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  1. #161
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aeyis View Post
    snip
    Armorers could desynth Frying pans and Alembics actually. So yea I guess if you took LTW, CUL and ALC as your desynths then you were just out of luck. I'm not saying MCDs were implemented in the best way possible, but saying that only GSMs could get MCDs is fallacy.

    Also you argument makes no sense either way because most people had GSM as a desynth because of the stigma that it was the easiest to get MCDs with. Yet MCDs were still millions of gil even though there was a surplus of GSM desynthers. So no, it had less to do with the specialization and more to do with people not wanting to spend the time to craft and desynth the MCDs themselves.

    Quote Originally Posted by RiceisNice View Post
    If we wanted to go beyond the MCD, GSM was also master for getting grade I and II FC and BC, as well as BCIII demimateria for a while now. Heck, they even allowed GSM to get access to the trio primal's demimateria since they made the accessories desynable, effectively taking away ALC's former advantage of being the only one capable of getting crags.

    Desyn in general was pretty messed up from the moment it was implemented, and it hasn't really changed for the better. Now LTW/WVR are the ideal to go for FCIII, GSM still remains the most efficent way since now it only takes 8 turn ins for the artisan needle (which can possibly yield 3 MCD).

    Circumstances and scenarios like this needs to be avoided if they plan to make it limited access for each player; SE has a pretty bad habit of letting things go and not fixing it up.
    Not saying it was handled in the best way, but it's not the same as saying that those particular desynths were incapable of getting MCDs, with the exception of LTW and ALC. I'm not even including CUL because it is its own beast.

    Just some side comments, Titan HM is very farmable in DF. I can't say the same for Titan EX. Also at this point the Demimateria are irrelevant because the EX drops (Inferno horn, Crag Heart etc.) and the Battlecraft IIIs are the limiter at this point for making the primal weapons. The demis have tanked in price.

    Lastly, GSM has been on the top of crafting since the beginning. Accessories are the only relevant combat gear. Weapons have always been glamours at best. Armor is generally irrelevant a few weeks after the patch because of tome gear and raid drops.

    I'd welcome any changes that will fix the lopsidedness of the usefulness of the different crafting classes.
    (0)
    Last edited by Sibyll; 03-16-2015 at 01:37 PM.

  2. #162
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    So, wait, we can only spec in a single craft at a time? That's much worse than Desynth was! I was hoping for at least three, like Desynth. I guess it's time to level alts, and likely get them through the main storyline of 2.x I know some omnicrafters with seven alts already through the main storyline on my server though, and this won't really affect them, so making money via the MB with specialized items will be a nightmare.

    Actually, thinking about it, I probably won't actually level alts. I just can't bring myself to put that much work into a game just to get to the fun part again. So, there goes my favorite part of this game (omnicrafting). I guess after playing through the main storyline of Heavensward, I'll just drop my sub and move on with my life. My first child will be born by then anyway, so good timing, I guess?
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #163
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Mod says:

    Quote Originally Posted by Grekumah View Post
    Since the new system regarding the Disciples of the Hand, tentatively referred to as crafting specialists, pertains to Heavensward, we ask that you please hang on until we release more concrete information as we get closer to release. However, it will be possible to have various specializations on a single character. Hang tight a bit longer!
    your response...

    Quote Originally Posted by Nyalia View Post
    So, wait, we can only spec in a single craft at a time? ... I'll just drop my sub and move on with my life.
    Uhh, what? Nyalia. There are going to be tons of sweet things to craft, you'll get to do it with people, and there will be new challenges, new markets, and a much better defined roll for crafters. Hold judgement until you see it. By time you get through the storyline, they'll be able to implement balance changes if that needs to happen.

    Congrats on the 1st born!
    (0)

  4. #164
    Player
    Fervis's Avatar
    Join Date
    Mar 2015
    Posts
    7
    Character
    Niellie Mymh
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    For all the people freaking out, they're going to treat it similar to how they did with the Grand Companies. You'll have your specialist crafting class to get the new recipes and skills, and then once a certain point is achieved, you'll be able to change which crafting class you're specialized in at a certain capped interval. So it'll be okay. You'll just have to plan out how you can effectively and efficiently transition between the specializations. More info was discussed at PAX East and I am posting the link below for everyone to read the recap.

    http://www.reddit.com/r/ffxiv/commen...ast_interview/
    (0)

  5. #165
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Squand View Post
    Mod says:!
    Mods say the darnest things.
    Quote Originally Posted by Yoshida Interview
    You can have more than one trademeister but there'll be a delay before you're allowed to switch.
    Yes, you can have multiple specs on one character just like you can be max rank in multiple GCs with one character. In other words, not at the same time, with a substantial time delay when switching. Want to craft something on your own that requires five specialities to complete? Sure, you can, but it'll take 1-3 months (assuming GC-like delay - it may only take a few weeks). Whereas another omnicrafter with four alts will be able to do it immediately by themselves.

