

Every job stone is +10 main stats/VIT, +20 off stats, +hugeamountofMNDforSCH. Sometimes an extra +1 for floating integers.
XI: Zeroblade, Titan Server


Well that's the thing, INT is not a main or off stat for PLD, it's entirely useless, if it was STR or MND or even PIE or DEX I could understand. But INT? Why give tanks +20 INT?
And no INT is only for magic spell damage, it does not boost magic defence or anything like that.
It's just the way job stones work, there's probably some silly reason way back that hasn't been tinkered with. War gives 10 str/dex/mnd/pie and 20 vit/int
It would be nice to swap up the strength and int values for both.
BLM only gets 20 in int, the rest are all 10.
These numbers scale by level, btw. Just unlocked BLM today and the stone only gives me 10 int/5 everything else. Was seriously considering staying THM for a few levels to keep b4b/internal release. (Not worth it vs. the 10 int/convert, but closer than you'd think)
Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!
Because PLD should be able to discuss Nietzsche while tanking.
BTW, never noticed stones give us extra status.
I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!
im guessing carry over from when elements actually had advantages over others and the TP system was trashy poop lol


Perhaps in 1.0 the damage calculation was similar to FFXI where you'd calculate dINT which was your INT - your opponents INT, which would mean having higher INT would lower magic damage, that's the only thing I can think of to explain it. But even if that's the case it's uselss now and would be nice if it was changed.
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