
That last bit is too true, SMN and MNK are the two rarest jobs in dungeons (and even in open world parties) these days. I hardly ever see them, its probably because NIN is just so dang fun to play lol
Last edited by Vallhallix; 03-21-2015 at 04:45 AM.

Monk has always been a terrible dungeon class. Building GL on every mob pull is inefficient and boss battles in dungeons are usually short so a monk doesn't fight long enough to truly show what they are capable of. Smn is close to the same. The build up to place dots and the limit on bane limit the class a dungeon class but they fair a bit better than monk in my opinion. Plus treads like this during the early months of 2.0 ruined their image. I feel like I see a ton of both compared to 2013


This, is the truth about Monk nowadays, I couldn't agree more.
Although NIN is powerfull, most monks that do these dps videos or try to compare with NIN have shit gear and have no understanding of how to optimize output. Whereas most NIN that do these omgOPwtfdps videos are usually BiS or close to it. So you cant really compare.
They also do not take into account NIN trick attack which prolly gives MNK a ~10-12 dps boost over the long run. Whereas all NIN parses already have trick attack damage taken into account.
But yea MNKs need a severe boost. Its just a hell lotta work for such a small dps difference.
Last edited by Truedragon; 03-15-2015 at 06:47 PM.


On the Monk thread there are a few parses with Monks reaching 640 DPS, with a lot of crits. I managed to do it myself, and I am really close to bis (with party buff, food and strength pot). With a lot of crits I was above 660 DPS for a minute, then it went down to 330-340 ish. This was due to a full crit opener (luck !) and on average, it's closer to 630.
Of course we benefit from trick attack, but I don't consider this as relevant, since double nin would mean double trick attack and thus increasing their DPS even more.
And yeah as you said, we have to work a lot more to reach that small DPS difference ^^^Can't wait for 3.0 to see if we get new skills to fill the gap![]()
Most MNK videos I see, they are using mercy stroke.Although NIN is powerfull, most monks that do these dps videos or try to compare with NIN have shit gear and have no understanding of how to optimize output. Whereas most NIN that do these omgOPwtfdps videos are usually BiS or close to it. So you cant really compare.
They also do not take into account NIN trick attack which prolly gives MNK a ~10-12 dps boost over the long run. Whereas all NIN parses already have trick attack damage taken into account.
But yea MNKs need a severe boost. Its just a hell lotta work for such a small dps difference.
Spike damage on openers skews parses, especially if it crit. Most NIN videos I have seen exclude assassinate entirely. Also, its more like 2~3 mercy strokes. You are giving an example of one fight where that is applicable. T11, no mercy stroke til add phase, T12 no mercy stroke until add phase (unless you are on bennu's but not sure why you would put melee on bennu if you have 2 ranged, given your setup is like this), T13 no mercy stroke until p2.
In the video below the MNK crits a mercy stroke and you can see the spike DPS he got from it. It occurs between 0:20 and 0:23.
https://www.youtube.com/watch?v=WVnFWIo1B6E
It's also not really about being able to use it within the first 4 minutes, It's more a matter of using it within the first 30 seconds. Openers play a HUGE part on final DPS in dummy parses.
Last edited by Ephier; 03-16-2015 at 06:46 AM. Reason: added reference.


It's situational. On world map it takes a longer time, but during raids or Wod I almost have time to fit a Raiton in my GCD (considering I have a below 2s GCD). Strangely it's a bit random, so somtimes I'll have time to fit a Suiton/huton, then all of a sudden I get I minor lag spike preventing me to do so and I might lose 1s.
It's really fluctuating, but i often have luck with that.
To give you something to compare, mines take almost the same amount of time as those in this video : https://www.youtube.com/watch?v=NdwKtanWVOU
Maybe a 0.2s difference at max.
(I'm not the player ^^)
Now put a Ninja to the monk, giving him Trick Attack every minute and all the mercy strokes don't matter anymore.
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