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  1. #11
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    It is and it isn't.

    Whatever benefits you think specialization provides are lost amid the number of people who want what crafters produce but do not bother to craft themselves. In the end, specialization only encourages crafters to produce alts that can produce what their main cannot.
    (9)

  2. #12
    Player
    MrHobbit's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    i agree with this atm 95% of all my customers are people that simply dont want to craft or dont have the gill to spend on lvling all crafters to 50 and getting to 4 star lol. as you said this will just encurage alts for crafters (whats not fun) to be able to make stuff that there main cant and it is against the whole point of the armory sustem and being able to do everything on one character as it was advertised in the start...
    (1)

  3. #13
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    You might need to try FF XI. You might get the picture from there as to how this might be necessary. ^^;

    I'm not a huge fan either, but I kinda understand the purpose.
    (1)

  4. #14
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    all that means is that I'll be leveling up my alts to prepare for the specialization just another tedium
    (1)

  5. #15
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BobbinT View Post
    snip
    I'm not sure how to feel. I really hate how the current system affects the market because most business comes from people that don't feel like leveling crafting or people that are currently leveling craft and not from actual crafters selling to one another. Ingot/Lumber etc. only get purchased by people that are getting another crafter to make the item for them or a crafter that can't be bothered to do the synth. So to an extent I think it'd be healthy for the economy to have specializations so that crafters actually relied on one another to function, in a perfect world.

    Unfortunately the reality is that large FCs with several crafters will just trade without using the market board, and hard core crafters will just have 3-4 alts (if they don't already have it) so they'll never be gated by this. It's rather unfortunate because I find the market for raw/refined materials to be very lacking in a market where finished products mostly consist of glamours and subpar combat gear.

    Also, I agree that this game is too focused on soloing considering it's suppose to be an MMO.
    (2)

  6. #16
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I'm not really opposed to a specialization system. Levelling everything is just fine but there's also a point at which it kinda stops working and that's the one at which we talk about stuff that impacts the market. I don't actually need other crafters if I've got everything at max right now - and I need even less than that if I've got the gathering classes too. There's a more lively market when people actually need to make common trade with others. Even if you want to argue that a handful will just set up alts, and some large FCs might start doing everything internally, it won't change that it will get people interacting and teaming up and doing more things together.

    We'll have to see how this works out.
    (1)

  7. #17
    Player
    nbiscuitz's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    58
    Character
    Onion Head
    World
    Behemoth
    Main Class
    Archer Lv 60
    if we have to choose...i am sad lala. I like Signing all my stuff!!
    (3)

  8. #18
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Garlyle View Post
    snip
    I'm all for them trying it. Since day one I had 3 crafts that I called my mains (old MMO habits die hard), but quickly realized that the design of crafting meant I pretty much needed to scrap that idea. I think the devs expected to have "specialization" via gear gating with supras and what not, but I think they might need to just force people into specializing like with desynth and see how it plays out.

    I'm actually curious if this is like Job system type specialization where X and Y crafting class makes a specialized crafting job that has limited cross class between certain sub classes and get special skills that aren't cross classable. I'd like to see a little more diversity in crafting rotations besides every class using the same 10 skills.

    Another positive would be that this might be a way of shifting from the mentality that you can't do serious crafting unless you cap all crafters at 50 for cross class skills. I realize people are arguing that the armory system is the major selling point of the game, but there is a difference between you are allowed to level every class if you so choose and being forced to in order to play your main class to it's maximum potential, or at all (Provoke on Warrior and Swift Cast on Sch/WhM).
    (1)
    Last edited by Sibyll; 03-08-2015 at 10:02 AM.

  9. #19
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    I don't know what you're referring to but from what I can see, most active parts of the MB are items being sold between crafters to other crafters. Most people are paying for time and/or luck on the MB. Everybody knows how to make their own mastercraft demimateria but it's very time consuming so most people just buy it. Same goes for fieldcrafts etc. (in fact, mcD is only 2 stars, anybody that needs it, i.e. going for supra or doing 4 star crafts that have it as material, CAN farm their own)

    Then there is the vanity section for glamours and furniture which are also high in demand.

    I can't speak for Mateus, but on Jenova, there's never a lack of market demand for refined mats such as nuggets and ingots. Are people who buy it low lvl? No, they just buy it for convenience and to save time. Time is a huge factor when each craft takes over a minute to do and you're looking at doing dozens a day at least to restock your retainers.
    (3)

  10. #20
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    If they force us to use one class, why we all spent time to level up all to 50 lvl?!
    I mean, it's unfair.
    (1)

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