

After second enkindle ifrit can reach 180 dps+ and your own dps should stick around 360~ dps in 7 - 8min fight I can do around 540~ dps without any kind of potions. Also using zeta myself because dreamdyrm book have kinda shitty stats.



Yeah in fights completely changes things. Like WoD you might have 100% up time on Trick attack and Foes.
Just wanted to verify because of your wording. But 540 solo over 7-8 minutes is really good on a Dummy.


Don't judge yourself on dummies. Judge yourself against other players, especially summoners. Examine how well you do in each phase compared to the others... and if you find that they are consistently outdoing you despite having similar gear, ask for advice. People are usually very helpful/friendly when it comes to discussing a job they like!
Well, I'm a main Black Mage. I'm getting prepared for 3.0 because I main caster. I'm trying to get the logic of playing a Summoner. So far what I got is this:
You will not get Mana Song.
Like BLM, you should time with your bard a second Voiced Foe when your third RS and second Pot are available + Contagion and all pet's buffs.
You should Ruin II to lace your off-gcds (Fester, Aetherflow, Poison Pot, Pet buffs)
You should run about 500~800 mana until they boss is low enough to spam Ruin II to get extra melee attacks and finish the fight at 0 mana.
I might be missing some stuff...


There is few things how i do dps with my SMN
Using ifrit
- Move ifrit under your target hitbox so your flaming crush have enough range hit with it
- Use pet on obey because radiant shield is usually dps loss
- I usually keep boss on focus and using focus target steel cyclone + flaming crush so I can use special abilities against boss during I wanna hit adds and ifrit usually stick on the boss(flaming crush also do not need target)
- I usually use both crimson cyclone + flaming crush during spur + rouse so ifrit can do one more attack during spur + rouse
- If your target is moving do not use flaming crush
Using Garuda
- Try always extend your already buffed dots
- Try avoid using contagion during spur + rouse because that will lower your pet dps
- If you wanna interrupt some mechanics with shockwave, use pet on steady mode at first so you can get your skill almost instantly and interrupt something like golems in t9 (that also have nothing 2 do with dps but good 2 know if you are new smn)
- miasma 2 may increase your dps with contagion if you do not run out from the mana. If you run out from the mana, you can forget that.
Using raging strikes / x pot
- Try always save 2x fester and apply bio 2x during RS duration and if you use garuda, try extend your buffed dots with contagion
Poison potion
- you can extend your potion duration with contagion
Mana control
- Some offgcd abilities can be used during swiftcast shadow flare and during you apply bio. You do not always need move and use ofgcd abilities during you spam ruin2 that is usually dps loss if you run out from the mana in long fight that take like 10m+ once you are gonna progress things. If you need move, try do it during you apply bio. Right now mana control do not mean anything because most of players have 130 gear and current content is kinda joke, but try do it with ilvl 110 gear.
Trick attack
- It is probably hard time thing sometimes with trick attack but try save one fester for trick attack if you have ninja in your party.
Using swiftcast
- You do not always need save if for ress or shadow flare. Sometimes it is good for something like earth shakers if you need apply any kind of castable dots during you dodge mechanics.
Using shadow flare
- Try use it during downtime and cast shadow flares always if you can not target boss or anything else. Try keep shadow flare up all of the time if you know your target is not gonna move around. Shadow flare have longest cast time so it is the best skill use with swiftcast. Precasting shadow flare in the opener works often against most of bosses.
Maintaining dots
- try keep all your 4 dots on your target all of the time (bio2, miasma, bio, shadow flare). If your target die in under 10sec it is probably better use only ruin and energy drain.
Last edited by Sunako; 04-15-2015 at 08:32 PM.



To a degree. There are a few variables that effect SMN damage.Don't judge yourself on dummies. Judge yourself against other players, especially summoners. Examine how well you do in each phase compared to the others... and if you find that they are consistently outdoing you despite having similar gear, ask for advice. People are usually very helpful/friendly when it comes to discussing a job they like!
Blunt/Slash, Foes(BattleVoice) Trick Attack since you can get a full dot duration. Selene to a degree.
So I think a solo dummy parse of at least over 6 minutes is a good tool. 6 minutes will get you past that initial burst damage where Ifrit was doing 400 DPS, and allow the SMN to plateau as well. As it will even out any lucky crits as well to give a much better idea of normal DPS.
Just because I feel that comparing a SMN in a Monk, War, Bard (who will sing Foes all day long), Ninja, Selene - Party Composition
to
Dragoon, Dragoon, Bard who doesn't sing Foes because healers need MP, PLD, PLD - EOS, BLM - Party Composition
will give way different results on SMN damage.
I would still start with Bio 2 in an AOE situation. The main thing is that Bio 2 has the longer duration and allowing Miasma to fall off 4 mobs early sucks. If they die before the dots run their duration though then it doesn't matter....but I don't think it matters whether Bio II or Miasma goes first. You're still going to lose 3-4 seconds worth of tick from the first DoT for casting time on the subsequent DoT's; at that point, Miasma and Bio II have the same potency. It's the same loss, whichever you cast first.
Last edited by Judge_Xero; 04-15-2015 at 11:25 PM.
Mmm, I was usgin Garuda also. Maybe that was my issue lol
Here is how to DPS on Summoner
Step 1-Be a Black Mage
Step 2-Don't look back
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