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  1. #41
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    If specialization is introduced, I don't think that the problem of folks leveling alts in order to continue to max out all crafts will be as widespread as people fear. For one thing, unlike in FFXI, you pretty much need all crafts to 50 to be an effective crafter in even a single craft. In FFXI, the only reason you needed multiple crafts leveled is for certain recipes which required a "subcraft", and in general a given craft would only have two, maybe three other crafts that made much of an appearance in its recipes. Though, to be fair, the effort to level ALL crafts to 50 in this game is only a drop in the bucket compared to the ludicrous grind it took to level even ONE craft to 100 in FFXI. Or even one craft to 50.

    For another, due to trade restrictions between alts, crafters will need to find other ways to exchange goods between their characters. There are several options, and all of them are pretty ugly in one way or another:

    - You could pay for multiple accounts to Friend each other, one for each craft you want to specialize in. That costs a lot of real life money.
    - You could become the leader of a Free Company to use the common-area storage. This prevents you from joining other Free Companies.
    - You could join a linkshell that specializes in swapping goods between players' alts. This depends on the goodwill of the folks in that Linkshell - and to be honest, the main value of being a do-everything crafter is so that you DON'T have to depend on other people to craft, so this is a step back to square one anyway.

    Will these things happen if specialization is added? Sure. Will it grant unfair advantages to those who do? Probably. Will it be rampant? Not likely. Most crafters will pick a specialization and stick with it, and not futz around with alts or multiple accounts, or anything of that nature. The folks jumping through all these hoops will be rare and outside the norm.
    (0)

  2. #42
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by LineageRazor View Post
    Most crafters will pick a specialization and stick with it, and not futz around with alts or multiple accounts, or anything of that nature.
    Or stop crafting at all, or just stop playing.
    (5)

  3. #43
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    I look forward to it and though this was needed for a long time. To many people can make to many things because it was to easy to level all crafts. Now if you specialize in Alchemy your alchemy items become way more in demand or what ever you specialize in because it gets rid of some of the competition .

    It also creates demand. If a goldsmith recipe requires something from alchemy it creates demand for your alchemy items.
    If it is like FFXI most basic items you can still make if leveling all. It also makes people work together.

    There is a second option too:
    I am guessing you might still be able to craft all things but it might just be easier on what you specialize in.
    (0)

  4. #44
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    im assuming its similar to job crystals : gsm+bsm= machine specialty perhaps?
    (0)

  5. #45
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gillionaire View Post
    Most people don't go 4 star on everything as it already is. If we introduce a higher barrier to the lucis equivalent in heavensward and perhaps also introduce class specific armor, then I think people will specialize to maximize efficiency on their own. Of course, eventually there will be master crafters that have it all, but that won't be for a while if the gate is set high enough

    If people want to specialize, by all means. I know a few people doing exactly that with crafting. But there's no reason to force it upon us.

    Also, I think most crafters are of the merchant mindset. We want to sell to the entire server, we want to be self sufficient, not resort to partnerships or work for the big man.
    Completely agree Gillionaire.

    It's fine if SE wants to make it so that getting the Level 60 "Top End" Recipes / Tools just takes a while / dedication, and that inherently will make it so there are fewer Omni Crafters (just time, hassle, etc.).

    But please *don't* Lock Out Players from working their way to Max Level / Recipes on All Crafts in Heavensward.

    I totally get the Specialist angle: It does create more "demand" and trade, but the downsides are there as well. If we had Specialization / Lockout:

    1. On Low / Mid Population Servers, there might be very few Crafting Specialists for [X]. As a result, they would have a mini-monopoly, charging astronomical prices for their crafts (until some players are forced to level up Alts / switch their own Specialization to that [X] Craft).

    2. Trying to *find* a Specialist Crafter at a certain hour might be difficult: Not everyone plays the game at the same hours. Let's say you log in (at a non-prime time hour) and need help / want to hire someone to craft XYZ for you. You /shout and put up PF, and... nothing.

    You're stuck waiting for the MB, or trying to find someone on the weekends, etc.

