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  1. #51
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Just because DK and Mantra are no longer mandatory doesn't mean they're bad. They still significantly reduce healer strain and make transitions cleaner.
    (1)
    video games are bad

  2. #52
    Player
    Professional's Avatar
    Join Date
    Oct 2014
    Posts
    11
    Character
    Lotus Suteki
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Cause MNK is #1 class.
    (1)

  3. #53
    Player
    Rysstyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    15
    Character
    Rysstyl Thorne
    World
    Lamia
    Main Class
    Lancer Lv 50
    Why should MNK be #1? Why does any particular class HAVE TO BE #1 at all times? Everyone cites an interview from several patches ago, but why should that remain true? Because MNK is a more difficult class that ANYONE could have had OVER A YEAR to master, assuming they've played since launch? Class strength will rise and fall in relation to each other in any MMO. If you don't like the way your class plays now, wait a patch or two. I assure you SE won't stop tweaking things. (Blizzard sure as hell didn't.)
    (0)

  4. #54
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Please just stop. Monk is not dead.
    (2)

  5. #55
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    <Dragon Kick>, lose the goon. brd/goon synergy is a very weak argument since having a good mnk lets healers dps more. So yeah, you kind of forgot about MNK/HLR synergy. /thread
    (0)
    Last edited by Aurelinaus; 03-13-2015 at 12:35 PM.

  6. #56
    Player
    pouncing's Avatar
    Join Date
    May 2014
    Posts
    61
    Character
    Nom Noms
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    At nine T13 clears on my main Lord Pounce I can honestly say that MNK is not dead at all. We are still #1 ST DPS not by as much as we used to be though. Even with an i130 (ironworks) I still out dps our nin (dreadwyrm, he is pretty good at nin I have parsed against others as well) by about 10-20 dps. I also dont think the future looks to bad because out of all the melee dps MNK scales the best with gear. A 1 weapon damage upgrade for a MNK is about 20-30dps while for a nin it is only 10-20. This means that as gear increases the gap increases in favor of MNK.

    dont be afraid to switch your armor for the job at hand. For T13 I use DET gear because PB is always up for when I need it, but for something like T9 savage I use SS because we can now get enough to keep greased through the second dive jump.

    As for T10, I rarely miss positionals there. you can still get back attacks off during tail swipe (even on the adds) and you can still get positionals off during heat lightning be standing literally in the middle of the bosses targeting circle as well as opening the middle for the tether early.

    In T11, on the chance that you get forked you can be at max melee range and not hit anyone with it. also on spread outs where you have to leave the boss remember to use shoulder tackle (to few MNKs dont abuse this skill when it will save your stacks and stacks=everything).

    T12, like I said earlier, if you do it right PB is up everytime you need it (at least with our strat).

    T13, Shoulder tackle and stance dancing are your friends. also learn the cover trick for earthshaker and if you get it twice learn to weave them.


    PS: making these threads is pointless its just annoying and discourages new players from playing certain classes
    (2)
    Last edited by pouncing; 03-13-2015 at 02:12 PM.

  7. #57
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by pouncing View Post
    At nine T13 clears on my main Lord Pounce I can honestly say that MNK is not dead at all. We are still #1 ST DPS not by as much as we used to be though. Even with an i130 (ironworks) I still out dps our nin (dreadwyrm, he is pretty good at nin I have parsed against others as well) by about 10-20 dps.
    Most likely you outdpsed him because you are using ironworks chest which is BiS for monk while your ninja is not BiS. If he were to optimize it further, that 10-20 dps difference will vanish like snow before the sun.
    (1)

  8. #58
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Truedragon View Post
    Most likely you outdpsed him because you are using ironworks chest which is BiS for monk while your ninja is not BiS. If he were to optimize it further, that 10-20 dps difference will vanish like snow before the sun.
    Yea that anecdotal 10-20dps just mean the nin gotta get better, get better geared, or get WTFast
    (0)

  9. #59
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Viviza View Post
    Monks bring competitive damage and the best defensive abilities of any dps. The job's playstyle is unique with fast, positional movements, and sometimes risky efforts to keep stacks going.

    The job is both effective and appealing. It doesn't need attention.
    Technically... it DOES need attention... if you want the TOP deeps that is.
    (1)

  10. #60
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Aurelinaus View Post
    <Dragon Kick>, lose the goon. brd/goon synergy is a very weak argument since having a good mnk lets healers dps more. So yeah, you kind of forgot about MNK/HLR synergy. /thread
    DK doesn't really let your healers DPS more T10-12, it doesn't change up AoE healing much if at all (possibly an extra Medica or losing some Embraces that could have gone to the MT), and most damage on MT in T10-12 is physical with the rare Crackle Hiss in T10 and the adds in T11 being the most noted exceptions. T13 is a different story, there is serious damage on the MT and raid that is magical in nature.

    Maybe with exceptional, planned 20% Mantra usage you could get some serious extra healer DPS in, I could see that making Regen + Embrace so strong healers could truly just neglect during high damage points.

    I think DRG + NIN or NIN + NIN is optimal in current gear T10-12, once the healers get used to very slightly higher damage on things taken for granted like the Flames of Unforgiveness. T13, I'd bring a MNK regardless, would rather drop a caster than MNK if you wanna get optimal.
    (0)
    Last edited by Sleigh; 03-14-2015 at 05:22 AM.

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