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  1. #1
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Orangard View Post
    snip
    Well this specialization system won't cater to casuals because it locks them in place when someone has the market they are in on lock. If someone is controlling the market they are the ones making gil not the wait and see people. So this system is only screwing with the hardcore by making alts to compete with the others that also did .

    And the main reason alot of people never got into crafting was they had to level 8 crafts for the cross class skills but in the interview it sounds like you still have to level them all and then specialize. That's not very casual sounding to me.

    If was only for airship building or so people can make unique / untradeable stuff I wouldn't have a problem. Or maybe I can max out a specialization get the recipes then on to the next one would be OK as well but deep down that's not going to happen. They want less items in circulation but they don't care about the price hikes that's going to happen.
    (1)
    Last edited by Ranzan; 03-18-2015 at 06:51 AM.

  2. #2
    Player
    Orangard's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Oran Gard
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ranzan View Post
    snip.
    The MB has no bearing on it. That is player driven. 'Locked' out of a market, or the whole market, does not stop a crafter from crafting. Everyone can still gather.

    "However, for crafters up until patch 2.5, rather than the system allowing you to be any of them, to a large extent for more hardcore crafters it required you to be all of them.
    ... it got to an extreme situation where you had to have full equipment and everything leveled up. So while this was rewarding economincally, we recognizes that it was a tough situation for players who just wanted to have some fun while making products to sell. So we want to go back to the original plan that it's something to do at your own pace, so that's the policy at the heart of our updates with specialists."


    " For people that put a lot of time into it, one of the goals of Heavensward and later the patch 3.X series is that they will have a greater economic contribution. One of the new systems is the concept of Specialsts for crafter classes. Like before, it will still be possible to develop all of the crafter classes without limit to level 60. After you finish training, you'll be able to choose a profession to qualify as a Specialist which may provide a special action or special recipes. It will also be possible to choose multiple specializations."

    Hmm... sounds like you may or may not have to level all to 60, especially when added to the first quote.

    Not being the biggest MB person and not being able to craft are 2 different things.
    (0)
    Last edited by Orangard; 03-18-2015 at 07:04 AM.