    Crafting with other people is fine when working together to make things for free (for friends and such), but compare crafting by yourself with crafting with four other people. One way makes five times the money as the other, and can afford to undercut the group-crafters substantially.

    It'll probably not be as drastic as what I'm saying, but it seriously killed all the hype for me. I already switched from pre-ordering the CE to pre-ordering the Standard Edition.

    The dumbest part, to me, is that endgame crafters will still need to be level 50 in every craft to do endgame crafting (due to needing the cross-class skills), even though they can only craft endgame items with a single crafter class (at a time). So, for a system that's supposed to help new crafters feel less intimidated by crafting, their idea could really use some work.
    (4)
    Last edited by Nyalia; 03-16-2015 at 11:48 PM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #166
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Nyalia View Post
    snip.
    Giantslayer speculated something like:

    Only casual crafters specialize. This allows them to do 4* and 5* recipes without cross class skills.

    Omnicraft's wouldn't need to spec.

    Seems plausible.

    I do small scale team crafting. The efficiency added allows gil to be made.

    If you don't have an FC with a house, you will be locked out of team crafting for an airship. I expect the airship to be a gill synch, team crafting to be fun & worth the gil.

    I spend time checking people's gear as they walk about. Who signed their crafted gear? I love to see friendly crafter's names. There have been hints that you'll be able to do more than sign items in 3.0. People will be see an item and know it's a Nyalia! That's a big bonus, too me.

    Your scenario? A small price to pay for the other added improvements, imo. But I also don't think your scenario has been foreshadowed as such.
    (0)

  7. #167
    Player
    miles00001001's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    9
    Character
    Vanagaerion Sindaraug
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    The blind white-knighting is offensively delusional. It's quite prudent to not freak out given the lack of details on the specialization system, but to say the devs have super fun sunshine and rainbows in store for it is naive.

    I'm not freaking out. I'm thinking rationally and inferring what the specialization system has in store based on past design decisions and the few statements made about the specialization system at PaxEast. I do not like what the system is shaping out to be. It is better to voice the concerns of what you would dislike about a system while there is still time to make changes to it.

    Omnicrafters level all of the crafting jobs for many reasons--making gil, being self-sufficient, helping their friends/FC mates, enjoying the crafting system--not just because one feels obligated in order to do end-game crafting (which, btw, the devs have no one to blame but themselves for people needing to have all the crafts maxxed and at least GSM desynth maxxed in order to participate in end-game crafting). I want to be able to craft every recipe I am otherwise capable of crafting whenever I desire. I should have an equal probability of HQ'ing a synth whether I am specialized or not. While specialized, I should not be locked out of another classes' special recipes if I have unlocked them. Any system that goes against these principles is not a system I support.

    From what I have seen so far, that's exactly what the specialization system is going to do. You will select a specializationa and "level" it up in some way, unlocking special recipes and/or actions/traits. You can only make these synths while in that specialization. You can switch specializations after a given amount of time (whether in-game or RL), keeping your progress like GCs.

    For me, that's no good at all. However, if specializations granted other perks, or allowed people that only wanted to do a couple of crafts the ability to make end-game crafts I'd be all for it.

    1) Allowing 1/2-star to be quick synthed.
    2) Increasing HQ percentage of quick synths.
    3) Reducing material cost of 1/2-star 40 durability crafts.
    4) Removing shard/cluster/crystal cost up to a certain level.
    5) Granting cross-class equivalent abilities for players that only want to level x craft instead of all of them, allowing 3/4/5-star crafting.
    6) No loss of materials on failed synths.

    The only exception to the above is content that is supposed to be group/FC crafting. Airships/Houses I'm fine if we are only locked into one class until switching. If the airships and houses will require as much co-op play, time and money they say it will, then it only makes sense to have those participating specialize and contribute in a specific way for a given amount of time.
    (5)

  8. #168
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Squand View Post
    Giantslayer speculated something like:

    Only casual crafters specialize. This allows them to do 4* and 5* recipes without cross class skills.

    Omnicraft's wouldn't need to spec.
    Did you miss the part where you lose access to recipes if you're not currently specced? It was in the Yoshida interview.

    Quote Originally Posted by Yoshida Interview
    With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist. You can have more than one trademeister but there'll be a delay before you're allowed to switch.
    That's the real problem. If it was just harder to do a craft if you weren't specialized, whatever. We can devise rotations that work around that. But if you can't even attempt the craft without specialization? That's the thing I'm upset about.
    (5)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #169
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    For all the people freaking out, they're going to treat it similar to how they did with the Grand Companies. You'll have your specialist crafting class to get the new recipes and skills, and then once a certain point is achieved, you'll be able to change which crafting class you're specialized in at a certain capped interval. So it'll be okay.
    No, it'll be pointless. No one's gonna switch and eat a cooldown for a single recipie, they're gonna level an alt.
    (0)

  10. #170
    Player
    TheFolant's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Folant Leynavaris
    World
    Odin
    Main Class
    White Mage Lv 60
    Limiting which crafts a single character can do is a good thing. I completely welcome the change.
    (0)

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