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  1. #101
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by nuyu11 View Post
    Sorry Noob questions here.

    I just hit lvl 50 with my Bard, thinking about lvling my DOH.
    I've heard you guys keep mention about alt,
    I thought we can't trade between our own character.
    You mean alt is another separate account?
    Due to the nature of crafters, many are either officer ranks in most FCs.
    OR they're given a more lenient FC chest privileges than most.

    So if your alt is on the same FC as your main, you can move stuff around using the chest.
    (0)

  2. #102
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Seaverin View Post
    All i'm hoping for is a market board not controlled by one person with a million alts coz that person have all crafts to 60's.
    A restrictive system would benefit that person, not hurt them. You said they already have a bunch of alts - they just need to choose a different spec for each alt. I'll bet they have all desynth classes to 110, but on different characters.

    Restricting one person from being able to do everything just benefits the people with more time on their hands because alts exist.

    If such a system is implemented, I'd cancel my 3rd retainer and instead put that money toward a sub that lets me have 8 characters per server instead of 1. I'd then level at least one alt to use as a mule and to spec in things my main doesn't spec in. I just don't want to have to do this because FFXIV was pitched to me as a game where you don't need to level more than one character, so I'm annoyed at such a restriction being added at such a late date. Desynth was different because most items you want to desynth are untradeable anyway - if multiple crafting specs have to work together on endgame level 60 crafts, the items they make can't be untradeable.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #103
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gillionaire View Post
    Regardless of how accurate people's speculations may be, specialist means specialist. I don't think there's any ambiguity there.
    You could call the current crafting system a specialist system, with 8 different specialties. The ambiguity is whether or not the new specialist system requires you to choose an exclusive path or not.
    (0)

  4. #104
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    If you think about it why would SE not come out with a system that requires alts? People making alts make SE more money. SE has been making some decision lately that are not necessarily better for the game but better for their pocket books.

    Most will say it is not pay to win because it is crafting but too a crafter it sure feels like it.

    FFXIV was not supposed to be about just combat...
    (0)
    Last edited by Nashred; 03-14-2015 at 01:25 AM.

  5. #105
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    I think that multicraft restriction will benefit market speculants. I myself prefer to sell final products, such products often needs crafted components from other classes. If i will become unable to prduce such components, i will need to buy it on the market - so, the role of such components will grow. Most of components are stackable and this makes them more useful for market speculations - this requires 99 times less storage space. So - it will come to the game (.
    (0)

  6. #106
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by StouterTaru View Post
    You could call the current crafting system a specialist system, with 8 different specialties. The ambiguity is whether or not the new specialist system requires you to choose an exclusive path or not.
    Awwww come on, you know CLEARLY that they were not referring to the current system as a "specialist" system.. when they said the S word, they know it means something significant. We just have to wait and see what that holds for us, but many of us feel strongly that it will be some sort of lockout.


    Quote Originally Posted by Alx789 View Post
    I think that multicraft restriction will benefit market speculants. I myself prefer to sell final products, such products often needs crafted components from other classes. If i will become unable to prduce such components, i will need to buy it on the market - so, the role of such components will grow. Most of components are stackable and this makes them more useful for market speculations - this requires 99 times less storage space. So - it will come to the game (.
    That sounds good for you, but what about people who specialize in refined mats? (rose gold nuggets, dark steel nuggets, ingots, twinthread, hippo leather etc.)
    If they introduce a system which will simply add a chain of distribution along the way, all it'll do is increase the price of finished product.

    Now the system is in such a way that you profit from both the cost of the raw materials AND the refining it takes to get the finished product. i.e. when people make accessories for example, they calculate the material cost in terms of gold ore, not rose gold nuggets and add the shard prices etc. that's how some people sell a finished product for less than the price of its components because there's still profit to be made.
    Imagine, however; that you were force to buy rose gold nuggets, hard hippo leathers, etc. sure it would circulate a lot more gil around the market, but the finished product will end up costing more.
    (0)

  7. #107
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gillionaire View Post
    Imagine, however; that you were force to buy rose gold nuggets, hard hippo leathers, etc. sure it would circulate a lot more gil around the market, but the finished product will end up costing more.
    Prices are set by the person who is selling it for the cheapest. There would still be someone with an alt who can make the mats they can't make on their main, and that person would have even more control over the market. A specialization system does not just benefit the casual crafter over the "hardcore" crafter. The "hardcore" crafters (top 1%) will benefit from that sort of system the most.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #108
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nyalia View Post
    Prices are set by the person who is selling it for the cheapest. There would still be someone with an alt who can make the mats they can't make on their main, and that person would have even more control over the market. A specialization system does not just benefit the casual crafter over the "hardcore" crafter. The "hardcore" crafters (top 1%) will benefit from that sort of system the most.
    I agree, that's certainly what I would do.. I already have alts for desynths so it's not a huge stretch.. and I'm sure you probably do too, you wrote the book on desynthing :P
    (0)

  9. #109
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Nyalia View Post
    Prices are set by the person who is selling it for the cheapest. There would still be someone with an alt who can make the mats they can't make on their main, and that person would have even more control over the market. A specialization system does not just benefit the casual crafter over the "hardcore" crafter. The "hardcore" crafters (top 1%) will benefit from that sort of system the most.
    Nyla, Do you consider yourself a hardcore crafter? Are you part of Eorzea's 1%? Do you have a guess as to how much gil it takes?
    (0)

  10. #110
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Squand View Post
    Nyla, Do you consider yourself a hardcore crafter? Are you part of Eorzea's 1%? Do you have a guess as to how much gil it takes?
    lol do you not know who Nyalia is?? She's certainly top of the ranks.

    If you are simply asking her opinion on what kind of gil 1% is.. I'd say it depends on the server but 100million+ sounds about right from what I've seen on Jenova.
    (0)

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