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Thread: PvP Suggestions

  1. #1
    Player
    Red_Wolf's Avatar
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    Nov 2014
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    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60

    PvP Suggestions

    PvP Suggestions:

    This game excited me because it is one of the last MMOs with PvP that does not include “action” combat or self-healing/defense. These games include Wildstar, GW2, Tera, etc… I think that style of play is very annoying and better suited for console controllers. I happen to like the Holy trinity and using a keyboard. FFXIV has some great PvP instances already in-game and a lot of the PvP gear and abilities are well designed. Keep up the good fight SE! Not all of us want to spend our PvP time doing dodges and double jumps while praying we get to land long enough to cast something.

    Above all other considerations please continue to work on making PvP queue times faster. PvP is arguably the fastest paced entertainment you can get from a MMO. Nothing kills the mood more than waiting 30+ minutes for the instance to pop. Please do whatever possible to keep PvP queue times at 5 minutes or less.

    Limit Breaks:

    These are inherently imbalanced. The melee LB is basically a one-shot kill on any caster. The caster LB is a lag nightmare (how many times have you thought… I wasn’t anywhere near that!). The Bard LB is a heal? Everyone has opinions on what LB’s are OP and LB’s are under constant criticism.

    In Slaughter, the timing of these LB’s decide the match more often than not against PUG teams. In Secure, an early LB casted before the node by a griefer or an inexperienced player means certain defeat.

    I don’t think these have a place in PvP. My suggestion is to remove LB’s altogether. If it is absolutely necessary to keep these in the game then please change LB’s to a self-only stat buff.

    Party Window LoS indicators:


    Please give party members a way of recognizing they are out of sight or out of range of their healers. Most games I know will dim a player’s name in the party window if they are like this. It is important to know when you’ve extended too far and when you’re backline needs to inch up.

    Invulnerability:

    It has no place in PvP whatsoever. If you get rooted and surrounded by a pack of melee then you deserve to die. And no one should have the ability to run into the middle of the enemy’s team and cast invulnerability. It is a cheap dirty trick to pull on a team that did everything correctly to kill you. In Secure, it was an even larger problem because you saw Paladins single-handedly hold flags against light parties. It is still punishing the team that is playing better.

    Auto-attack interrupts:

    Casts should be interrupted by actual interrupts and CC alone. I prefer melee to actually use a skill to interrupt me. This is an old debate. Melee want to keep the system as-is (duh…) and casters were almost non-existent previously in Secure because of how easily they were shut down. There are enough interrupts in the game that this should not cause a major overhaul to combat. And, the cast times in this game are long enough as it is without getting interrupted by garbage like this.

    I am well aware that casters had a brief moment in the Wolf Den sun before CC was nerfed. But that isn’t the case now. They are at a severe disadvantage and should have more options then run away or die when getting caught alone versus a melee.

    Grand Company restrictions:

    Please remove the Grand Company restriction for Frontlines and create a mercenary system. Allow players to earn PvP experience in their own GC while filling in for a short-handed GC. Allow light parties of cross-GC groups to queue together for Frontlines.

    Obviously I don’t have access to the data. But I know firsthand that changing GC’s is the biggest impact on FL queue times. People want to PvP with friends and at a fast pace. I think this is the logical step in correcting both of these issues for PvPers.

    PvP Gear adjustments:

    Please add a significant amount of Vitality to PvP gear. Everyone seems to be wearing tank accessories EXCEPT for tanks… Let us get enough vitality to escape while keeping our better stats.

    PvP Roulette Rewards:


    Add PvP experience to the rewards and let light parties and fewer queue together in the roulette. This was suggested a long time ago. I can remember a DEV responding to it but it seems to be forgotten now.

    Borderland Ruins (Harvest):

    I suggest a new PvP objective instance using this zone map. It is a resource gathering game. The objective is to carry as many “crystals” (insert appropriate FFXIV lore item here) to the team’s OP as possible. Each of the contested areas (Manors, Markets, Temple) will have 3 crystals spawn. Picking up a crystal will require an interruptible cast time and will give you Heavy debuff while carrying the item. Teams can either stealthily grab one crystal at a time or go full death match style to bring all 3 back to the OP at once.

