star items..
I started crafting on my alt last week, I have now have 6 classes to 50, 4 geared for 4* and 4 of the Master II books. By next week I'll have all 8 unlocked and geared for 4*.
Crafting is very quick and simple, especially these days, it's actually too easy.
Last edited by scarebearz; 04-04-2015 at 05:40 AM.
Yeah its a bit different when you dont have millions and another crafter already at those reaches tho.
While true.. it's kinda hard to sympathize with this
I for one, am glad that the end-game crafting comes with a bit of a challenge. That's pretty much what's keeping all the botters and RMT gil buyers from taking over the end-game market because you can't just throw money at the problem and be done with it.
It may make it easier, but it's not hard to make a few mil these days, even without any crafts leveled.
The Master II books that shanvhere has been complaining I got using the blue quest main hand tool, without: reclaim, innovation, inginuity 2, careful synthisis 2. Did that for 4 classes and after making 3HQ for the book, never had the 5 NQ ones needed for supra hand in. So if I can do that, it's pretty obvious they are not as "hardcore" as shanvhere is making them out to be. With all cross class skills and good gear they are crazy easy now.
In order to be 4* capable you need Artisans Off hands. Those arent cheap.It may make it easier, but it's not hard to make a few mil these days, even without any crafts leveled.
The Master II books that shanvhere has been complaining I got using the blue quest main hand tool, without: reclaim, innovation, inginuity 2, careful synthisis 2. Did that for 4 classes and after making 3HQ for the book, never had the 5 NQ ones needed for supra hand in. So if I can do that, it's pretty obvious they are not as "hardcore" as shanvhere is making them out to be. With all cross class skills and good gear they are crazy easy now.
Based on your wording you also had gil for spending on 12 MDs.
Altho I'm still wondering why exactly you did the Master II books with your class main hand. Or how exactly you are 4* capable using those..
While true.. it's kinda hard to sympathize with this
I for one, am glad that the end-game crafting comes with a bit of a challenge. That's pretty much what's keeping all the botters and RMT gil buyers from taking over the end-game market because you can't just throw money at the problem and be done with it.
Perhaps.
But it's no excuse for boasting that its easy and fast to level crafting...and blatently ignoring you just spend over 10 million (depending on server) to do so...
obviously for someone actually new to crafting it will not be so easy or fast.
Offhands cost like 800k, I unlocked the books first, then got Supra, to be geared for 4*In order to be 4* capable you need Artisans Off hands. Those arent cheap.
Based on your wording you also had gil for spending on 12 MDs.
Altho I'm still wondering why exactly you did the Master II books with your class main hand. Or how exactly you are 4* capable using those..
Leveling crafts is very cheap and easy these days.
Getting 4* unlocked and geared is more costly I agree, BUT it's Not Hard, like the other poster is claiming.
Also making 10mil these days is not exactly difficult, even with crafts leveled. Could easily do it in a week spiritbonding, on my server atleast.
That doesn't seem right. Imagine a long play session of 4 hours. And you're doing two of those, so 8 hours over the weekend.
How much time would it take you to create enough sets to make 10 million, and then you have to spend time melding all the pieces, how much would it cost you in base matts, how much time would it take to run Karn Hard mode full clear? There is absolutely no way you could make 10mil in gross let alone profit in a weekend sb session.
Once people have a bankroll of gill and matts they forget how hard it is to make money. If someone had no matts and 1 million gil, they couldn't turn that into 10 million over a weekend.
That's one reason we all need to be saving our pennies to go into heavansward with a huge bankroll. I'm wildly unsubstantiated guessing airships will be over 100mil.
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