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  1. #21
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MomomiMomi View Post
    Specialization in crafting is something I've been waiting for. Being able to make everything yourself is not a good thing for trade.
    I have no issues with it requiring a significant amount of time to get multiple classes ''specialized'' but only having one specialization would probably kill crafting for me. As an artisan, making every component means a lot to me. (even with 'components' now being a thing of the past)
    (3)

  2. #22
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by BobbinT View Post
    You might need to try FF XI. You might get the picture from there as to how this might be necessary. ^^;

    I'm not a huge fan either, but I kinda understand the purpose.
    I played, and still play, Everquest. Specialization is much more likely to happen there, as you actually can level Fletching without leveling Smithing, Pottery, Baking and Brewing just to support it. Of course, the advantages to leveling all the general tradeskills in that game are enough to encourage just that after leveling up a few.

    Specialization is not necessary. If it does anything at all, it forces people to level alts. It may be minor (Desynthing) enough not to, in which case it doesn't really do anything. Other than for the Zodiac, does anyone really need the stuff from other Desynth classes? Didn't think so. If it is major enough for alts, then yes, there will be some additional crafter/crafter interaction, until those alts are good enough to do whatever is needed without it.

    Then you're back to where you started out : players able to do everything they need without being forced to rely on anyone else. Its what we have now (other than that minor Desynth) and its what we'll have after the alts are made.
    (0)

  3. #23
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    if 3 specialties only???

    i would pick...... Goldsmith/LTW/Culinarian

    even tho i want Carpenter and Weaver too. sigh. i dont like this.

    if the specialist list is some glamor items or housing items. or airship thing. i dont mind. as long as they keep the core DoW/DoM gear out of the "special" tab/list.
    (1)

  4. #24
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by BobbinT View Post
    iirc, all craft/gather jobs can go up to level 60, then you must choose one and only that one that can go all the way to level 100. That way, it will require multiple ppl specializing on certain craft to help others.

    Also, you can change other craft/gather job to go to level 100, but that means you need to reset the previous lvl 100 class back to lvl 60.
    That sounds like my idea of Hell. =(
    (4)

  5. #25
    Player
    NiuWang's Avatar
    Join Date
    Feb 2015
    Posts
    11
    Character
    Zhan Long
    World
    Coeurl
    Main Class
    Pugilist Lv 17
    I don't like how people are saying it forces people to level alts. You guys are making it seem like you don't play with other players or don't associate with other players who by chance level crafting abilities you will not. The point of this is to create a working, flowing, economy. Not an system full of independence. Our markets are currently total crap. People can craft whatever they like whenever they need and that's cool but specialization in my opinion is a great thing. I mean, yeah we lost the fact that we can do it all by ourselves, but now you're being forced to interact and depend on others for what you lack or are lacking in.

    I've played FFXI so I can see where this is necessary. Those who haven't probably should do some research or something. I can probably think of one person this would affect though and thats somone in my FC...She's all for Crafting..Crafting is Life...to them lol that's the only downside.
    (5)

  6. #26
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Like it or not, that is the practical effect of forcing specialization upon people.

    You say that our markets are currently total crap. Specialization won't change that in the medium to long term. Short term, it might. But not medium or long term, after people get those alts created.

    The one thing that hinders alt creation in this game is the lack of easy, reliable item transfers from main to alt and back.
    (1)

  7. #27
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NiuWang View Post
    I can probably think of one person this would affect though and thats somone in my FC...She's all for Crafting..Crafting is Life...to them lol that's the only downside.
    She's not one of a kind, many people complaining about the specialization are probably in the same boat with her.


    Quote Originally Posted by Roth_Trailfinder View Post
    The one thing that hinders alt creation in this game is the lack of easy, reliable item transfers from main to alt and back.
    Which will just lead to individual FCs whose only purpose is to house alts for item transfers between them and people will communicate via linkshells instead.

    Think I'm talking about something too extreme? maybe, but it will be done by quite a few people
    (4)

  8. #28
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by NiuWang View Post
    The point of this is to create a working, flowing, economy.
    It's exist already.
    (1)

  9. #29
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gillionaire View Post
    Which will just lead to individual FCs whose only purpose is to house alts for item transfers between them and people will communicate via linkshells instead.
    I know people that do this already. However, if certain mats or components were untradeable and required let's say a "Request Craft" option to the crafter then a single person wouldn't be able to do this unless they had two independent subscriptions so that they could multibox. This is speculation, but I've honestly wondered why a "Request Craft" wasn't implemented so that Coil could drop BoP materials that could be used for making raid tier crafted gear. It lets crafters make relevant gear while also forcing people to experience end game content to get the best gear.
    (3)

  10. #30
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Gillionaire, as Sibyll points out, there are people doing that already. It is not a stretch, by any means, to see more people doing it as a result of specialization.

    Specialization is NOT a good thing overall. It hinders people, they find ways around the hindrance to accomplish on their own what they were going to do anyway.
    (3)

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