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  1. #1
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Airget View Post
    You specialize in Carpenter? Now all your lumber synths produce 2 lumber per synth, and it uses the same exact shard/crystal/cluster and material requirements.
    That'll effectively gimp your unspecialized crafts..
    If that happens, I see lumber prices dropping to 70-80% mat cost by the specialists.

    Say it costs 100k to produce, on MB, specialists will be listing them at around 70-80k. If you're not specialized, then what do you do? Just buy off the MB, it's cheaper.
    It also means that you won't be able to compete in any market other than the one you specialized in.
    (0)

  2. #2
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    They have already stated numerous times in interviews and the Live Letter that the intent is to allow people to be able to craft in one or a few classes without being forced to level all of them. They have not said a single thing about any intent to restrict crafters. I don't know why we are still having this kind of discussion.

    In short: Specialist = casual crafters can pick 3 classes to not suck in, not that hardcore crafters can only access recipes from 3 classes.
    (0)

  3. #3
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by giantslayer View Post
    They have already stated numerous times in interviews and the Live Letter that the intent is to allow people to be able to craft in one or a few classes without being forced to level all of them. They have not said a single thing about any intent to restrict crafters. I don't know why we are still having this kind of discussion.

    In short: Specialist = casual crafters can pick 3 classes to not suck in, not that hardcore crafters can only access recipes from 3 classes.
    Yes, I remember that part.. call me a skeptic, I just don't like to be blindsided by any sudden last minute changes.
    It's still too early to tell anyway, including the naysayers, none of us know what the final product will look like.
    (1)

  4. #4
    Player
    Lemuria's Avatar
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    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by giantslayer View Post
    In short: Specialist = casual crafters can pick 3 classes to not suck in, not that hardcore crafters can only access recipes from 3 classes.
    Well, there's a bit more to it than that. Specialists will have access to unique skills which may make crafting a lot easier than simply cross-classing everything. After all, there needs to be benefits for players who have already got every class at 50+.

    However, none of this really matters. As mentioned, part of the scrip system will allow you to swap your specializations so it won't be a permanent choice if you don't want it to be.
    (0)

  5. #5
    Player
    Zanarken's Avatar
    Join Date
    Mar 2015
    Posts
    44
    Character
    Big Benny
    World
    Brynhildr
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Lemuria View Post
    Well, there's a bit more to it than that. Specialists will have access to unique skills which may make crafting a lot easier than simply cross-classing everything. After all, there needs to be benefits for players who have already got every class at 50+.

    However, none of this really matters. As mentioned, part of the scrip system will allow you to swap your specializations so it won't be a permanent choice if you don't want it to be.
    I've heard there is a long cooldown if one decides to swap specializations, which makes sense otherwise why have specializations at all?

    I'm really conflicted as to how we should perceive the new specialization system. I mean, what is there to get excited about for existing crafters?

    * A more casual friendly crafting environment means, more competition = less profit

    * Limitations that don't exist now, hampering freedom

    * New abilities to make crafting easier, which again means little to existing crafters

    The only thing I have heard that is exciting for crafting is that many crafting items will be BiS or equal to BiS raid drops.
    (1)
    Last edited by Zanarken; 04-13-2015 at 07:43 PM.

  6. #6
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Zanarken View Post
    Stuff and things
    Oppose to what? The system we have has time limits placed upon us via gathering classes for materials which with time invested overcomes it as well if you do not outright purchase them. The freedom you assume is actually only the freedom to be like everyone else, not that you can craft everything. So if everyone can still craft the same recipes specialists or not we are still in the same vein and you haven't lost the freedom but if there are specialist only recipes I have yet to hear of them. Mats might be a different story as favors are going to really shift peoples abilites to decide which material is important so gathers will have more vital daily choices then crafters that can effect their overall profit.

    And "easier" has a requirement of balance. The easier something is the higher the bar of difficulty will rise when the devs want something hard. Masterbook 2 is a shining example as they made its requirements outside of our available stats which is why we had to manipulate and stall for rng. I would be more worried about the value of old things then new because the market is very fickle and markets will die unless they built in a use for low level materials.

    But change is coming and that isn't a bad thing new people will make money, old might not make as much but such is the cost of progress. I doubt it will be so drastic. The game is afoot which always makes me excited.
    (0)
    Last edited by Sakasa; 04-14-2015 at 12:09 AM.

