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  1. #1
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    If your group can't beat t5 in it's nerfed state you, won't have much luck on content past that either.

    It keeps horrible players, and people with terrible social skills out of pug groups for content after it. If anything it improves the success rate of any group past it. (the same for t9).

    Do not change.
    (5)

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Staris View Post
    If your group
    Until very recently I didn't have one of those.

    And social skills have absolutely nothing to do with the content being un-puggable.

    Again (and again and again since people aren't reading), I'm not asking for the content to be made easier. It's fine that it's hard. It's even good that it's hard. But locking off the content after it is bad. All the social skills in the world won't change the fact that I didn't attack this encounter when it was current, and so now finding a group that is both capable of clearing it AND will take someone who never has is extremely difficult and it has nothing to do with social skills.
    (1)

  3. #3
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Callinon View Post
    And social skills have absolutely nothing to do with the content being un-puggable
    actually I'd say coils test ones social abilty more than anything else xD Ask any player what the hardest thing about coil is, and they will most likely say finding/maintaining a static/a party to clear the turn.

    I advise u make PF groups. Make connections with nice ppl who u know aren't hoping for a carry through these groups i.e. willing to sit down for a few mins and watch a guide.

    When I wanted to do scob I did this, and made a LS of ppl I met who, all wanted to clear the content, but most importantly, were willing to work for it. The difficulty of t5 is irrelevant when faced with ppl who cba learn mechanics. Idk why ppl keep saying about nerfs / echo when it is in fact ppl hoping for a carry that drag down ppl like urself.

    U gotta take matters into your own hands and make it happen. Get to know ppl who have similar interests. Who knows, u might make the dream static and go on to clear scob and fcob. U need a static eventually...

    edit: Just read ur 2nd point, and I do agree. PPl struggling to find t5 groups and mog/levi groups....yh it's a sad situation. But theres always people out there who need what you need, you just have to put in the work and find them.
    (2)
    Last edited by Sessurea; 03-07-2015 at 02:10 AM.

  4. #4
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sessurea View Post
    actually I'd say coils test ones social abilty more than anything else xD Ask any player what the hardest thing about coil is, and they will most likely say finding/maintaining a static/a party to clear the turn.

    U gotta take matters into your own hands and make it happen. Get to know ppl who have similar interests. Who knows, u might make the dream static and go on to clear scob and fcob. U need a static eventually...

    edit: Just read ur 2nd point, and I do agree. PPl struggling to find t5 groups and mog/levi groups....yh it's a sad situation. But theres always people out there who need what you need, you just have to put in the work and find them.
    She's completely right. Teamwork downs Coil, not individual gamer skill.
    (1)

  5. #5
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Callinon View Post
    And social skills have absolutely nothing to do with the content being un-puggable.
    I'm going to make something clear: I'm currently sitting at the final phase of Turn 11. I have never had a static. Every first clear of Turn 5 onwards wasn't even with members of my FC - it was with general PF learning/clear groups. And also months behind, so I went through the same issue you did. Get practice, make connections, and keep trying. You're not the only one out there who needs Turn (x) cleared. And while it sucks to say, finding whatever method you're going to need to get your clear - joining an FC or LS a static or just getting the courage to start regularly PFing - is a social aspect you're going to need to attack the later content as well.

    And before someone goes "Well you've got your clear what business is it to you that there's no parties like this" I'm regularly jumping into Turn 5/9 learning and clear parties to help people out.

    As a moment of reprise, OP, they already said a while ago that Coil won't be needed to progress into Alexander. But I'd still expect a progression lock.
    (0)
    Last edited by Garlyle; 03-09-2015 at 06:44 AM.

  6. #6
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Callinon View Post
    It's fine that it's hard. It's even good that it's hard. But locking off the content after it is bad. All the social skills in the world won't change the fact that I didn't attack this encounter when it was current, and so now finding a group that is both capable of clearing it AND will take someone who never has is extremely difficult and it has nothing to do with social skills.
    What you are missing here is that it's it's own seperate story and questline. So 'skipping' Turn 5 so you can progress to T10...or whatever turn you'd prefer to be on means you skip over vital storyline and battles that make that story make sense.

