Page 16 of 43 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 427
  1. #151
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Thrustie View Post
    I don't know that this would have a negative impact on mid tier crafters like me (have 3 crafting Lucis, moderately wealthy, mostly only craft in 1 or 2 markets) and I believe there's many of us. Additionally, I think it may encourage lower end crafters who don't want to challenge the kingpins. Sure some of them will level alts to corner all markets but a lot of them will be dissuaded. This could make it easier for players like me and lower who aren't quite as hardcore to compete in the market. As long as the base items used to craft the specialization items are still craftable without being specialized, I don't think it goes against the spirit of the armoury system.
    I think it'll be the exact opposite.

    Instead of having a conglomerate of kingpins controlling the MB as a whole loosely. You'll have to face just the one kingpin controlling his own little section with an iron grip. Because he can focus his efforts better than a group can.

    A couple weeks ago, I noticed a price war between 2 people on the mcD market on Jenova
    where the prices just plummeted from 400k earlier that day down to 150k in the course of about 2 hours.
    That's probably because those two were "specialized" in that market and didn't have any other diversification and hardly any competition, it was literally just the two people undercutting each other to hell. When all was said and done, prices went back up again to 350k so it didn't really do much for the buyers.. It just made it harder for other sellers.

    Do you think you can compete in that kind of hostile market?


    Maybe my concerns stem from the size of my server, most end-game items only have 3, 4, or maybe 5 sellers. If there were more crafters, all my concerns may be alleviated.. But I just don't see Jenova's population problem changing any time soon so there's really no point getting into that discussion..


    Oh and also,
    if you have 3 lucis tools, you're not a mid-tier crafter :P
    You may happen to compete in mid-tier products because there's more demand and it's more lucrative.. but you're still pretty high up there
    (2)
    Last edited by Gillionaire; 03-16-2015 at 06:24 AM.

  2. #152
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ranzan View Post
    First off the current system let you specialize if you CHOOSE to. It doesn\\'t twist your arm into doing so.
    Make a 4* BSM without leveling any of the other crafters then come back and tell me that the game doesn't twist your arm to level everything to 50. DoW/DoM does this to an extent too, but at least there you only need to do two other classes and generally to level 34, tops.

    Quote Originally Posted by Gillionaire View Post
    Can you imagine how hiked up the prices will get if certain items were only crafted/desynthed via a SINGLE method?
    Just think back before 2.45 when you had to desynth artisan's specs to get mcDs.. They were over a million gil each! As soon as they released artisan tools and it allowed 3 desynthing classes to obtain them, to a varying degree of effectiveness, it dropped the prices.
    Other desynthers always had the option to acquire MCDs, it was merely higher risk for potentially higher reward. So no, this is completely false. They were expensive because it was/is a tedious task no one wants to do, plain and simple.

    Quote Originally Posted by Gillionaire View Post
    Competition will create a healthy market. By forcing people to specialize, that reduces the competition.. Prices will only go up from that.
    If specialization draws more people into crafting by making it feasible to level 1 or 2 crafters to 50 without requiring the player to level the all of them then this would create a larger pool of specialized crafters and increase competition overall. We can cherry pick scenarios all day and we will still get no where, which is the point I was trying to make to you earlier in the thread. Wait for more details before you cry a river. It's anecdotal but a common complaint of non-crafters that want to get into crafting is that they don't want to level 8 crafting classes to 50 just to push 1 crafting class to 4*.
    (1)
    Last edited by Sibyll; 03-16-2015 at 07:56 AM.

  3. #153
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sibyll View Post
    Make a 4* BSM without leveling any of the other crafters then come back and tell me that the game doesn't twist your arm to level everything to 50.
    And specializations will magically make other cross class skill meaningless? Lol to that. They will still need to level other crafts to be effective because they would have to impliment an (auto HQ) skill to compensate for said casual crafting for not picking up skills from the other crafts. That just promotes lazy people that wants hand outs.
    (3)

  4. #154
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sibyll View Post


    Other desynthers always had the option to acquire MCDs, it was merely higher risk for potentially higher reward. So no, this is completely false. They were expensive because it was/is a tedious task no one wants to do, plain and simple.
    Out of what could they obtain MDs exactly?
    Quote Originally Posted by Sibyll View Post
    If specialization draws more people into crafting by making it feasible to level 1 or 2 crafters to 50 without requiring the player to level the all of them then this would create a larger pool of specialized crafters and increase competition overall.
    I already know people who do just that.
    What makes you think that people who are too lazy to do so now, (they would much rather have their fc/friend craft for them; then level themselves, or get it off the mb) would suddenly decided to take up crafting?
    Quote Originally Posted by Sibyll View Post
    It's anecdotal but a common complaint of non-crafters that want to get into crafting is that they don't want to level 8 crafting classes to 50 just to push 1 crafting class to 4*.
    No, it's not anecdotal, it's just one random opinion from a random person. Like mine:
    I wanted to level 2 classes to 4* and I did not mind leveling all the others to level 50.
    (0)
    Last edited by Aeyis; 03-16-2015 at 09:09 AM.

  5. #155
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aeyis View Post
    Out of what could they obtain MDs exactly?
    Artisan main hands. Forager Hats and Main hands. My memory is hazy but I'm pretty sure all of this came together in the same patch as Artisan Specs. Only reason that people went the GSM route was because you could do 5 Specs in the amount of effort it would take to make any single artisan tool and with the amount of RNG it'd be more beneficial to try 5 times for a chance at 1 then try 1 time at a chance for 1-3 with no knowledge of hard drop rates.

