Quote Originally Posted by Sonic_the_Hedgehog View Post
Also (and I'm not sure about this) I think Crystal Tools can't support DirectX 11.
It DOESN'T support it... but it could....
DX11 wont magically make the game better though... DX11 allows the programers to use certain features that make the 3D API more efficient.... Whether they'd actually take advantage of DX11 features is another story entirely.

Quote Originally Posted by Gramul View Post
Perhaps they will use less giant blocks of cut and paste with this engine.
I could copy/paste huge polygonal models in Unreal, CryEngine, Id Tech, Anvil.... Its more a matter of design choice than engine flaw.... People should stop blaming this one on the engine.... They decided to make huge, seamless, high texture, high polygon zones... and when they realized it would reduce performance significantly (as it would with ANY current engine) they came up with the (not so original) solution to copy/paste objects to save resources (As well as development costs of time needed to actually create diverse landscapes that size)