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  1. #1
    Player
    Tiva's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    90
    Character
    Aren Specter
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90

    Addons in heavensward?

    I was hoping someone could clarify this topic. I saw that Sqeenix is planing to allow addons in heavensward. I'm wondering if these will be player developed like other MMOS or developed only by SE? I'm hoping for player developed ones since it will allow more variety and customization. But I'm unsure how this may affect play station users? I personally play on PC and have no idea about anything involving play station. Perhaps someone else can comment? Thank you!
    (2)

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    SE has been promising an addon API for developers since before ARR launched.

    At this point I'll believe it when I see it.
    (7)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Last I read they are redesigning it because it had some serious flaws that could allow for abuse, so they are scaling it back.

    Probably won't be available for the launch of 3.0.
    (0)

  4. #4
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    There has been absolutely no information released or demonstration of any possible future add on API to date. If they had an API for creating and modifying the UI, they would have used it to build and maintain the existing UI. But the UI appears to be incredibly rigid and hard to update, making it difficult for the development team to make changes to existing UI elements.

    Any type of addon UI appears to be a pipe dream at the moment. And I don't expect we'll see one anytime soon.
    (0)

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    http://www.gamespot.com/articles/ff-.../1100-6425730/

    The silence was broken. SE acknowledged addons again. The end times are upon us.
    (0)

  6. #6
    Player
    Tiva's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    90
    Character
    Aren Specter
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Hmmm I thought it was announced that addons were confirmed for 3.1? Maybe I made that up.
    (0)

  7. #7
    Player
    MrKyo's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Kinzu Tada
    World
    Ultima
    Main Class
    Marauder Lv 99
    I really don't see a benefit for addons apart from maybe an aggro meter for newer tanks, just a personal opinion.
    (1)
    Satan's Choice
    Master Kinzu Tada
    WAR // DRK // RDM // WHM // BLM // SAM

  8. #8
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    The benefit is in letting players display information the way they want it displayed. For instance, maybe I'd like my hotbars to be a shape other than straight lines. Perhaps a 3x4 box would be more useful to me. Perhaps I'd like a hotbar that only displayed 3 buttons instead of all 12. Perhaps I'd like that hotbar to be click-through. These are all highly specific preferences and not worth adding to the base UI. That's where addons come in.
    (1)

  9. #9
    Player
    Eserne's Avatar
    Join Date
    May 2015
    Posts
    7
    Character
    Don Seb
    World
    Hyperion
    Main Class
    Thaumaturge Lv 19
    Quote Originally Posted by Callinon View Post
    Perhaps I'd like a hotbar that only displayed 3 buttons instead of all 12
    You can hide unused buttons and move the bar wherever you want. I use this for my gearsets.
    (0)

  10. #10
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eserne View Post
    You can hide unused buttons and move the bar wherever you want. I use this for my gearsets.
    I do something similar to help me keep track of short cooldowns like Ninjutsu. I have one hotbar blown up so the buttons are the size of small dinner plates and I've stuck it off to the side with most of the bar hanging off the screen.

    Of course I can still click those buttons, which is sometimes a problem. I'd prefer to make that bar click-through.

    Actually I'd prefer to set up a custom screen element to handle that sort of thing (like WeakAuras... I loves me some WeakAuras), but currently this is the best I can do.
    (0)

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