Quote Originally Posted by BobbinT View Post
Wasn't FF XI like these on it's early days, before "specialization" got introduced on laters patch/expansion? lol
I'm not sure, but I know limitations helps create an economy for a MMO. Doing this for FFXIV is all well and good but it won't matter if they never allow crafted gear to beat unique gear in stats and continue to make unique gear as easy to obtain as they do. Typically in a healthy game economy, there is a huge need for crafted gear that fills the gap to end game gear, and at times is better in slot than any other item. FFXIV is pretty far away from how FFXI did this, but it can still be done. It has been done to a small extent. But lets face it...the economy sucks for crafters. Items sell at a snail's pace unless it's consumables due to the game's design. I'm not sure there will ever be a point to crafting beyond food and level up gear. I question myself why I still bother. The playerbase stuck around for what it is the game currently. They will not like a major change whatsoever, so crafting will probably always be a waste of time. As long as people can just craft everything themselves, sales will be few and far between.

Specialization will boost sales no doubt about it, but as long as that "I'll just skip crafted stuff and wait it out for tome gear" factor is there...we're all wasting our time. Doesn't mean we'll stop doing it, but it is what it is.