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  1. #1
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64

    Triple Triad [QOL fixes]

    I'm loving XIV's triple triad but I'v ran into a few QOL annoyances, generally outside of the game.

    Deck Saving - Controller
    When compiling a deck the only way to save is to go down the far left then hit save, this usually means going through 6 of 7 columns before you get to the button. I feel hitting O should give you option to save or leave without saving instead of making you manually move over to the save button.
    Deck Choosing
    When your farming NPC's for cards it becomes natural to get into the rhythm of spamming X through menu's, or pressing up once and hitting recommended instead of deck 5, this leads instantly into said deck being selected. A confirmation window should appear to question your decisions, maybe with a don't show again check box for those who prefer the insta-select
    NPC markers
    When you beat an NPC they lose their marker on the map and over their head, this means you can't find them again without outside information, would be especially problematic after a long break. Especially if your farming NPC's who are only available to play at certain times. Instead of disappearing it should just be replaced with a green tick version for quicker visabillity when refinding the NPCS.
    MGP Visibility [Gold Saucer QOL]
    Seeing the amount of MGP you have obtained is more difficult than need be, a UI element like the gil one would be incredibly useful.
    Forfeit
    If you start a match you are locked in until it ends, this means if a duty finder window pops as you start a game of TT you may have difficulty finishing before the timer runs out, to combat this the ability for forfeit a match and the entry fee should be added.
    General Ideas

    100% drop
    A big part of VIII was every victory led to a card in your possession, whether it was good or bad, with the amount of MGP that needs to be farmed NPC's should be given a 100% chance of dropping a card, this would have to go hand in hand with giving each npc a few more cards to drop that are worthless but at least add to the over MGP you can gain
    Played cards drop increase
    Another part of TT in VIII was if you wanted a rare card they had to play it, this led to farming until it found it's way into their hand. (that poor kid with moggle, may aswell have taken his lunch money while i was at it). If a card that can be dropped as a reward from the npc is in their hand it's drop rate should increase by a noticable amount (5% give or take)
    (19)
    Last edited by JakzChurchill; 02-25-2015 at 09:57 PM.

  2. #2
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    (0)

  3. #3
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I think TT is working fine. Only thing I would change is the MGP display. Generally I don't find it takes more than a few wins to get an NPC's card drop. Its not annoying. 100% would almost be unfun.

    However I did have to buy about 25 bronze packs to get behemoth that was pretty annoying.
    (0)

  4. #4
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Quesse View Post
    I think TT is working fine. Only thing I would change is the MGP display. Generally I don't find it takes more than a few wins to get an NPC's card drop. Its not annoying. 100% would almost be unfun.

    However I did have to buy about 25 bronze packs to get behemoth that was pretty annoying.
    Well most of the points were about the the prep and set up being made a bit smoother, the game itself is bang on. the 100% drop rate was just an idea in regards to always dropping a card, so someone who costs 10MGP will always drop at least a 1 star card, but then sometimes may drop the card your after (same drop rate), then someone who costs 30MGP will always drop at least a 2 star and so on, it's just a way to help with the massive GP farm.

    but rare cards should always be rare, it'd just be nice to see cards drop after every win, even if they are just starter cards.
    (1)

  5. #5
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I agree that there needs to be a forfeit option. I'd also like MGP to be added to the currency tab in the character info screen.
    (8)

  6. #6
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Good suggestions!
    (0)

  7. #7
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    A chocobo racing QOL change for controllers.

    allow us to change to button needed to sprint, because L1 means you can't look around without zooming in the camera which is incredibly aggrevating.
    (1)

  8. #8
    Player
    Starrywisdom's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Starry Wisdom
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Remove the pre-nerf atma like drop rate on NPC drops.
    (1)

  9. #9
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    If my DF queue pops and I'm in the middle of a triple triad game, I just treat it like a speed round to see how quickly my reflexes produce an advantageous match. I have won a few games against NPCs within the 45 second timer by doing this because trial queues are popping fast again.

    Not saying your idea isn't a good one, but really, what do you have to lose? Just see how quickly you can get a win! If you fail, your only out like 10-20 GP anyway. With forfeit your out the whole entry fee, and you can easily finish a game (even one with same/plus rules with slow, exaggerated card flips and Combo prompts) within the 45 seconds, even when initiating the game right before the queue pops.


    I 100% agree about the TT icon over NPC's heads. Would be difficult to implement to the few NPC's who already have an icon over their head though...

    I had no idea you could play against Rowena, Miounne or Momodi until I looked it up today, because they already have specific icons over their head. Good ol' Baderon doesn't have anything interesting about him :\
    (0)

  10. #10
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by JayCommon View Post
    If my DF queue pops and I'm in the middle of a triple triad game, I just treat it like a speed round to see how quickly my reflexes produce an advantageous match. I have won a few games against NPCs within the 45 second timer by doing this because trial queues are popping fast again.
    When this issue became apparent to me the DF popped at the exact moment I got onto the select deck menu, obviously I messed around a few seconds to try and leave but then went into speed round mode, but didn't manage to get out in time.
    (3)

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