Have to pay attention to his opener though. If you notice, he crits almost every major hit in that opener, like 9 or so hits in a row? That makes your overall numbers SKYROCKET especially in a 2 minute parseWith a Ninja like this https://www.youtube.com/watch?v=BfwucJOTTsA I'm skeptical that there will be no difference.
Wish i had a ping like in that video damn ; ;
True, But I wasn't pointing at his DPS. I was trying to establish his execution of mudras, It makes it hard to believe someone with that kind of latency playing a nin will be out played / dps by a monk with the same circumstance. That's just my 2 cents thou.
Oh with the way MNK currently is, absolutely not. That NIN will smash them all.
Thanks for proving my point with a 2 minute parseWith a Ninja like this https://www.youtube.com/watch?v=BfwucJOTTsA I'm skeptical that there will be no difference.
But then again, this is lavender beds. Don't want to discredit anyone, his execution is obviously flawless, but the difference in latency between housing areas and fcob is quite huge. On our FC house dummy I can do raitons and hutons with close to no/very minimal clipping, in fcob however I barely use raiton at all anymore and just use shuriken instead because mudra lag/rollback/packet loss in there is ridiculous...
MNK's are inferior to at the very least NIN right now...
If you compare them in a completely perfect scenario for both, then I'm guessing they would be pretty even on DPS... and maybe (not sure though), you could argue that MNK's defensive aspects, make up for the added DPS Trick Attack gives your group, but this is a perfect scenario after all... Something that is rare, and probably will keep being rare in the future.
MNK "misses" positionals because of mechanics = inferior to NIN
MNK loses GL even once in a fight(because of mechanics) = inferior to NIN
MNK's was supposed to be "high risk, high reward", but it in reality, it's high risk with no advantage at all... You could even give MNK's permanent GL3, and it wouldn't be OP at all. I know some will disagree with that, but why would it? When we compare MNK's DPS to NIN, we do it assuming GL3 is up at all times (except for opener)
Making so that GL loses 1 stack at a time, should be the very least to be changed. It would still mean that MNK's have more consequences, and it's wouldn't bring up their DPS anything. Either that, or some other way to even it out.
That last bit is too true, SMN and MNK are the two rarest jobs in dungeons (and even in open world parties) these days. I hardly ever see them, its probably because NIN is just so dang fun to play lol
Last edited by Vallhallix; 03-21-2015 at 04:45 AM.
Monk has always been a terrible dungeon class. Building GL on every mob pull is inefficient and boss battles in dungeons are usually short so a monk doesn't fight long enough to truly show what they are capable of. Smn is close to the same. The build up to place dots and the limit on bane limit the class a dungeon class but they fair a bit better than monk in my opinion. Plus treads like this during the early months of 2.0 ruined their image. I feel like I see a ton of both compared to 2013
Funny how DRG fell out of the view in the past few pages, all these NIN vs MNK now - I guess we just have to nerf NIN more! /sarcasm
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