Could this be one reason why some of the Secure mode games I've played have been so awful, I'd been saying people were treating it like it was their own place to farm kill counts Slaughter-mode style with half the team going off-objective costing us wins. The last few games I ran as SCH (and so was very aware of who was in range of heals vs not) 2-3 melee/tank players would go off on their own to get a kill or two and die while the ranged and heals half of the team were up in mid, with maybe 1 melee DPS, trying to get drones but outnumbered 2-1 by each of the other two parties.