Quote Originally Posted by Sibyll View Post
Artisan main hands. Forager Hats and Main hands. My memory is hazy but I'm pretty sure all of this came together in the same patch as Artisan Specs. Only reason that people went the GSM route was because you could do 5 Specs in the amount of effort it would take to make any single artisan tool and with the amount of RNG it'd be more beneficial to try 5 times for a chance at 1 then try 1 time at a chance for 1-3 with no knowledge of hard drop rates.

I won't argue that MCDs were balanced well in terms of how different classes obtained them, but there were more options available than only GSM.
50 turn ins for a single item to desynth that has a good chance to desynth into anything other then a MD?
From the perspective of someone that has made a couple of hundreds such turn in items: that is no viable option.
Even that none-viable ''option'' left any LWR/ARM/CULI/ALC without any option at all to obtain them.


The only realistic option to obtain them was via GSM desynth.
Naturally this created a market of ''specialization'' that ment anyone with GSM desynth made a lot of gil, anyone with BSM or CRP made a little (I wont count WVR, as obtaining Foragers takes many real time hours) and the rest obtained absolutely nothing.


As such it's a pretty good example of what specialization can do to a market.