  7. #7
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by giantslayer View Post
    They have already stated numerous times in interviews and the Live Letter that the intent is to allow people to be able to craft in one or a few classes without being forced to level all of them. They have not said a single thing about any intent to restrict crafters. I don't know why we are still having this kind of discussion.

    In short: Specialist = casual crafters can pick 3 classes to not suck in, not that hardcore crafters can only access recipes from 3 classes.
    Good points Giantslayer.

    I'm still skeptical, but I really hope that this Specialist system turns out the way you're saying, and it sounds like it might be, from the latest Live Letter. 2 key things:

    1. I completely agree that our current Crafting was very "harsh" for players who didn't have Max Crafts in All Crafting Classes (to have access to all the Cross-Class Skills), and those that couldn't afford to do Penta-Melds / Quad-Melds for their gear. (I have all Crafts maxed a long time ago, but I still agree with this; I know plenty of players that got discouraged and decided to just give up on Crafting because of this.)

    2. So if the new System is akin to players gaining "Specialist Skills" that is the equivalent (or maybe even slightly more potent) of our Cross Class Skills for those of us that are Omni Crafters, then, I'm fine with that. For example, if, say, the Specialist System grants a Crafter (who didn't Max all Crafts) to get a "Rapid Synthesis II" or like a "Byregot's Blessing II" type of skill, where it's as if they "earned" Byregot's Blessing, but without needing to take that separate class to 50, I'm fine w/ that.

    It lets players who can't spend all that time / money to be competent. Kinda like the new Artisan's Gear they introduced for Trade-In Items (No Need to Materia Meld). It's not as good as gear you Multi-Meld, but it's close enough that players who can't afford it can craft higher level things.


    Only time can tell, but I think if it's along these lines (above), I'd be relieved and think it's cool to make it more accessible to players.

    If you look at the other side: The Battle equivalent would've been forcing all DoW / DoM to level All Jobs to 50, to get "required" Cross Class Skills to be "legit" in Final Coil of Bahamut, etc. That would be brutal and unfair, forcing a player who might enjoy, say, Scholar, to have to level ALL Jobs to 50, get all the Cross-Class skills and then be relevant.
    (2)

  8. #8
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kiara View Post
    If you look at the other side: The Battle equivalent would've been forcing all DoW / DoM to level All Jobs to 50, to get "required" Cross Class Skills to be "legit" in Final Coil of Bahamut, etc. That would be brutal and unfair, forcing a player who might enjoy, say, Scholar, to have to level ALL Jobs to 50, get all the Cross-Class skills and then be relevant.
    If it weren't for Jobs limiting cross class skills this is exactly how raiding would be. Honestly, it's already like this to an extent. Healers need Swiftcast. DPS need Invigorate/Blood for Blood. If it weren't for Jobs people would all be running around with the same ten cross class skills like crafters currently do.

    Quote Originally Posted by Pterois View Post
    oh everyone ends up with the same
    You mean like the current crafting system?
    (0)

  9. #9
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sibyll View Post
    You mean like the current crafting system?
    Yes... but no. You really don't have much of a choice with cross class skill, you pretty much need all of em. More like how the desynth system started and everyone went GSM because it was the obvious choice but they did level things off a bit once they realized how one sided it was.
    (0)
    "Try not. Do or do not. There is no try."

  10. #10
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Pterois View Post
    Yes... but no. You really don't have much of a choice with cross class skill, you pretty much need all of em. More like how the desynth system started and everyone went GSM because it was the obvious choice but they did level things off a bit once they realized how one sided it was.
    That was the point I was trying to make. Classes are homogenized. If you can do an 80 Durability 4* recipe on a GSM then you can do it on the other 7. I'd like to see more diversity. Similar to how Good Monk /= Good Dragoon or Good White Mage /= Good Scholar I'd like to see Good DoH /= Good all other DoHs.

    Desynth was horribly lop sided in favor of GSM and to an extent still is. Between Crafted accessories and Desynth I get the impression the devs have a real boner for GSM. And I'm not saying make as bad as GSM the rest, I'm saying make the rest on par with GSM. I'd like to see BSM make weapons that could be relevant as a raid weapon. I'd like to see crafted armor be useful beyond the first few weeks before people get their tome gear.
    (0)
    Last edited by Sibyll; 04-14-2015 at 07:35 AM.

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