


And if anyone wants a reminder of how bad the game was: http://www.youtube.com/watch?v=1UVVJ...5&feature=plpp
If you have time, stick with the whole video, watch them try to buy something and craft it.
There is a playlist, checkout the earlier ones too.
This video is like 3-4 days before CE launch.
They make a comment at one point how they hope it will be fixed for launch. Haha.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^




Ah, I see, I see. So there were new developments. Thanks for updating me. ^^
Hmm... I do hope that the swimming will be available for more than just the underwater zone. That being said, an underwater zone sounds really cool. o . o;


Still no LS admin tools, with a promise for them sometime in the future.
Keith Dragoon - Ambassador of Artz and Adorable
i personally don't like underwater stuff, it all grew from playing super mario as a little kid, played that game a million times for years as a kid but the underwater bored, always anoyed me, u can't speed threw the water, u gotta always be carefull, it was always slower then any other zone no matter how many times u played it.
and i think in any game water does the same thing lol, it changes the feel of control maybe that good or bad to some,i personally don't like it. it's like jumping in vehicles in shooters and they move backwards is forwards and what have u, always find that anoying.
but lol yeah water ain't that great, gw2 is doing a full area that is underwater but it looks like u can move threw it with ease, wow waters just sucked and hated it outside of walking on it. but even in gw2 it will after learning the waters give u that feeling of annoyance when u need to kill your way more threw mobs in it that if u were out of water running to specific area's you would not have to kill.
agreed 100% amazing how much they have revamped, remodeled, rewritten, recoded. Its an entirely different game.
I was joking around yesterday with ls mates about how the first 2 months after launch went and how many drinking nights we had:
chaotic->drink
death->drink
talk about gil->drink
craft.fail->finish glass
ragequite->finish glass
miss attack->drink(allot prior to acc buffs, one time I went 21 wiffs in a row on regular leve mobs with PGL)
...
list was pretty long. I commend the changes and love to see a thread like this it really is amazing how much has changed. I can't wait for 1.19 and the new jobs soon after.

I wouldn't really consider it a completely different game because of these adjustments/tweaks. The game still feels like the same old FF14 when logging back in from a break.
Maybe it's just me, but these changes so far didn't really pop out (other than the Enemy Rank, Hate Meter, Quest Icons & Life Bars). I think it will take map redesigns, removal of physical & jump for a returning player to really feel like the game has gone somewhere.
Last edited by Tezz_Xivectro; 08-28-2011 at 12:01 PM.




I do understand where you're coming from, however I cannot with everything you are saying.i personally don't like underwater stuff, it all grew from playing super mario as a little kid, played that game a million times for years as a kid but the underwater bored, always anoyed me, u can't speed threw the water, u gotta always be carefull, it was always slower then any other zone no matter how many times u played it.
and i think in any game water does the same thing lol, it changes the feel of control maybe that good or bad to some,i personally don't like it. it's like jumping in vehicles in shooters and they move backwards is forwards and what have u, always find that anoying.
but lol yeah water ain't that great, gw2 is doing a full area that is underwater but it looks like u can move threw it with ease, wow waters just sucked and hated it outside of walking on it. but even in gw2 it will after learning the waters give u that feeling of annoyance when u need to kill your way more threw mobs in it that if u were out of water running to specific area's you would not have to kill.
I too played Super Mario as a kid but what I remember from the water levels is the lack of precision. I could certainly try and speed through it but the lack of precision made it difficult to do so. Then, I am also reminded that in future Mario games the speed on land and underwater was virtually the same.
Both water (and air) levels (by extension) are difficult to create. Such is the nature of the beast I'm afraid. However, there have been successful ones. I am reminded of Zelda Ocarina of Time and Twilight Princess. I think that those levels were successful.
Granted, both games are vastly different than FFXIV but that doesn't mean that underwater levels are doomed to be a failure.
The way I see it, there is no reason to make a player move slower when they are in water. If anything you could have two speeds, like you do on land (walk and run). Underwater you'd have a slow and fast swim. In either case, those speeds would match the ones you have on land.
That is, assuming, there is no outside aid involved. In the Zelda games Link would don the Zora Tunic/Armor and be awarded aid when dealing with an underwater setting.
Now I'm not saying that SE should go and bum ideas off of the Zelda games but they could just as easily develop their own version of underwater aid items that would help with the level. It is a Final Fantasy game, the key part being Fantasy. Which means that SE has at its disposal everything the Fantasy genre offers and more.
Maybe they have diving suits that look completely unrealistic but work because of... a wizard did it? Why not? They have airships and in past FF games the clothes characters would wear were held up by that very same reasoning. It really isn't that hard to reason it out, it simply needs to make sense within the FFXIV world. That part there is key.
Far too many players are concerned how "realistic" something is (usually about the wrong things = =; ). However, what those players may not realize is that they look at some of these things from a perspective of someone who has grown up on Earth- aka the planet without Airships (the FF kind) and magic and the slew of standard FF beasties. That is a mistake, in my opinion, because it should be looked at from the world of Eorzea. We should ask ourselves, would X make sense in Eorzea? And would X be a fun element to engage in as a player?
The catch would be in the amount of preparedness SE would be doing. They would have to put a lot of time and effort and manpower into the creation of these levels. Naturally, apply a liberal amount of common sense and player feedback. Other than that, there really is no reason why it can't be successful.
-Cheers~
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
One thing has stayed the same since roughly month 2, less than 50 thousand people logging in to play.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
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