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  1. #171
    Player
    miles00001001's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    9
    Character
    Vanagaerion Sindaraug
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    So much contradiction. Let's slow down the crafters by adding content that requires them to level all the classes. Oh no, they're too hardcore now, let's force them to only focus on one crafting class (even though you'll likely have to be 60 for further cross-class skills).

    Gatherers sound like they may be done correctly, depending on how the "talisman" system works out. Temporary focus through the use of consumable buffs. Possibly allowing them to change if different talismans are collected.

    Currently, it looks like either creating alts to take advantage of all crafting will have to offer, or just stop crafting.

    http://www.bluegartr.com/threads/125...29-Translation

    Introducing "Scrips" for Crafters and Gatherers?

    Please tell us about the new specialization elements for crafting.
    Y: Well first I'd like to talk about some of the basic policies for crafter and gatherer updates as we move towards Heavensward.

    Go on.
    Y: FFXIV has adopted the Armoury system which is quite different from other MMORPGs in that it allows one player to be anything. However, for crafters up until patch 2.5, rather than the system allowing you to be any of them, to a large extent for more hardcore crafters it required you to be all of them. If you worked on it steadily over time, it wasn't too challenging to grow each crafting class to level 50; however, since it's an MMORPG, we thought that we should slow some things down. However, as we started adding in higher difficulty recipes, such as the ones that require special books to learn, it got to an extreme situation where you had to have full equipment and everything leveled up. So while this was rewarding economincally, we recognizes that it was a tough situation for players who just wanted to have some fun while making products to sell. So we want to go back to the original plan that it's something to do at your own pace, so that's the policy at the heart of our updates with specialists.

    What about for gatherers?
    Y: Although there won't be a specialist system for gathering, the advantages and disadvantages of gatherer are related to the maximum number of items you can collect, so everyone would go after the same items creating a surplus. As a result, it gets to a point where it's difficult to gather any items that crafters can use to make items useful for battle content. To increase the value of crafted items and implement the a system for materia, we need to create some differences between individual gatherers. We don't want gil alone to be able to create a strong player, but it's also not good for balance if only battle content drops are the strongest, so we want to work on adjusting this balance gradually.

    Makes sense.
    Y: For people that put a lot of time into it, one of the goals of Heavensward and later the patch 3.X series is that they will have a greater economic contribution. One of the new systems is the concept of Specialsts for crafter classes. Like before, it will still be possible to develop all of the crafter classes without limit to level 60. After you finish training, you'll be able to choose a profession to qualify as a Specialist which may provide a special action or special recipes. It will also be possible to choose multiple specializations.

    Will you be able to switch Specialist qualifications?
    Y: You will be able to switch but it will take some time.

    It sounds like things will be shaken up quite a bit for crafters and gatherers.
    Y: We want to narrow down people's focus so that rather than wanting to do everything, they instead want to focus on really working on refining just one class. In Heavensward, we'll also be implementing a mechanism like Allagan Tomestones for crafters and gatherers in addition to battle classes, so that you'll have another way to acquiare new equipment and collect items.

    Will it have a name like... Allagan Tomestone of Farming?
    Y: This is tentative, but we're calling the crafter currency "red coins" and "blue coins." Unlike retainer venture tokens, these aren't actual items, but rather they will be stored in counters like Allagan Tomestones. Right now, the only way to get the best parameters to try the toughest recipes and gathering points is through forbidden materia melding. For those who are aiming for the top, we'll leave the fastest route to be the same as it is now, but we'll have a second option for those players who keep coming back each day with this scrip system to create a variety of ways to specialize crafters and gatherers.

    How will you obtain the new currency?
    Y: There will be content implemented in Heavensward which makes non-HQ items useful for something. The currency will be collected through a new concept called "collection goods."

    What kind of useful non-HQ items will you be adding for gatherers?
    Y: For gatherers, we'll focus on the lore for each region to allow for a rare item to be collected in a certain area out in the field. It'll be tough to find the items if you don't know the lore.

