Looking at your opener, I think this is where I take the slight MP hit I was discussing with Sunako, I use no Ruin I's in my opener. My stance on SMN opening is that you first burst as high as possible within those first three Aetherflow stacks because you start ticking down after that 3rd Fester. This means expanded usage on instant cast skills and Ruin II during the opener to get more auto-attacks in which is a noticeable boost I found out about in T9 originally. To me it just looks like your missing out on a lot of auto attacks in that opener.
So from what I can tell, you are largely not firing off Fester when it comes off cd (which requires the use of Ruin II), but instead holding it till when you have to reapply Bio, every 18 or so seconds which fits in with the Aetherflow timer. The real difference between what you are doing then and what I am besides just the MP, is that in a fight where MP isn't an issue, I'm just getting more auto-attacks.
However, fights where movements are required, how do you handle a recast of Bio2 or Miasma when swiftcast isn't an option? Do you ruin II if its badly timed with your consistent casting then try to cast your DoT? or if you were about to Ruin I do you interrupt that cast with a Ruin II? That's the only issue I see doing what you currently do , since you don't have that oGCD per 10 seconds to handle mechanics that require movement or just to reposition yourself for optimal circumstances. T11, I would use as an example here.
A lot of mechanics I find, line up well with SMN skill usage per 10 seconds, so curious about how you handle those situations that doesn't impact your DPS negatively.



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