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  1. #1
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ranzan View Post
    But I thought our new tools and equipment will be tome items? How it sounds that's the direction they are going with crafts.
    I think they're referring to the gear specialists can use, like the token items we have right now.. Since they wouldn't be able to make gear unless they're WVR/LTW etc.
    So it's a way to provide a non gear crafting class to get one's respective crafting gear.
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I've said it before, a few days (and many pages) ago .. forcing specialization upon people is NOT a good thing.

    Many of the posts here are, thankfully, elaborating on why it is a bad thing.

    Oh, to the person who asked if we should have to level all of our DoM/DoW classes to 50 before raiding ... I ask you why shouldn't we? Knowing how each class plays, what they need and expect out of your class and what they can offer your class, can only make for more competent play, at all levels.
    (2)

  3. #3
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I have two alts,, neither are crafters or even very well levelled but if specialization works how people are predicting then I may consider levelling them up quickly.

    that's assuming I don't just stop crafting, I don't mind the grinds too much but being locked out of crafting stuff would be really annoying.

    As already stated we don't and cant craft all products and keep them selling anyways so we have to limit ourselves to what we would like to sell, ive been doing that for ages im like a supermarket selling the same crap each week with the occasional new item like the head of the dreadwyrm...<< still hasn't sold cus its grossly expensive but meh.


    as for the people saying why jump to conclusions..? well your right we shouldn't but by voicing our concerns of how we wouldn't want to see it that gives SE feedback and maybe makes them reassess if they were intending to do exactly what people fear.
    (2)

  4. #4
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    The Reddit translation of the Famitsu interview says:
    "With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist. You can have more than one trademeister but there'll be a delay before you're allowed to switch."

    I have a new hypothesis. I am fairly optimistic that some of this will be right because it seems consistent with both the stated mechanics and the stated intent of the developers (return to the armory system concept of being able to do any class without being required to do all of them).

    After reaching level 60, you can apprentice under a guild master. You can only apprentice under one at a time and you can switch masters. Quests for new tokens may possibly be handed out by your master. There will be some sort of progression with each master. Progress is retained with the old master after switching (think beast tribe reputations, not desynth).

    Skills and recipes are acquired through progression. New recipes are basically a replacement for the master book system. Skills are class specific and intended to give casual/single-class crafters a fighting chance at making top level recipes. Recipes and skills are retained after switching masters.
    (0)
    Last edited by giantslayer; 03-19-2015 at 09:54 AM.

  5. #5
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by giantslayer View Post
    Recipes and skills are retained after switching masters.
    Yeah... for some reason I have a hard time believing they would refer to that kind of system as a "specialization" system..
    (0)

  6. #6
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by giantslayer View Post
    Progress is retained with the old master after switching (think beast tribe reputations, not desynth).

    Skills and recipes are acquired through progression. New recipes are basically a replacement for the master book system. Skills are class specific and intended to give casual/single-class crafters a fighting chance at making top level recipes. Recipes and skills are retained after switching masters.
    I pray to the twelve this is the case.. /pray
    (0)

  7. #7
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Come to think of it, specialization probably won't be the primary driving force behind alts. The tomestone weekly caps will be.

    Regardless of how you play with the crafting system, a weekly cap like that combined with a specialization system necessarily doubles your progression as a whole if you have alts, when compared with someone who has to narrow his focus.

    For example suppose I can choose 3 specializations and I invest my weekly tomestones into buying recipes for one of that specialization. Now I do it on two characters, I effectively doubled the number of specializations I have, and doubled the number of top-tier recipes to which I have access. Since I only ever need to put money in gold sinks for one character, I effectively double my earning capacity.

    So a "true" omnicrafter in 3.0 would have his own FC (use the FC chest to transfer items and gil), have all specializations spread over several characters, and have access to all top-tier recipes, cap tomestones everyweek. By the time the no-alt crafter max out tomestone recipes on one craft, the omnicrafter have got everything.

    The required investment is leveling a combat class to 60 on each alt, and all crafts on all alts to 60. With a lv50 master crafter already available, it's just a matter of time to produce HQ items for leve turn-ins. Since all alts earn leve allowances in parallel, the progression speed is only capped by how quickly one can produce those HQ items.