    I imagine the new currency will be involved in acquiring the lore?
    Y: Yes. There will also be a "talisman" system that we'll be adding. By using the talisman, hidden gathering nodes will show up. This is one of the things we'll use to specialize gatherers, as there will be different talismans for each region, which will increase the individual differences between each gatherer.

    In the past you've used these for teleportation, will it be an item like that?
    Y: If you use the talisman, a special buff will be given which will allow you to find special gathering nodes as long as the effect is active, it will be something like that.

    So you expect that different players will be collecting a variety of rare items from different locations.
    Y: We want to expand the variety of gathered items horizontally while leaving the apex in the same place that you can get to over time. As a result, we think there will be more value in items that both gatherers and crafters can produce. We'll be implementing these systems with Heavensward and we'll work throughout the patch 3.X series to achieve balance.

    Will company crafting be related to these new systems?
    Y: It's likely that materials you'll need, such as for airships, will be items obtained from locations like those.
    (3)
    Last edited by miles00001001; 03-17-2015 at 05:33 AM.

  2. #172
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sibyll View Post
    I'm not saying MCDs were implemented in the best way possible, but saying that only GSMs could get MCDs is fallacy.

    Also you argument makes no sense either way because most people had GSM as a desynth because of the stigma that it was the easiest to get MCDs with. Yet MCDs were still millions of gil even though there was a surplus of GSM desynthers. So no, it had less to do with the specialization and more to do with people not wanting to spend the time to craft and desynth the MCDs themselves.
    No, most people have GSM desynth now. How would it initially have been the case? It took a lot of time/money to level desynth, and at first what desynthed into what wasnt well known. Point is, because of the inbalanceds and limitations of the desynth system some could make a lot of gil, whereas others could not make any gil at all.
    The reason why prices are lower are now are because of a: supply increased because people started (re)rolling GSM desynth.
    and b) because it became a lot cheaper (even for GSM) to mass produce MDs.


    If the specialization system turns out to be similar, then you will very likely see something similar happening.
    Except worse, because you wont be able to just go and pick up another spec like you can with (a second or third, or even a reroll) desynth. You'll be stuck with your (crappy?) spec. Ah, but you might be able to change it every month; like GC.


    The bolded part is completely besides the point. It's about the fact that de inbalances created an enormous advantage between anyone that had the desynth, and anyone that didnt. There is no fallacy here, as that is not the point. (otherwise yes, it would be)
    As such, it's still a valid example.
    (0)
    Last edited by Aeyis; 03-17-2015 at 06:58 AM.

  3. #173
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    You're just arguing on technicality.. Is it a fallacy to say that only WHM/BRD/BLM have AOEs? sure is.. But do YOU wanna go in an aoe party with monks, ninjas, and Dragoons?

    We're not only talking about capability, but viability matters a lot. Especially on something with a hard numerical figures like MB. When someone can create the same goods you can with half the cost, and the system is inherently lacking of overhead or any physical distinctions (i.e. good storefront location, aesthetics of the store, customer service, etc.) We ALL share the same store, which is the MB) You will not be able to compete.

    The only thing that distinguishes one seller from another is the retainer name and the name stamp on the item depending on what it is.. Those two things are very little motivation for a buyer to consider, it's Price Price Price..
    (1)
    Last edited by Gillionaire; 03-17-2015 at 06:22 AM.

  4. #174
    Player
    Whatever's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Althana Starbreeze
    World
    Malboro
    Main Class
    Thaumaturge Lv 60
    I like the way Gillionaire thinks! Her explanation is accurate. I like to dominate the fc3 market and its offshoots.. wool cloth, hard hippo leather, and spruce lumber by desynthing. (110 ltw). I try not to be too greedy but I won't let others dominate. Once I get into a pricing war with a person, I take the price down to the breakeven line with an aggressive campaign of market flooding forcing my competition to compete or if they wait me out I just keep the price down.I once kept fc3 down to 25k a piece for 4 days to soften up competition. I controlled the prices in the offshoots as well so no one made gil of this markets but me.. barely but I had other markets as well so help offset the costs of breakeven or even at loss.. as long as I controlled the market.. Now imagine what I can do once I make alts and and have even less competition in certain niches to deal with.. Js..
    (0)

  5. #175
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gillionaire View Post
    You're just arguing on technicality.. Is it a fallacy to say that only WHM/BRD/BLM have AOEs? sure is.. But do YOU wanna go in an aoe party with monks, ninjas, and Dragoons?

