Page 29 of 43 FirstFirst ... 19 27 28 29 30 31 39 ... LastLast
Results 281 to 290 of 427
  1. #281
    Player
    ZephyrZ's Avatar
    Join Date
    Mar 2015
    Posts
    63
    Character
    Incredible' Hulk
    World
    Lamia
    Main Class
    Thaumaturge Lv 15
    Quote Originally Posted by shanvhere View Post
    Crafting is way to hardcore as it is, a game shouldnt be that. i play a game to have fun, not punching a kitten for not able to craft a damn gear
    I think the focus of this thread should stay on 3.0 specialist system as new information comes out, rather than humoring someone who does nothing but complain about how "hard" crafting is.

    Quote Originally Posted by giantslayer View Post
    Under other circumstances and contexts, yes, a more open-ended question is generally more conducive to conversation. However, I really just want to make sure this one specific concern is understood and addressed. Besides that, I don't believe Yoshi has given a one word answer to questions in the live letter before, so if this question is chosen, he will probably say other things he sees fit to disclose.
    I think you missed the point; live letters usually tend to go for more descriptive answer questions but most yes no questions don't even make the cut.
    (0)

  2. #282
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    snip
    Perhaps I worded it poorly. DoW/DoM overall sell really poorly, but NQ versions of these are desynth, glamours or SB trash at best. Some of the Forager/Artisan gear NQ is still salvagable because the caps are reachable by melding extra materia, but this isn't the case with the off hands which was what I was trying to get at.

    DoH/DoL gear is so profitable compared to other crafting ventures that I'd say crafting feels more like a pyramid scheme than anything else, and from your comment I think you might agree with me here. I'd like to see weapons and armor be at least as viable as the accessories are. At the very least I'd like to see all crafted gear be a side grade to end game gear and progress similar to tome gear: 10 ilvls below the raid drop but upgradable through a twine/oil.
    (0)

  3. #283
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ...
    One thing they could do is make raid level weapons craftable, but only with drops you find in that raid environment. You can make the upgrade catalyst as well with materials that could be drops or gated weekly.
    (1)

  4. #284
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sibyll View Post
    DoH/DoL gear is so profitable compared to other crafting ventures that I'd say crafting feels more like a pyramid scheme than anything else
    That's because crafters are the people that have money and incentive to spend it on MB (they can earn it back).. So money just flows from one crafter to another.

    Hopefully in 3.0 we see some usable gear that we can craft. I'm quite optimistic about that part, I think it was mentioned that their intent to not have all the best combat gear come from dungeons once 3.0 hits.

    DoW/DoM can still sell, but you have to distinguish yourself and perhaps go the extra mile.. I think I can sell Inferno weapons, there's only 1 other person on Jenova who does that and most of the items actually have 0 listings. On more populated servers, it may be different.
    (0)

  5. #285
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    One thing they could do is make raid level weapons craftable, but only with drops you find in that raid environment. You can make the upgrade catalyst as well with materials that could be drops or gated weekly.
    This is something I've really been hoping they'd do. My best guess is they don't want groups that already cleared it gearing up people that can't clear it yet. However, if it's on a weekly lockout I think that would prevent it. At the very least it'd be nice to have a 3rd stat option for combat gear.
    (0)

  6. 04-06-2015 07:57 AM

  7. #286
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    The biggest issue with crafted DoW/DoM items is the cost in materia to make them viable. Ignoring the cost, most pieces can be BiS. If they add TV materia in 3.0, I see a huge boom in crafted gear.
    (0)

  8. #287
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Ahh tier V materia, you're thinking it too?

    About a week ago, I was contemplating hoarding tier 4 materia so I can make some profit upon HW release then the thought of tier V materia possibly being introduced stopped me from doing that

    Maybe the stat materia value will appreciate though.. Still speculating..
    (0)

  9. #288
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I've been anticipating TV materia since 2.1 when they added the carbon matter for it, this patch for sure we'll get it.

    >.>
    (0)

  10. #289
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by StouterTaru View Post
    I've been anticipating TV materia since 2.1 when they added the carbon matter for it, this patch for sure we'll get it.

    >.>
    Not to be a Debbie Downer, but it's plausible that they haven't added it yet because they knew they'd be scrapping the materia system when the expansion rolled out.

    I just don't share your optimism. Unless you are on a server where non-crafters are swimming in gil I don't see why a person would go to crafted gear when there are much cheaper alternatives.
    (0)
    Last edited by Sibyll; 04-06-2015 at 03:59 PM.

  11. #290
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sibyll View Post
    I just don't share your optimism. Unless you are on a server where non-crafters are swimming in gil I don't see why a person would go to crafted gear when there are much cheaper alternatives.
    Same here, if the PAX East interview is to be taken as truth (the part about not wanting dungeon loots always being best in slot) I see potential for the gear market, but for the most part I still see most people opting for free dungeon loot instead of spending millions on new gear.. It'll probably be something that'll have crazy high prices ~10m for a couple weeks as people are shooting for server firsts, then drop down to 2-3m a month later and just stay there rotting. I don't mind it though, gives me something to work towards as soon as expansion hits and that's where the money will be
    (0)

Page 29 of 43 FirstFirst ... 19 27 28 29 30 31 39 ... LastLast