    ----

    This does mean, though, that a closely-knit FC that distributes specializations among members will derive that same benefit without anyone running alts. So in a way it supports a community effort while still leaving a backdoor (and a rather powerful backdoor) open for the true omnicrafter.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #8
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zfz View Post
    snip
    Yes, if what they mean by the blue/red tokens and they're analogous to the weekly capped token of sorts, it'll definitely be beneficial to have alts and progress simultaneously.
    I don't know how the leveling will be handled in the expansion but if it's anything like now.. less than 20 leve allowances for 5 lvls.. then my stockpile of 100 allowances should be enough to get to 60 on 2 classes. With 3 other characters, in the course of a few days I can probably hit level 60 over all 8 then start farming tokens..


    Either way, it leaves a lot of room for some early expansion exploitations.. That's a common sight after every major patch, but I think the specialization will just exacerbate it more so than before.
    (0)

  9. #9
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gillionaire View Post
    snip
    Couldn't you argue part of the reason why a hand full of people can control the market so easily is because of less market activity overall than in other MMOs, especially in terms of high-end gear?

    I say this because nearly every other MMO I've played (WoW, Rift and the like) has prevents people from having all crafters on one toon and I am certain that people devoted to crafting had alts for the other crafts. Trading between your own characters was trivial. However, I recall in those games nearly every craft had some form of consumable that was desired by raiders. WoW had different armor buffs that had to be reapplied every time a piece of gear was upgrade, potions, gem socketing and food. Rift had similar stuff and runes you could apply to weapons for different effects as well as armor crafted from dungeon drops that were on par with raid loot.

    Here the only consumables are made by Culinarian and Alchemist, and potions aren't used by most because of how expensive it can get. Gear isn't on par with raid gear, with the exception of accessories. My point is that when you have a more active economy via consumables it becomes more difficult for a single person to control every aspect of it due to the large demand, opening the market for others. Arguably the only aspect of FFXIVs market that fits this is Materia and that's heavily RNG based and not even crafting really.
    (0)

  10. #10
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sibyll View Post
    I say this because nearly every other MMO I've played(WoW, Rift and the like) has prevents people from having all crafters on one toon and I am certain that people devoted to crafting had alts for the other crafts. Trading between your own characters was trivial.
    In WoW everyone I knew had all professions leveled and maxed, because alts were considered the norm in that game. (and professions were incredibly easy to level)
    Quote Originally Posted by Sibyll View Post
    However, I recall in those games nearly every craft had some form of consumable that was desired by raiders. WoW had different armor buffs that had to be reapplied every time a piece of gear was upgrade, potions, gem socketing and food. Rift had similar stuff and runes you could apply to weapons for different effects as well as armor crafted from dungeon drops that were on par with raid loot.

    Here the only consumables are made by Culinarian and Alchemist, and potions aren't used by most because of how expensive it can get. Gear isn't on par with raid gear, with the exception of accessories. My point is that when you have a more active economy via consumables it becomes more difficult for a single person to control every aspect of it due to the large demand, opening the market for others. Arguably the only aspect of FFXIVs market that fits this is Materia and that's heavily RNG based and not even crafting really.
    Well WoW crafted equipment hasn't been on par with the best available raid equipment in a good many years.
    I certainly agree that I feel that (the highest level of) crafted items should be comparable to raid drops.

    Certainly markets being more exclusive does change the flow of gil in that market, and make it harder to enter it.
    However markets being available to all from the start also brings with it problems as seen with for example WoWs AH.
    Items being massively devalued because a random player decides they want a quick buck happens a lot more often there.

    Buying/reselling (of higher value items) happens a heck of a lot more often there as well, as it's far easier to ''fool'' those that aren't heavily into markets. I've seen people make hundreds of thousands (equavalent of dozens of millions in FFXIV) simply by buying and reselling.
    Because a lot of the people that use WoWs AH just arent very knowledgable about the items they try to sell/buy.

    That is the disadvantage of a more open market.


    While certainly individual markets can be controlled to a greater degree here, and in WoW the entire marketboard can be controlled by the more invested tradebaron. And they were.


    That all aside, I think it's good to remember that crafting in this game is not the same as in other games. Crafters are their own classes here, not a side profession that everyone takes. It takes a lot of time an dedication to actually level them here.
    And on the flip side it's more enjoyable as such. (the only other game in which I enjoyed crafting was LOTRO)
    (0)

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