The article is located here.
I wonder if they could apply Luminous to FFXIV? Also is this new engine better than Crystal Tools?
The article is located here.
I wonder if they could apply Luminous to FFXIV? Also is this new engine better than Crystal Tools?
hmmm looks interesting but I don't see them redoing FFXIV after it has only been out for a year. They already did the best they could to keep the graphics future proof for a time. So anyway don't hold your breath
Yeah, I'm sure they won't move over to the new engine, but if the new system was better optimized and could be applied to XIV in a reasonable timeframe I would want them to do it. Also (and I'm not sure about this) I think Crystal Tools can't support DirectX 11.
It DOESN'T support it... but it could....
DX11 wont magically make the game better though... DX11 allows the programers to use certain features that make the 3D API more efficient.... Whether they'd actually take advantage of DX11 features is another story entirely.
I could copy/paste huge polygonal models in Unreal, CryEngine, Id Tech, Anvil.... Its more a matter of design choice than engine flaw.... People should stop blaming this one on the engine.... They decided to make huge, seamless, high texture, high polygon zones... and when they realized it would reduce performance significantly (as it would with ANY current engine) they came up with the (not so original) solution to copy/paste objects to save resources (As well as development costs of time needed to actually create diverse landscapes that size)
And I understand that. But I can't help but notice that every game developed with the crystal tools engine uses heavy cut and paste of large areas and terain, as if the tool was spesificly made to create tilesets with high detail. After all, the engine was advertised as allowing SE to better create worlds for modern game systems, and I can only guess being able to simultaniously load similar geometry and textures at the same time would have something to do with that.I could copy/paste huge polygonal models in Unreal, CryEngine, Id Tech, Anvil.... Its more a matter of design choice than engine flaw.... People should stop blaming this one on the engine.... They decided to make huge, seamless, high texture, high polygon zones... and when they realized it would reduce performance significantly (as it would with ANY current engine) they came up with the (not so original) solution to copy/paste objects to save resources (As well as development costs of time needed to actually create diverse landscapes that size)
I'm just hoping this next engine allows them to be a little more dynamic in their world design. Maybe having the engine geared more towards geography painting rather than large blocky tilesets. And maybe they can learn that areas don't need to be so large, expecially when it serves little other purpouse than to resort to large tiles, make the player take more time walking anywhere, and to bog down the prosessing speed.
Last edited by Gramul; 08-30-2011 at 03:19 AM. Reason: typos
And I understand that. But I can't help but notice that every game developed with the crystal tools engine uses heavy cut and paste of large areas and terain, as if the tool was spesificly made to create tilesets with high detail. After all, the engine was advertised as allowing SE to better create worlds for modern game systems, and I can only guess being able to simultaniously load similar geometry and textures at the same time would have something to do with that.
I'm just hoping this next engine allows them to be a little more dynamic in their world design. Maybe having the engine geared more towards geography painting rather than large blocky tilesets. And maybe they can learn that areas don't need to be so large, expecially when it serves little other purpouse than to resort to large tiles, make the player take more time walking anywhere, and to bog down the prosessing speed.
I can agree with that
well remember guys, SE also announced they started working on another large scale MMO. im wondering if they are gonna use this new engine with the new MMO as well as making the new MMO more of a dynamic hack and slash to keep up with the trends.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Actually that's entirely possible, their next MMO could be running on the new engine.
Hmm, if SE is already working on another large scale MMO, it sounds like plan B when they scrap this game lol.
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