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  1. #1
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by KurisuChie View Post
    True, But I wasn't pointing at his DPS. I was trying to establish his execution of mudras, It makes it hard to believe someone with that kind of latency playing a nin will be out played / dps by a monk with the same circumstance. That's just my 2 cents thou.
    But then again, this is lavender beds. Don't want to discredit anyone, his execution is obviously flawless, but the difference in latency between housing areas and fcob is quite huge. On our FC house dummy I can do raitons and hutons with close to no/very minimal clipping, in fcob however I barely use raiton at all anymore and just use shuriken instead because mudra lag/rollback/packet loss in there is ridiculous...
    (0)

  2. #2
    Player
    alsims2007's Avatar
    Join Date
    Sep 2014
    Posts
    89
    Character
    Bathu'a Silver'al
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by KurisuChie View Post
    With a Ninja like this https://www.youtube.com/watch?v=BfwucJOTTsA I'm skeptical that there will be no difference.
    Thanks for proving my point with a 2 minute parse
    (0)

  3. #3
    Player
    QuinceTaru's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Quince Viville
    World
    Balmung
    Main Class
    Paladin Lv 60
    Wish i had a ping like in that video damn ; ;
    (5)

  4. #4
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    MNK's are inferior to at the very least NIN right now...

    If you compare them in a completely perfect scenario for both, then I'm guessing they would be pretty even on DPS... and maybe (not sure though), you could argue that MNK's defensive aspects, make up for the added DPS Trick Attack gives your group, but this is a perfect scenario after all... Something that is rare, and probably will keep being rare in the future.

    MNK "misses" positionals because of mechanics = inferior to NIN
    MNK loses GL even once in a fight(because of mechanics) = inferior to NIN

    MNK's was supposed to be "high risk, high reward", but it in reality, it's high risk with no advantage at all... You could even give MNK's permanent GL3, and it wouldn't be OP at all. I know some will disagree with that, but why would it? When we compare MNK's DPS to NIN, we do it assuming GL3 is up at all times (except for opener)

    Making so that GL loses 1 stack at a time, should be the very least to be changed. It would still mean that MNK's have more consequences, and it's wouldn't bring up their DPS anything. Either that, or some other way to even it out.
    (3)

  5. #5
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Funny how DRG fell out of the view in the past few pages, all these NIN vs MNK now - I guess we just have to nerf NIN more! /sarcasm
    (0)

  6. #6
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Chihaya View Post
    Funny how DRG fell out of the view in the past few pages, all these NIN vs MNK now - I guess we just have to nerf NIN more! /sarcasm
    Well, NIN's are too good at the moment IMO, even after their nerf... They beat MNK on both their own DPS, and with the DPS they give to the group, they outperform MNK heavily. DRG too ofc, who still doesn't have any utility to speak of.

    What I want to see in 3.0, is that all melee DPS jobs have similar total group DPS, so that includes what DRG and NIN gives you with their buff/debuff... (and DRG getting some more utility)

    So, MNK has the highest ST DPS by a margin, followed by DRG and NIN pretty close together.

    EDIT: I know MNK has good utility for your group(at least in early progression), but it hardly makes up for NIN's added DPS and Goad
    (0)
    Last edited by Craiger; 03-21-2015 at 06:57 AM.

  7. #7
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Craiger View Post
    Well, NIN's are too good at the moment IMO, even after their nerf... They beat MNK on both their own DPS, and with the DPS they give to the group, they outperform MNK heavily. DRG too ofc, who still doesn't have any utility to speak of.

    What I want to see in 3.0, is that all melee DPS jobs have similar total group DPS, so that includes what DRG and NIN gives you with their buff/debuff... (and DRG getting some more utility)

    So, MNK has the highest ST DPS by a margin, followed by DRG and NIN pretty close together.

    EDIT: I know MNK has good utility for your group(at least in early progression), but it hardly makes up for NIN's added DPS and Goad
    Honestly, if everything is going to be similar then they might as well just have one melee class. Id rather they just keep to what they express their goal is with each class.
    (0)

  8. #8
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kuroyasha View Post
    Honestly, if everything is going to be similar then they might as well just have one melee class. Id rather they just keep to what they express their goal is with each class.
    How would they be similar? It's just their DPS... nothing else would change

    Their goal with each class should be balanced, you can't just have NIN being the ultimate killing machine, and then have DRG and MNK fall behind...
    (0)

  9. #9
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    NINs are so feeble tho... they can barely take a hit to the face and survive. Sure they have their passive perma walking speed improvement but that only emphatizes how weak their defenses are in comparison to their melee cousins...

    Assassinate should be renamed as Suicide :|
    (0)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Arkenne View Post
    NINs are so feeble tho... they can barely take a hit to the face and survive. Sure they have their passive perma walking speed improvement but that only emphatizes how weak their defenses are in comparison to their melee cousins...

    Assassinate should be renamed as Suicide :|
    Perfect dodge is one of the strongest melee defensive cooldowns in the game, second wind, movement trait and shukichi take care of the rest. They also have the same HP and defenses as a MNK, they just lack fist of earth.
    (1)

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