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  1. #21
    Player
    RelaxingRain's Avatar
    Join Date
    Feb 2015
    Location
    Greece
    Posts
    9
    Character
    Relaxing Rain
    World
    Phoenix
    Main Class
    Arcanist Lv 21
    I really hope they will NEVER add addons in to the game.

    The one and only category i dont want to see is amage meters(Skada/Recount).

    Well there is no much to be said about it.This have made many people fight,be rude,arrogant,idiots and whatever you can image.
    I did 10k damage and i dont even tried.
    You people suck.Your DPS is not even good for the dungeon.
    Kick that noob it doesnt do any DPS.
    Looking for a DPS with 20k+ for X boss.

    If a guild is a hardcore one and want to test DPS meters i know there are outside of game programs to test the DPS/HPS.

    Well that is something the community can fix it self but why you need in game damage meters if the job is done?So far even on wipes we just try to improve.We know and see if someone is doing their best.I am playing the game for like 1 month and i didnt find a rude person.Well i did.I found one but the whole party ignored him and he apologised in the end.
    I am not saying there are not but why we have to give them more tools?

    Addons are great but the company can create them thelves.
    What i mean?
    Look for example Wildstar.They have an open Addon Library that you can enable and disable based on your needs.So for example if you dont like an addon made by Carbine you can disable it.
    If i am not mistaken i have read that all games are based on individual addons.But you have no access to them.

    They can give us more tools to customize our gameplay becasue it is true that the UI customisation is not the best but for me it is a huge no.

    Also there are some others that will effect gameplay.
    Boss Mods!
    Why that?
    Look the conviniences and how much simple is the gameplay!
    1)Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
    2)Bars can be enlarged with decent effects when they are about to expire
    And many More.

    What Else?
    NPC Scan Addons
    Looking for a rare mob?Why you have to co-op with people when you can have an addon scan an area for you?When an addon can check online libraries to tell you the next spawn point or timer?

    There are many more but at the moment i forget but my point was made.those are the worse.

    At last i want to ask a question:
    When 1.6 million people download an addon in one month, is it still optional?
    (And that/those addon/s are not UI addons.Are convinience(Rare Mobs,Boss Tactics)and DPS meters.

    Thanks for your time reading my opinion.
    Implemented or not i will keep enjoying the game.
    Just my opinion was said

    Edit:
    Also check this one:
    http://pc.gamespy.com/pc/world-of-wa...1226350p1.html
    (0)
    Last edited by RelaxingRain; 05-11-2015 at 08:10 PM. Reason: Edit for fix

  2. #22
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RelaxingRain View Post
    snip
    Well SE stated before 2.0 launched that an addon API would be made available. So it's coming, even if some people don't like it.


    Some specific points:

    DAMAGE METERS!!!!!
    A damage meter or combat parser is a tool. Like any other tool it can be misused. I would submit though that a person who's going to be a jerk about damage meters, is probably going to find a way to be a jerk without damage meters. So given that jerks are impossible to avoid entirely, I'd like the easy information. Also as I'm sure you're aware, this is a technology we already have, albeit in an unsanctioned form.

    BOSS MODS!!!!!
    I, for one, don't enjoy memorizing long boss attack patterns. All a boss mod is in the entire world is an on-screen stopwatch.

    Did encounters in WoW have to be designed around the assumption that people would have them? Sure. Did it make more complex and interesting encounters? Absolutely yes.

    SE creating them
    I'd rather SE's development time was spent on game systems and content. Not spent on letting me turn my hotbars into 3x4 squares (or 4x3, or 2x6...) or letting me re-skin the UI windows so they look like they came from the set of Star Trek the Next Generation.

    An addon API allows users to make their UI do what they want it to do. Oftentimes these adjustments would be in such tiny demand that spending dev time and resources on them would be a grievous misuse of their time and effort.

    NPCScan
    So the way this one works, if you were unaware, is that it checks to see when a particular target is loaded in by your client. So at best this lets you know if something spawned within 100 meters of your character. And actually the most recent addon API for WoW denies this information to the client. Now it only barks if you happen to mouse over a rare NPC.

    It doesn't really matter though, since FFXIV doesn't have rare NPC spawns outside of hunts (which are already tracked by third-party software), an addon like NPCScan would be pretty worthless.
    (3)

  3. #23
    Player
    RelaxingRain's Avatar
    Join Date
    Feb 2015
    Location
    Greece
    Posts
    9
    Character
    Relaxing Rain
    World
    Phoenix
    Main Class
    Arcanist Lv 21
    Quote Originally Posted by Callinon View Post
    So the way this one works, if you were unaware, is that it checks to see when a particular target is loaded in by your client. So at best this lets you know if something spawned within 100 meters of your character. And actually the most recent addon API for WoW denies this information to the client. Now it only barks if you happen to mouse over a rare NPC.
    It doesn't really matter though, since FFXIV doesn't have rare NPC spawns outside of hunts (which are already tracked by third-party software), an addon like NPCScan would be pretty worthless.
    Well thank you for that explanation.
    As i said i am think that is upon community to deny bad behaviour.
    I am not gonna lie.
    If i have a UI like this one:
    http://tinyurl.com/nwowweh (Photo not mine.Taken from the Internet)
    i will be totally happy.
    But after so many years modding my WoW UI i think that the ''default'' one by SE was a refreshing change.

    Thanks for your answers!
    Have a nice day!
    (0)

  4. #24
    Player
    Tiva's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    90
    Character
    Aren Specter
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Thank you, Callinon, for that breakdown. I totally agree.
    RelaxingRain, you might want to go to this thread and share your opinion if you haven't already. And also some information in there may affect the way you feel about dps meters.