    After X amount of crystals have been gathered, have the node spawn in the middle for additional points or have higher point crystals spawn in the middle. Then, another round of crystals spawn at the contested areas.

    Also make it possible to “steal” crystals from an enemy’s OP (looking at you Ninjas). This will add some drama to the premades who think they can overpower a team and ignore defense.

    Not all of these are my suggestions are my own, but this is almost everything I would like to see happen.
    (2)
    Last edited by Red_Wolf; 03-05-2015 at 04:36 AM.

  2. #2
    Player
    AntiSocialPanda's Avatar
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    Jan 2014
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    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Red_Wolf View Post
    snip
    Limit Breaks:

    As far as LBs go, yeah, they're unbalanced but we DID ask for them so I dont think we should be too harsh on Square about them. I'll just say I hope they are balanced more. I think a possible solution would be to have them always do a set % of damage. Such as 10-20% of a characters HP, and that %/x number of players hit for casters.

    Auto-attack interrupts:

    Everyone pretty much dislikes this, myself included. It cant go away fast enough.

    Party Window LoS indicators:

    Mark your healers with a sign.

    Grand Company restrictions:

    I'd like to keep GCs but instead of 1v1v1 matches it would improve queue times if it was just one on one, GvG.

    PvP Roulette Rewards:

    Yes please.
    (2)

  3. #3
    Player kpxmanifesto's Avatar
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    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I agree with a lot of this. +1
    (1)

  4. #4
    Player
    Slappah's Avatar
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    Sep 2014
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    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    I agree with everything in the OP actually, minus one thing.

    The auto attack interrupts bit.

    I think it would be better if instead of interrupting someone's cast from auto attacks, they should not interrupt but instead have a chance to slightly set he cast back.

    For example an auto attack procs this on a black mage who is 1.4 seconds into a cast, and it sets it back to 1.1, or 1.2 seconds.
    (1)

  5. #5
    Player

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    Limit Breaks:
    We kinda did ask for LBs like the adrenaline thing, so i dont think it should be removed tbh

    That being said, adjusting the time to fill an LB in slaughter can easily be looked at

    (p.s. Melee LBs dont kill you if you just get 1 or 2 vit accessories, just have them with crit+det to minimize damage loss)

    Party Window LoS indicators:


    Wouldn't really change much but would be nice for newer healers

    Invulnerability:

    "And no one should have the ability to run into the middle of the enemy’s team and cast invulnerability. It is a cheap dirty trick to pull on a team that did everything correctly to kill you. "

    If they were baited and still attack you after you pop an invuln and get LBd, then tbh its your teams fault

    "In Secure, it was an even larger problem because you saw Paladins single-handedly hold flags against light parties."

    For a whole 15 seconds, or you could ignore him and get everyone to stand on the flag
    Auto-attack interrupts:

    There are also more than enough tools for a caster to not be interrupted,

    * Stoneskin
    * Any SCH Heal
    * Surecast
    * Swiftcast
    * Equanimity
    * Misty Viel/Nightwing/Knockbacks/other cc (to an extent, its alot more potent in WD than FL obviously)

    I dont completely oppose this, but its not difficult to get used to the current system and i feel that with the huge amount of problems with pvp, this would be an afterthought

    Grand Company restrictions:

    This is a no brainer, it would solve queue times overnight unless and its just sad it isnt already the case

    PvP Gear adjustments:

    By stamina do you mean vitality or SP? you have two extra SP regen methods in pvp already (enliven and icarus wing/feathers)

    PvP Roulette Rewards:


    No one in thier right mind would ever disagree to this, it shouldnt even have to be discussed, the roulette rewards are a joke currhently
    (1)

  6. #6
    Player
    Red_Wolf's Avatar
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    Nov 2014
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    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by CeveArthu View Post
    (p.s. Melee LBs dont kill you if you just get 1 or 2 vit accessories, just have them with crit+det to minimize damage loss)
    I know. I addressed this later in the gear section.


    Party Window LoS indicators:

    Wouldn't really change much but would be nice for newer healers
    Actually, this was suggested with melee in mind. It's a lot more likely for melee to overextend and die while wondering why they weren't healed. Healers know for the most part when their heals aren't going to hit you.