    Even in the Hildebrand quest -series, which is much easier to pug/excell at... you need to do the the battles and missions in order. Same with main storyline, moogle delivery quests, Crystal tower chain...even your job quests. Why should Binding Coil (or any other endgame content) be different?
    (1)

  7. #7
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kinseykinz View Post
    Even in the Hildebrand quest -series, which is much easier to pug/excell at... you need to do the the battles and missions in order. Same with main storyline, moogle delivery quests, Crystal tower chain...even your job quests. Why should Binding Coil (or any other endgame content) be different?
    This. Absolutly. I've played since release of ARR and I remember being stuck on Stone Vigil normal for about three weeks since I kept getting bad groups in df (and I suppose I wasnt a great tank myself either). In the end I asked two friends for help and we cleared it in like 30 mins. I couldnt progress with the mainstory until I'd beaten that good old dungeon - and we all know that its still easy to get stuck on Garuda normal nowadays. Is that bad? Maybe. But I'm pretty sure the devs (and I agree with them) consider that necessary because that is how they're telling you that story. If the OP doesnt consider that content "to hard" I dont really understand what kind of solution he would suggest - that makes sure no one is locked out BUT still allowes the team to tell us this wonderful stories? Saying "Yeah, I dont care about the story, I care about the fight" is a bit... well...

    And still, I like to repeat that point: For the content people are locked out from you want some sort of a premade group anyways. You want "friends" or people who you enjoy playing with - and that sort of people will be fine with clearing content with you or - even better - will learn content with you. Progression locks are mostly affecting people who try to solo this game - and that might be possible until a certain point, I did so myself for quite a while and still had a lot of fun! But now that I've seen at least a bit of FCoB I'm glad that I found a bunch of people I'm feeling comfortable with. So maybe my word doesnt count anymore now but what I learned: It doesnt matter if some content is in your dutyfinderlist when you havent got people to do it with you...
    (0)

  8. #8
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Callinon View Post
    Until very recently I didn't have one of those.

    And social skills have absolutely nothing to do with the content being un-puggable.

    Again (and again and again since people aren't reading), I'm not asking for the content to be made easier. It's fine that it's hard. It's even good that it's hard. But locking off the content after it is bad. All the social skills in the world won't change the fact that I didn't attack this encounter when it was current, and so now finding a group that is both capable of clearing it AND will take someone who never has is extremely difficult and it has nothing to do with social skills.
    Having a group is the one main thing you need if you want any kind of success in fcob. And if you have one, clearing T5 and T9 will be your easiest task. You are stating that being in a FC that's kind enough to help shouldn't be required to begin with, but exactly that is what you need in current raid content: people to play with. If you were able to pug through T5 (which is easily doable by now, just recently had a one-shot with three ppl getting the achievement after) and T9 without effort fcob would be your next wall, because these fights aren't pug friedly either. No point to not put T5/T9 in front of it as a skill check, even for raidgroups.

    tl;dr the hardest task in this game is to have a group of similarly skilled and dedicated players with the same schedule as you. If you don't have that, you can't raid the recent raid tier. That's where it is gated, not in T5/T9.
    (1)

  9. #9
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by MrCookTM View Post
    Having a group is the one main thing you need if you want any kind of success in fcob.

    *snip*
    Yep, agreed. Not to mention current coil content is never in the Duty Finder for quite some time, and why a FCoB party has to gather at the N. Thalahan entrance point to enter any of the turns. Collaboration with people on your server is obviously encouraged, and required. But people who never get to experience this content when it's prime time don't always understand the gated aspect of this.

    As for SCoB statics, I still see requests for people to form groups from friends list, shouts, and forums all the time lately. It can be a great way to get a newer FC/LS going as well. So I don't think it's that difficult that some people make it out to be, someone just needs to make the initiative.
    (1)