    I won't argue that MCDs were balanced well in terms of how different classes obtained them, but there were more options available than only GSM.
    (0)
    Last edited by Sibyll; 03-16-2015 at 09:24 AM.

  6. #156
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sibyll View Post
    Artisan main hands. Forager Hats and Main hands. My memory is hazy but I'm pretty sure all of this came together in the same patch as Artisan Specs. Only reason that people went the GSM route was because you could do 5 Specs in the amount of effort it would take to make any single artisan tool and with the amount of RNG it'd be more beneficial to try 5 times for a chance at 1 then try 1 time at a chance for 1-3 with no knowledge of hard drop rates.

    I won't argue that MCDs were balanced well in terms of how different classes obtained them, but there were more options available than only GSM.
    50 turn ins for a single item to desynth that has a good chance to desynth into anything other then a MD?
    From the perspective of someone that has made a couple of hundreds such turn in items: that is no viable option.
    Even that none-viable ''option'' left any LWR/ARM/CULI/ALC without any option at all to obtain them.


    The only realistic option to obtain them was via GSM desynth.
    Naturally this created a market of ''specialization'' that ment anyone with GSM desynth made a lot of gil, anyone with BSM or CRP made a little (I wont count WVR, as obtaining Foragers takes many real time hours) and the rest obtained absolutely nothing.


    As such it's a pretty good example of what specialization can do to a market.
    (1)

  7. #157
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gillionaire View Post
    I think it'll be the exact opposite.

    Instead of having a conglomerate of kingpins controlling the MB as a whole loosely. You'll have to face just the one kingpin controlling his own little section with an iron grip. Because he can focus his efforts better than a group can.

    A couple weeks ago, I noticed a price war between 2 people on the mcD market on Jenova
    where the prices just plummeted from 400k earlier that day down to 150k in the course of about 2 hours.
    That's probably because those two were "specialized" in that market and didn't have any other diversification and hardly any competition, it was literally just the two people undercutting each other to hell. When all was said and done, prices went back up again to 350k so it didn't really do much for the buyers.. It just made it harder for other sellers.

    Do you think you can compete in that kind of hostile market?


    Maybe my concerns stem from the size of my server, most end-game items only have 3, 4, or maybe 5 sellers. If there were more crafters, all my concerns may be alleviated.. But I just don't see Jenova's population problem changing any time soon so there's really no point getting into that discussion..


    Oh and also,
    if you have 3 lucis tools, you're not a mid-tier crafter :P
    You may happen to compete in mid-tier products because there's more demand and it's more lucrative.. but you're still pretty high up there
    I make 4 star LTW and WVR gear (very little BSM). I guess I consider high end as every craft at 4 star and full retainers all the time. I have 4-8 pieces up at a time and I'm too lazy to play all the markets. Maybe that's why specialization doesn't bother me too much - I already specialize for the most part. The guys who give me the most competition are the omnicrafters who, like you said, look at the market board as endgame or just play the game so much, they can both raid dungeons and the MB. I guess I'm hoping that maybe specialization would give me a reprieve from those sorts because it would make cornering every market more tedious.

    I feel like I already compete in that market you describe. A lot of the crafters I mentioned above already do that in EVERY market. I feel like all they do is camp their retainers to undercut. You're right that I could get stuck in the same speciality and they'd be even more relentless, and I concede that would suck.

    I think Adamantoise is similar. There's not a ton of big crafters but the ones that are there are pretty dominant. That said, I'm fine with the current system. I'm very rich by most players standards even just getting the scraps of the tycoons. I'm just not particularly scared if it changes.
    (1)

  8. #158
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Personally I like the more solo side of crafting, I don't much like the idea of group crafting for high end items, unless thats just for the airships.

    I'm just glad I've made more than enough gil while I could still be an "omnicrafter".
    (0)

  9. #159
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Thrustie View Post
    snip
    I think we're just anticipating opposite things to happen from the change. Myself being more pessimistic.


    But at least on Jenova, I've seen some CRAZY crafters in the game so far whose ability to corner the market I do not doubt at all..
    I suppose I could include myself in that list, although I opt not to diversify because I can justify my work and profits with a niche market. But if a situation arises where there's a lot of gap to be filled and profits to be made, I will jump at the chance. I just don't see enough money to be made in other crafts atm because it's mostly stable with enough (although I'd like to see more) competition.

    But once expansion hits, I think I could take some serious advantage of being a full-time crafter as opposed to others who are more casual.

    Hell, I could probably count on my fingers how many active 4 star crafters there are on my server.. I just gotta go to Mor Dhona and see.
    What's to stop us from dividing the market into sections and gouge people..
    (0)

  10. #160
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ...
    If we wanted to go beyond the MCD, GSM was also master for getting grade I and II FC and BC, as well as BCIII demimateria for a while now. Heck, they even allowed GSM to get access to the trio primal's demimateria since they made the accessories desynable, effectively taking away ALC's former advantage of being the only one capable of getting crags.

    Desyn in general was pretty messed up from the moment it was implemented, and it hasn't really changed for the better. Now LTW/WVR are the ideal to go for FCIII, GSM still remains the most efficent way since now it only takes 8 turn ins for the artisan needle (which can possibly yield 3 MCD).

    Circumstances and scenarios like this needs to be avoided if they plan to make it limited access for each player; SE has a pretty bad habit of letting things go and not fixing it up.
    (0)

Page 16 of 43 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast