Page 10 of 19 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 182
  1. #91
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Chihaya View Post
    Funny how DRG fell out of the view in the past few pages, all these NIN vs MNK now - I guess we just have to nerf NIN more! /sarcasm
    Well, NIN's are too good at the moment IMO, even after their nerf... They beat MNK on both their own DPS, and with the DPS they give to the group, they outperform MNK heavily. DRG too ofc, who still doesn't have any utility to speak of.

    What I want to see in 3.0, is that all melee DPS jobs have similar total group DPS, so that includes what DRG and NIN gives you with their buff/debuff... (and DRG getting some more utility)

    So, MNK has the highest ST DPS by a margin, followed by DRG and NIN pretty close together.

    EDIT: I know MNK has good utility for your group(at least in early progression), but it hardly makes up for NIN's added DPS and Goad
    (0)
    Last edited by Craiger; 03-21-2015 at 06:57 AM.

  2. #92
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Craiger View Post
    Well, NIN's are too good at the moment IMO, even after their nerf... They beat MNK on both their own DPS, and with the DPS they give to the group, they outperform MNK heavily. DRG too ofc, who still doesn't have any utility to speak of.

    What I want to see in 3.0, is that all melee DPS jobs have similar total group DPS, so that includes what DRG and NIN gives you with their buff/debuff... (and DRG getting some more utility)

    So, MNK has the highest ST DPS by a margin, followed by DRG and NIN pretty close together.

    EDIT: I know MNK has good utility for your group(at least in early progression), but it hardly makes up for NIN's added DPS and Goad
    Honestly, if everything is going to be similar then they might as well just have one melee class. Id rather they just keep to what they express their goal is with each class.
    (0)

  3. #93
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kuroyasha View Post
    Honestly, if everything is going to be similar then they might as well just have one melee class. Id rather they just keep to what they express their goal is with each class.
    How would they be similar? It's just their DPS... nothing else would change

    Their goal with each class should be balanced, you can't just have NIN being the ultimate killing machine, and then have DRG and MNK fall behind...
    (0)

  4. #94
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    NINs are so feeble tho... they can barely take a hit to the face and survive. Sure they have their passive perma walking speed improvement but that only emphatizes how weak their defenses are in comparison to their melee cousins...

    Assassinate should be renamed as Suicide :|
    (0)

  5. #95
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Arkenne View Post
    NINs are so feeble tho... they can barely take a hit to the face and survive. Sure they have their passive perma walking speed improvement but that only emphatizes how weak their defenses are in comparison to their melee cousins...

    Assassinate should be renamed as Suicide :|
    Perfect dodge is one of the strongest melee defensive cooldowns in the game, second wind, movement trait and shukichi take care of the rest. They also have the same HP and defenses as a MNK, they just lack fist of earth.
    (1)

  6. #96
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ephier View Post
    Perfect dodge is one of the strongest melee defensive cooldowns in the game, second wind, movement trait and shukichi take care of the rest. They also have the same HP and defenses as a MNK, they just lack fist of earth.
    Perfect dodge is good yes, but it's only situational. Fists of Earth does wonders when you need it to, and the enhanced Second Wind helps in a pinch. I wouldn't count their movement and teleport as a defensive trait, but rather something to avoid damage entirely (which Monk has shoulder tackle). But we can both agree that Dragoon trumps both of them now :c they're secondary tanks.
    (0)

  7. #97
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Arkenne View Post
    NINs are so feeble tho... they can barely take a hit to the face and survive. Sure they have their passive perma walking speed improvement but that only emphatizes how weak their defenses are in comparison to their melee cousins...

    Assassinate should be renamed as Suicide :|
    Don't assassinate in cones and aoes?
    (1)

  8. #98
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Arkenne View Post
    NINs are so feeble tho... they can barely take a hit to the face and survive. Sure they have their passive perma walking speed improvement but that only emphatizes how weak their defenses are in comparison to their melee cousins...

    Assassinate should be renamed as Suicide :|
    MNK, DRG, and NIN all have the exact same MDEF. MNK and NIN have the exact same DEF; DRG has higher, yes. Yes, Fist of Earth MNK and DRG by default will be slightly more survivable but Perfect Dodge counters some of the deadliest situations in FCoB and I know any MNK would trade Fist of Earth for it in a heart beat since it sometimes lets you DPS more as well as survive more.

    Assassinate can be deadly if you time it wrong I guess, but it's a small price for having a lowly 40s CD on it compared to Mercy Stroke.
    (0)

  9. #99
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    I don't really play nin all that much, but Assassinate should be used with the same caution a drg would use their jumps.

    Don't jump/assassinate into stupid things and you'll be fine.
    (1)

  10. #100
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Main issue is the worthlessness of monks anywhere outside of coil. Can they clear all the content? Ofcourse. Are they a detriment to the party? In most cases yes. DPS output is hilariously bad due to GL downtime and inability to get proper flank/rear hits off because you're either doing mechanics or the tank dodging AOEs. All my i110-125 classes wreck my monk's i130 damage output, it's sad.

    I really hope the expansion will give us some kind of tool to perform better, whether it's half decent AOE or better/more ways to build stacks quickly (every target that dies you damaged lowers PB cooldown by X seconds?) or extend the duration through something that requires player input ("skill"). I don't need BLM AOE damage output but it would be nice if they threw something our way.
    (0)

Page 10 of 19 FirstFirst ... 8 9 10 11 12 ... LastLast