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  1. #11
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Garlyle View Post
    snip
    I'm all for them trying it. Since day one I had 3 crafts that I called my mains (old MMO habits die hard), but quickly realized that the design of crafting meant I pretty much needed to scrap that idea. I think the devs expected to have "specialization" via gear gating with supras and what not, but I think they might need to just force people into specializing like with desynth and see how it plays out.

    I'm actually curious if this is like Job system type specialization where X and Y crafting class makes a specialized crafting job that has limited cross class between certain sub classes and get special skills that aren't cross classable. I'd like to see a little more diversity in crafting rotations besides every class using the same 10 skills.

    Another positive would be that this might be a way of shifting from the mentality that you can't do serious crafting unless you cap all crafters at 50 for cross class skills. I realize people are arguing that the armory system is the major selling point of the game, but there is a difference between you are allowed to level every class if you so choose and being forced to in order to play your main class to it's maximum potential, or at all (Provoke on Warrior and Swift Cast on Sch/WhM).
    (1)
    Last edited by Sibyll; 03-08-2015 at 10:02 AM.