    Personally I'm not too crazy about addons like DBM for this game because the mechanics are very simple in this game. But if others want to use such an addon, more power to them.

    Since you brought up wildstar- Although that game has failed (IMO) for other reasons, one thing they did really well was allowing addons from launch. I played beta and live for that game and went through the pre-nerfed raid attunement. I really enjoyed the ability to have addons from day 1. The raiding community really likes this feature. Its something to consider for other MMOs in the future.

    And yes, the maker of ElvUI is very talented. I've used that interface replacement for years. The default UI in FFXIV is not terrible. But it could definitely use improvement. The main argument for me about allowed player made addons is based on that. Like, I hate the party frames. Many many people hate the party frames. Why should squeenix spend time they can be spending developing on content worrying about the UI? Let players worry about redesigning the UI the way they want. Its a huge project and everyone likes different things. This is the main reason addons are so great. Release addons, let US worry about the UI, Squeenix, YOU worry about content, class, and encounter design!
    (0)

  5. #25
    Player
    Eserne's Avatar
    Join Date
    May 2015
    Posts
    7
    Character
    Don Seb
    World
    Hyperion
    Main Class
    Thaumaturge Lv 19
    Quote Originally Posted by Callinon View Post
    Perhaps I'd like a hotbar that only displayed 3 buttons instead of all 12
    You can hide unused buttons and move the bar wherever you want. I use this for my gearsets.
    (0)

  6. #26
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eserne View Post
    You can hide unused buttons and move the bar wherever you want. I use this for my gearsets.
    I do something similar to help me keep track of short cooldowns like Ninjutsu. I have one hotbar blown up so the buttons are the size of small dinner plates and I've stuck it off to the side with most of the bar hanging off the screen.

    Of course I can still click those buttons, which is sometimes a problem. I'd prefer to make that bar click-through.

    Actually I'd prefer to set up a custom screen element to handle that sort of thing (like WeakAuras... I loves me some WeakAuras), but currently this is the best I can do.
    (0)

  7. #27
    Player
    Emvidasch's Avatar
    Join Date
    May 2015
    Posts
    3
    Character
    Menno Vid'asch
    World
    Phoenix
    Main Class
    Alchemist Lv 50
    Can't wait for damage meters. I asked on the WoW Reddit how they felt about them and they were mostly positive. The harassment worries are very overblown. You can find that thread here:

    http://www.reddit.com/r/wow/comments..._ffxiv_player/

    I've been patient long enough but I'm reaching my limit where bad players are preventing me from getting further in the game. I had to wipe 23 times to Odin in Urth's Fount, not because I was bad, but because other people were bad. I don't mind carrying people through faceroll content. Eventually the ride ends for those people and they'll notice. But they're actually leaking into "hardcore" content and just preventing clears because you can't carry them.

    Just being able to tell them to: "Improve on your rotation and then come back." before kicking them will feel so good.
    (1)

  8. #28
    Player
    Cupara's Avatar
    Join Date
    Aug 2014
    Location
    Missouri
    Posts
    37
    Character
    Zarel Rahmla
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 50
    First off, let me give everyone info, Yoshi P has already said addon support will be in Patch 3.1. They found a few flaws and are not going to draw back on the feature but they are fixing the flaws and adding prevention measures to keep cheating from occuring.

    Secondly, honestly if you don't care to use addons then don't use them, no point in complaining when the community has spoken and apparently the number of those who want addons is much more than those that don't.

    Finally, how addons are used in WoW is based on abusers, if you are in an FC or run an FC it is up to you to prevent those addons from being abused during raids, using a DPS meter to show the average of the entire raid then allowing you to see the independent score for each person to determine where the problem lies then asking them why their DPS is lacking. That allows them to explain maybe a mechanic no one knew about and they handled it solo which then they could easily do that job everytime or they are leaving out a spell from rotation that could greatly increase DPS. In either case you can always work with them during the fight or before next raid night. Not only does this open communication with your members but it shows you care as a leader and refuse to kick someone just for low DPS.

    Honestly though, I have 3 addons I prefer to see, DPS Meter, UI Interface that allows more options than currently available such as changing chat background, allowing more chat windows, etc and finally nothing like Deadly Boss Mods but a mod similar that will be for information on mechanics of fights for those new or don't care to watch videos. In WoW I have only used a total of 6 addons, the 3 I mentioned above and 2 for my gathering, and another for finding rare elites (this one has been abused multiple times, if you don't have it, forget ever finding a rare to kill). So you can disagree with me, flame me, but know flaming I won't respond to, disagreeing me I won't try to change your mind, but if you want to know more about how I intend to lead my FC with addons involved then I'm game.

    Oh and before anyone asks, yes I am an addon developer, never released anything for WoW as I quit right before I released my addon for it, I intend to look at doing either the DBM like mod above or UI mod.

    Also, how does everyone else get to make posts over 1000 characters and yet I can't?
    (0)
    Last edited by Cupara; 06-24-2015 at 07:41 AM.

  9. 06-24-2015 07:39 AM
    Reason
    Managed to get the post combined.

  10. 06-24-2015 07:39 AM
    Reason
    Managed to get the post combined.

  11. 06-24-2015 07:40 AM
    Reason
    Managed to get the post combined.

  12. #29
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Gonna bump this thread, still nothing about Addons despit the fact they are going to add visuals enhancements, but i think it is not enough, i would have loved to tracks DoT and Stuff with a visual Aura too.

    So, i would love to see that promise about addon being brought back into thinking (they promised it on 2.0, then 3.1...).
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

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