    We're not only talking about capability, but viability matters a lot. Especially on something with a hard numerical figures like MB. When someone can create the same goods you can with half the cost, and the system is inherently lacking of overhead or any physical distinctions (i.e. good storefront location, aesthetics of the store, customer service, etc.) We ALL share the same store, which is the MB) You will not be able to compete.

    The only thing that distinguishes one seller from another is the retainer name and the name stamp on the item depending on what it is.. Those two things are very little motivation for a buyer to consider, it's Price Price Price..
    You assume that everyone crafts just to make gil and play the market board. No matter what changes they make, people with too much time on their hands will level alts so they can get an upperhand. Also, for someone that doesn't play the market board and doesn't care about making gil, why would I care what these people are doing?

    I actually do think that raid-like lock outs and tome progression on crafter gear would even the playing field between casual crafters and hard core crafters, seeing as you love drawing comparisons with DoW/DoM end game content.
    (0)
    Last edited by Sibyll; 03-18-2015 at 12:47 AM.

  6. #176
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    The playing field was pretty even already just people didn't put in time and effort to level their crafts. Base on that interview you still have to level all crafts to 60. Lmao

    Now if people what to keep up they have to make alts (at least 3) just to compete in this new system. So it's doing is adding tedium to the already established crafter to hinder the would be casual crafters.

    @Sibyll If a person doesn't care about making gil or playing the market board why in the blue sky would they craft?
    (1)

  7. #177
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ranzan View Post
    @Sibyll If a person doesn't care about making gil or playing the market board why in the blue sky would they craft?
    Not having to rely on the market board. It's something to do when I'm bored of other content. I make gil when I need gil and it's usually through spirit binding or mastercraft demimateria because these sell a hell of a lot more reliably than most of the 4* items do.
    (0)

  8. #178
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Nyalia View Post
    Did you miss the part where...
    That's not how I translate the quote.

    After saying, "It will also be possible to choose multiple specializations." (Seems clear.) He gets asked if one could switch specializations? You use the word delay. But he says it will take time.

    I'll wait and see how it pans out. It seems like he says over and over, there is plenty to do for hardcore omini crafters who are willing to blow gil on melds and a way for the casual players to remain relevant. As long as there is plenty for me to craft, and a bunch of cool new game mechanics I want to be a part of, I'll be happy.

    Like many here, I want to remain an omni crafter! I think that's for the best. I think we've been given indication that we will be able to do that without alts.

    But if that doesn't happen, I'll keep the team crafting airships and the cool gathering system despite the bathwater.
    (1)

  9. #179
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Sibyll View Post
    I actually do think that raid-like lock outs and tome progression on crafter gear would even the playing field between casual crafters and hard core crafters,
    Why should casual crafters be Even with dedicated crafters?
    (4)

  10. #180
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sibyll View Post
    Also, for someone that doesn't play the market board and doesn't care about making gil, why would I care what these people are doing?
    You don't, but I do. So I care.


    It'll create Super Omnicrafters with 16 retainers at their disposal (most likely 32 since many such crafters have extra retainer subbed), with 8 dailies (if they have sealant like mats), and access to all desynth classes.

    Now, I know that's a rather extreme case but there ARE people that just are that extreme. It's not like they have to constantly keep up to get there, once they grind out to level 60 then they're ready to operate at full capacity most likely.

    It's just providing a motivation for people to step up their game to even more extreme levels. As it stands right now, there simply isn't enough of a reason to.. other than maybe extra retainers so some choose to do one or two alts to cover maybe another desynth or two and get the retainers. But it's not as if these people don't have the means to level up more alts. System just doesn't reward that kind of extreme behavior. Specialization WILL reward it quite handsomely.
    (2)

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