Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
The party searching system is still pretty close to the original. The world is still pretty empty as far as content goes. There are some interesting locations to look at but they're all full of level 90 mobs (why were these ever there in the first place?). The armory system also has some pretty big flaws.
That said, 1.19's producer letter made me pop a pretty huge boner. I'm also optimistic as far as all of those above things are concerned (except maybe the armory system, but hopefully jobs will help there)
It's a very valid point but it isn't the only one. I've mentioned before that the game world needs a lot more interactivity in order for it to feel alive.
We should be able to jump and swim, for example. Climbing would be too difficult to implement, I think but jumping and swimming could be done. We should be able to interact with furniture- other than the occasional bench.
More importantly have the NPC's do something! Talk, walk, carry things. Instead of just standing there. How many of you have been to a bigger city(Like NYC for example)? Tell me, how many people just stand there randomly?
The cities right now are far too empty and far too clean. Ul'dah's scum district should be filthy and crawling with the poor and the refugees. It should have an actual casino or gambling joint that NPC's go into and players alike so that the Syndicate can really flex its muscles. Or why not allow players to train in the Colosseum?
Limsa should have dock workers, fisherman, etc walking about the lower decks. Along with pirates and the like. You should find NPC's working for the culinary guild delivering orders about town. The Knights should be patrolling the city and the outskirts. The NPC's should be interactive with their environment.
Gridania ... Truth be told I'm having trouble coming up with ideas for Gridania. That city is the black sheep of FFXIV. Ul'dah and Limsa are so much more thought out. It's kind of sad. ; - ; However, they too need NPC's doing... something other than standing/shifting weight from foot to foot. That part doesn't change.
Back to the point!
The game needs life. Plain and simple.
Last edited by Anapingofness; 08-28-2011 at 06:29 AM.
They've already said there will eventually be swimming. Jumping I think was confirmed eventually but I don't think for any actual travel purposes.
Climbing really wouldn't be that hard to do. The way Monster Hunter does it would be perfectly feasible. Press climb/interact button at designated climb point, player climbs. For scaling larger vertical distances, set up specific types of walls that can be climbed (covered in vines, etc...) and use the climb/interact button to grab on. Move forward to climb up, back to climb down, problem solved.
Really? I didn't know they said anything about swimming but the last thing I heard about jumping was that they nixed it. Unless, that is, they chanced their mind in which case kudos for them and us!They've already said there will eventually be swimming. Jumping I think was confirmed eventually but I don't think for any actual travel purposes.
Climbing really wouldn't be that hard to do. The way Monster Hunter does it would be perfectly feasible. Press climb/interact button at designated climb point, player climbs. For scaling larger vertical distances, set up specific types of walls that can be climbed (covered in vines, etc...) and use the climb/interact button to grab on. Move forward to climb up, back to climb down, problem solved.
Now that you mention it, you are right. I really didn't think of it that way. Perhaps they can implement some climbing parts to certain ledges so we do not have to keep going the long way around things.... Or even simply to allow us to interact with the environment more.
I also heard a rumor that SE was going to redesign the Black Shroud. Any truth to that?
I LOLed.
I LOLed even harder.
And now I just fell off my chair LOLing too hard.
I really don't know what game you've been playing for the past year.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
You started with the prerelease in september?
I started with the beta in july and there was no auto-attack. It was in the alpha as placeholder I heared, but not in the beta
This is weird. I thought they complained about always pressing the same key during battle and no chat during battle, but movement? You still need to move your char.Auto attack is back because players complained about (moving in battle) ... lolwat?
Last edited by Felis; 08-28-2011 at 07:57 AM.
Main Menu being used for pretty much 90% of the interactions... >.<
Yoshida mentioned that he think about a underwater zone in a expansion pack for later.Really? I didn't know they said anything about swimming but the last thing I heard about jumping was that they nixed it. Unless, that is, they chanced their mind in which case kudos for them and us!
Now that you mention it, you are right. I really didn't think of it that way. Perhaps they can implement some climbing parts to certain ledges so we do not have to keep going the long way around things.... Or even simply to allow us to interact with the environment more.
I also heard a rumor that SE was going to redesign the Black Shroud. Any truth to that?
Jumping is confirmed. You can cancel a cast with jump.
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