    Auto-attack interrupts:

    There are also more than enough tools for a caster to not be interrupted,

    * Stoneskin
    * Any SCH Heal
    * Surecast
    * Swiftcast
    * Equanimity
    * Misty Viel/Nightwing/Knockbacks/other cc (to an extent, its alot more potent in WD than FL obviously)
    That is the problem though. As of now, casters are reliant on either a healer casting shields on them (healers are a little busy while the rest of the team is under fire...) or they have to rely on 2 abilities with 30 and 60s cooldowns. And if you're anything but a BLM then you have to slot these as cross class abilities.

    I can tell you it's very frustrating to have to rely on another player to be able to cast. It's almost as frustrating to waste two cross class slots just to be able to cast. And it is REALLY frustrating that Surecast/Equanimity-buffed spell casts can just be interrupted easily.

    Plus, neither one of these addresses the 1v1 situation.

    PvP Gear adjustments:

    By stamina do you mean vitality or SP? you have two extra SP regen methods in pvp already (enliven and icarus wing/feathers)
    Sorry, I meant vitality. Chocobo Racing on the brain...
    (1)
    Last edited by Red_Wolf; 03-05-2015 at 12:53 AM.

  7. #7
    Player
    Red_Wolf's Avatar
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    Nov 2014
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    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Slappah View Post
    I think it would be better if instead of interrupting someone's cast from auto attacks, they should not interrupt but instead have a chance to slightly set he cast back.

    For example an auto attack procs this on a black mage who is 1.4 seconds into a cast, and it sets it back to 1.1, or 1.2 seconds.
    I think this is how WoW handles it. A good suggestion. I'm not sure it's the best because FFXIV's cast times are pretty long to begin with.
    (1)

  8. #8
    Player
    Slappah's Avatar
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    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Red_Wolf View Post
    I think this is how WoW handles it. A good suggestion. I'm not sure it's the best because FFXIV's cast times are pretty long to begin with.
    This is/was how WoW handles it idk if they changed that in the latest expansion.

    I don't think cast times are too long for this to be too harsh, and if so it could only reduce it by .1 second or something.
    Either way it's better than completely stopping the cast imo.
    (1)

  9. #9
    Player
    Sunako's Avatar
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    Nov 2013
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    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Only reason why i stack some vitality is because of melee limit. Without LB i would not need vitality in my gear at all.
    (1)

  10. #10
    Player
    Paragone's Avatar
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    Jun 2014
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    11
    Character
    Pear Ro
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Limit Breaks: Melee LB should do less damage the further away your target is - similar to BRD. Caster LB should do less damage the more players it hits - Kaliya's Resonance. Healing LB needs to change from 50% insta-heal to something like 20% insta-heal, then x% over y seconds. Tank LB is meh.

    Party Window LoS indicators: If you attempt to scroll through party list, you will not be able to select members who're out of your LoS. Marking key members (healers) is very useful to keep track of the battlefield. Using way-marks as reference points is something everyone needs to catch on to. The field gets hectic at times, but if you want to stay alive then stay aware. Though this would be a nice QoL addition

    Invulnerability: Agreed. Change it from Invuln to some big self heal.

    Auto-attack interrupts: Aa SHOULD NOT interrupt casting. But if it remains that way, at least give caster DPS some better get away options (especially SMN).

    Grand Company restrictions: Screw you SE.

    Rewards: If PvP were a business, I'd reward returning customers with things they'd consistently want. Instead of glamor-only equipment, how about HQ Flint Caviar, HQ X-Potions of Strength, crafting materials, housing items, furnishings, minions, and the achievement mounts?

    - I'd like to meet the guy who thought it a good idea to place ridiculous cooldowns on the only skills we don't get to use in the other 99.9% of the game.
    - It is extremely annoying as a melee fighter to have the damage from an ability be tied to a looooooong animation. Those times when Heavy Swing isn't enough to kill, and Butcher's would have been, but the guy squeezed off a Cure before the damage point was reached. -_____-
    (0)
    Last edited by Paragone; 03-08-2015 at 12:11 PM.

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