    3. If FF XIV slows down (subscriptions drop off), Specialization / Lockout might actually make some items no longer crafted / extremely hard to find / get someone to help you craft, unless someone steps up and puts in the insane hours to get that Specialization deficiency.


    Yoshi P has made FF XIV all about *accessibility*. He doesn't design Raids / Instanced Dungeons to require ONLY a Monk, or ONLY a Scholar, for example. It's made so that All Jobs are viable.

    So why should Crafting be different? It shouldn't.
    (5)

  6. #46
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HrumHrum View Post
    Or stop crafting at all, or just stop playing.
    Another slim minority. I'm sure SE is terrified of the lost subscriptions. Don't let the door hitcha!

    Quote Originally Posted by Kiara View Post
    I totally get the Specialist angle: It does create more "demand" and trade, but the downsides are there as well. If we had Specialization / Lockout:
    Your arguments aren't bad - except for the fact that things like monopolies, finding crafters, etc., only become a concern if there's something the crafter can make that you absolutely have to have. There isn't. Crafters make glamours, furnishings, and side-grades to equipment that are already sub-par. Anyone that tries to pump up prices due to holding a monopoly will find that people simply won't buy. If you want your stuffed cabbage minion, but none are up for sale and you can't find a CUL specialist, well, the world keeps turning - it's not like you can collect every minion anyway, given all the preorder and event-only minions whose boat has sailed.

    In FFXI, situations like you described could be a problem as, at various points in the game's history, certain crafted items WERE the best items, and people were willing to shell out bigtime for them. Crafting in this game has been painstakingly nerfed to ensure that nothing a crafter makes is essential, and I don't anticipate that policy ever changing.

    I am neither for nor against specialization in crafting. If it happens, I'll shrug my shoulders and keep on keepin' on. I certianly don't see it as any kind of dreadful horror, though. I think folks are overreacting.
    (0)

  7. #47
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I'm sure SE is terrified of the lost subscriptions.
    They surely were when 1.0 hit...
    (0)

  8. #48
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Please do not use FFXI Crafting. I played FFXI, I hated the crafting system in FFXI. i LOVE The current crafting system in FFXIV.

    Like the OP, I was really concerned when I saw this. It was enough of a let down when I saw we are also going back to class-specific gear, which means we're all going o have a full Armoury again.

    I figured we were also increasing to level 60, and will be getting new actions.

    I'm very concerned, about the possibility that we won't be able to level all of our classes to 60. This does, at the core, undermine the Armoury system, and makes no sense.

    OTHER STYLES OF SPECIALIZATION: It could be non-FFXI Specialization. For Example, perhaps Culinarian will get specific tools or stats, that help out a LOT when you are preparing Fish. This does nothing for you if you do no have Fish in the recipe. Similar, Poultry, noodles, soup, etc, etc.

    The problem with this, is that I don't see how it translates to non-Culinarian roles, unless the specialties are limited to components VS Products. Example : Wootz Ingot [Component] Wootz Gauntlets [Product]

    I don't know. I'm very concerned. I even left my old FC in favour of a new crafting FC to prep for FC Crafting. If FC Crafting is just an indication because in order o ha ve all of the specializations, you would need an entire FC< then I've been wasting my time I think. Maybe not. We'll see when we get more info.

    Hopefully we'll be large enough by then that we will have 2-3 people with each specialization and can grind out finished producs such as our own FC Airship within a couple hours after their release
    (3)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  9. #49
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    and if/when this turns out to be something totally different than you're all speculating, we'll all laugh about it (like the end of a Scooby Doo episode).

    I'd just wait for more details. There's very little point wasting energy speculating and worrying about something that could potentially be anything.

    Unless I missed something, we know pretty much nothing about this system, besides it's tentative name.
    (2)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  10. #50
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gillionaire View Post
    Because you can't have both.. It's one or the other.

    If people want to specialize, by all means. I know a few people doing exactly that with crafting. But there's no reason to force it upon us.
    Except with the current system there is no benefit to specializing in a single craft.

    Also, have they stated if you will be limited to a single specialization or will it be comparable to desynth where you can get up to 3?
    (0)

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