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  1. #1
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gillionaire View Post
    Imagine, however; that you were force to buy rose gold nuggets, hard hippo leathers, etc. sure it would circulate a lot more gil around the market, but the finished product will end up costing more.
    Prices are set by the person who is selling it for the cheapest. There would still be someone with an alt who can make the mats they can't make on their main, and that person would have even more control over the market. A specialization system does not just benefit the casual crafter over the "hardcore" crafter. The "hardcore" crafters (top 1%) will benefit from that sort of system the most.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gillionaire View Post
    That sounds good for you, but what about people who specialize in refined mats? (rose gold nuggets, dark steel nuggets, ingots, twinthread, hippo leather etc.)
    These items HQ are not needed to HQ 2 star finals. They may be needed for 3 star products but in a very limited amounts. And there is no need of any specialization to nq such items - some shots with enough crship... "Specialize" sounds to loud for such activity. And prices ... You may find a lot of before lvl 50 items at 10-40K price diapason and get more profit.

    With 3 star maths i don't understand such activity too. Wolfram ingot is harder to HQ than Wolfram Cuirass and can be sold in my world at 60K price and 25 for NQ (scheelite costs 5K, ferberite hq 20K nq 2k) i have a tonnes of terminus putty hq and can easilly use nq ingots for cuirass and try to sell it for 200-250k. And all maths exept putty will cost for me less than 2 ferberite hq i will need to hq 2 ingots. I checked sales - nobody buys hq ingots...
    (0)

  3. #3
    Player
    Seaverin's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Seaverin Magnimal
    World
    Leviathan
    Main Class
    Weaver Lv 80
    All i'm hoping for is a market board not controlled by one person with a million alts coz that person have all crafts to 60's. Some people here who are in a mid-pop server can say whatever but if you are in a high pop servers, the MB is mostly being monopolized and manipulated with unsteady crazy prices. I've played FFXI and having specializations does put a "lockout" but I see that as a balance/focus to prevent some people from monopolizing the MB. If you don't put some "restrictions" in crafting, then players who are rich will become richer and players who are poor will be more poorer; and that in itself creates problem coz they are forced to buy gils with the RMTs which will therefore affect the MB.
    (0)

  4. #4
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Seaverin View Post
    All i'm hoping for is a market board not controlled by one person with a million alts coz that person have all crafts to 60's.
    A restrictive system would benefit that person, not hurt them. You said they already have a bunch of alts - they just need to choose a different spec for each alt. I'll bet they have all desynth classes to 110, but on different characters.

    Restricting one person from being able to do everything just benefits the people with more time on their hands because alts exist.

    If such a system is implemented, I'd cancel my 3rd retainer and instead put that money toward a sub that lets me have 8 characters per server instead of 1. I'd then level at least one alt to use as a mule and to spec in things my main doesn't spec in. I just don't want to have to do this because FFXIV was pitched to me as a game where you don't need to level more than one character, so I'm annoyed at such a restriction being added at such a late date. Desynth was different because most items you want to desynth are untradeable anyway - if multiple crafting specs have to work together on endgame level 60 crafts, the items they make can't be untradeable.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nyalia View Post
    Restricting one person from being able to do everything just benefits the people with more time on their hands because alts exist.
    This is kind of why I'm sick of them using time investment as the only gate. I like the idea of choosing between being jack of all trades, master of none and being a specialist in a few with strengths and weaknesses associated with each path except for the part where people with too much time on their hands being unaffected by any restriction and continuing to control the market.

    I'd be happy to see something as simple as Specializations being the equivalent of Jobs where you only get to cross class with 2 DoH classes which would require unique rotations and strategies between specializations. It'd make crafting less homogeneous.
    (0)
    Last edited by Sibyll; 03-14-2015 at 04:43 AM.

  6. #6
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Sorry Noob questions here.

    I just hit lvl 50 with my Bard, thinking about lvling my DOH.
    I've heard you guys keep mention about alt,
    I thought we can't trade between our own character.
    You mean alt is another separate account?
    (0)

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Seaverin View Post
    All i'm hoping for is a market board not controlled by one person with a million alts coz that person have all crafts to 60's.
    What's to stop this hypothetical person from having each alt become a "specialist" in different things, effectively retaining control of the MB?

    Quote Originally Posted by nuyu11 View Post
    I just hit lvl 50 with my Bard, thinking about lvling my DOH.
    I've heard you guys keep mention about alt,
    I thought we can't trade between our own character.
    You mean alt is another separate account?
    A second account IS the main way I was thinking about for getting around that particular restriction, yes. The other alternative would be to form a FC and have one of the other founders invite your alts on that account to it, then leave, giving you sole access/control of the FC chest.
    (0)

  8. #8
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by nuyu11 View Post
    Sorry Noob questions here.

    I just hit lvl 50 with my Bard, thinking about lvling my DOH.
    I've heard you guys keep mention about alt,
    I thought we can't trade between our own character.
    You mean alt is another separate account?
    Due to the nature of crafters, many are either officer ranks in most FCs.
    OR they're given a more lenient FC chest privileges than most.

    So if your alt is on the same FC as your main, you can move stuff around using the chest.
    (0)

  9. #9
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    You can, but you need a 3rd person to trade your stuff back to you.
    (0)

  10. #10
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    If you think about it why would SE not come out with a system that requires alts? People making alts make SE more money. SE has been making some decision lately that are not necessarily better for the game but better for their pocket books.

    Most will say it is not pay to win because it is crafting but too a crafter it sure feels like it.

    FFXIV was not supposed to be about just combat...
    (0)
    Last edited by Nashred; 03-14-2015 at 01:25 AM.

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