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  1. #11
    Player
    ZephyrZ's Avatar
    Join Date
    Mar 2015
    Posts
    63
    Character
    Incredible' Hulk
    World
    Lamia
    Main Class
    Thaumaturge Lv 15
    Quote Originally Posted by Sibyll View Post
    I mean it's a hard truth to point out but the overall design of crafting leaves very few options. When IQ Stacks + Byregot's is the only feasible way to complete any craft that you aren't grossly outgearing/outleveling then it leaves very little room for strategy and creativity.

    Imagine if every iteration of Coil had the same exact mechanics as the previous iterations, the only difference being it got progressively less forgiving when you mess up. That's what crafting has felt like from 2* progressing to 4*.

    If we got end game recipes that functioned like Ixali, I'd be excited just to be able to do a recipe that didn't involve farming IQ stacks.
    This makes me sad; "IQ Stacks + Byregot's"; goes to show that you don't know crafting at all if you think that's all it is. Sure we have set rotations but so do all DoW and DoM classes. Individual recipes follow a set rotation but still deviate based on situation. The same thing happens in coil, you follow a previously planned strategy and if you execute it right, and don't make mistake then you get a clear. They both fall into human error. Also, every iteration of fcob already has a mechanic which was previously used in 2nd coil or binding. If anything fcob is a lot easier than 2nd coil ever was. Crafting is fine the way it currently is, i like the random element that keeps players who don't know what they are doing down. Already a more intricate system than most mmo's.

    Differentiating all the different crafting classes is plain, well casual talk. Oh it's too hard to have all 8 level'd. Well gee, because most didn't have to level 2-4 cross class for DoW and DoM. But if we want to be technical about it. No you don't need to have 8 crafting classes to 50.

    Only one essential is carpenter(byrgot's).

    Nice to have are armorer (pbp), goldsmith(innovation), Alchemist(comfort zone), blacksmith(ingenuity ii)

    Not needed at all: culinarian(reclaim), Leather worker(waste not ii), weaver(careful synth ii)

    Granted you do need to get em to at least 15, 37 for cul but that takes 15minutes and less than 100k for all 8.
    (0)
    Last edited by ZephyrZ; 04-16-2015 at 12:01 AM.