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  1. #1
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Nyalia View Post
    snip.
    Giantslayer speculated something like:

    Only casual crafters specialize. This allows them to do 4* and 5* recipes without cross class skills.

    Omnicraft's wouldn't need to spec.

    Seems plausible.

    I do small scale team crafting. The efficiency added allows gil to be made.

    If you don't have an FC with a house, you will be locked out of team crafting for an airship. I expect the airship to be a gill synch, team crafting to be fun & worth the gil.

    I spend time checking people's gear as they walk about. Who signed their crafted gear? I love to see friendly crafter's names. There have been hints that you'll be able to do more than sign items in 3.0. People will be see an item and know it's a Nyalia! That's a big bonus, too me.

    Your scenario? A small price to pay for the other added improvements, imo. But I also don't think your scenario has been foreshadowed as such.
    (0)

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Squand View Post
    Giantslayer speculated something like:

    Only casual crafters specialize. This allows them to do 4* and 5* recipes without cross class skills.

    Omnicraft's wouldn't need to spec.
    Did you miss the part where you lose access to recipes if you're not currently specced? It was in the Yoshida interview.

    Quote Originally Posted by Yoshida Interview
    With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist. You can have more than one trademeister but there'll be a delay before you're allowed to switch.
    That's the real problem. If it was just harder to do a craft if you weren't specialized, whatever. We can devise rotations that work around that. But if you can't even attempt the craft without specialization? That's the thing I'm upset about.
    (5)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #3
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Nyalia View Post
    Did you miss the part where...
    That's not how I translate the quote.

    After saying, "It will also be possible to choose multiple specializations." (Seems clear.) He gets asked if one could switch specializations? You use the word delay. But he says it will take time.

    I'll wait and see how it pans out. It seems like he says over and over, there is plenty to do for hardcore omini crafters who are willing to blow gil on melds and a way for the casual players to remain relevant. As long as there is plenty for me to craft, and a bunch of cool new game mechanics I want to be a part of, I'll be happy.

    Like many here, I want to remain an omni crafter! I think that's for the best. I think we've been given indication that we will be able to do that without alts.

    But if that doesn't happen, I'll keep the team crafting airships and the cool gathering system despite the bathwater.
    (1)