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  1. #1
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Spoekes View Post
    For CureIII I would add that it already pays off to use it if you are standing next to only 1 other player, and both of you need more than a cure I. It' a little cheaper than 2 cure IIs and you save one GCD. Heavily underused spell.
    Agreed. I use CIII in a macro that gives a chime, a chat window note and a target mark (triangle) that briefly flashes over the target's head. I'll always cast it when MP cost is reduced by 50%, and after the first few, like Pavlov's dogs, melee DPSers will run towards the mark when they hear the chime. Once people are "conditioned", even at full cost I'm saving MP and time. Very effective and efficient.

    /micon "Cure III"
    /p Run to <t>, Cure III incoming! <se.7>
    /mk triangle
    /ac "Cure III"
    /wait 2.5
    /mk off
    (1)
    Last edited by radioactive_lego; 03-05-2015 at 02:07 AM.

  2. #2
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Stellar work as usual. Well done.
    (0)

  3. #3
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    The first GCD optimisation part is a very interesting information.

    But I also don't agree with the Cure 2 > Cure 1 use part. This is not the lazy way to play it but actually the MP efficient way. If your sch feel stressed because you take your time (2 GCD instead of 1) to heal the tank, he certainly doesn't know the fight. Knowing the fight tells you when you have time to heal and when you should hurry. Cure 1 + Regen (+ the potential Embrassement spam) is around 50% of HP. I see too much WHM always using Cure 2 as soon as the tank hits the 50-60% HP whereas nothing is going to kill him in the next 5-10s.

    If you plan to solo heal the most part (letting dps the sch) you absolutely want this Cure 1 "playstyle" because it's MP efficient. Otherwise, using too much Cure 2 because you're afraid the sch will heal, will make you loose MP. This will result in the sch healing anyway because you're using too much MP.

    On the GCD part, I still agree Cure 2 is more efficient. But if you know the fight correctly you will never have GCD issues like "Oh I used too much spells and now I can't throw up my dps rotation / I can't stoneskin the tank before the big attack / I can't precast my heal!"

    To continue, this is nice you pointed out the Regen thing with Convalescence & Divine seal.

    About the AOE spells, you're again focusing too much on the GCD side, not on the MP side and the overheal risk. Why so much healers just don't care about overheal ? That's not killing anyone for sure but landing heals in the wind for no reasons and at the full MP cost should be something any healer-minded hate or try to avoid x). You rarely need to overheal to be safer about some mechanics. When you are it's ok, but for the 98% rest of the fight, you should stick to the basic "X% HP losed, use the spell that gives back the approximatively same %" and always pay attention if you can single target heal or if you absolutely must AOE heal.

    Using Cure 3 just because some ppl/all the team is stacked isn't enough. Unless you need this 2s cast time, you have to look to the values you will heal for. Why would you heal for 550 potency 3 ppl if they got only 20% HP damages ? If you got time, cure them individually otherwise Cure 3 is overhealing them so much, even more if all the team is stacked and only 3-4 ppl got hit.

    As for Medica 2 ticking while you're in Cleric stance, you're overhealing from the direct heal (200 potency) + the HOT for no reasons. I get it though, like in CT1/2/3 you want to be lazy and dps all the fight, so I guess it's ok. But I hope you never do the same in Fcob and you should indicate that.
    (0)
    Last edited by Kelya; 03-05-2015 at 07:41 AM.

  4. #4
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    As a suggestion for your guide, and to further elaborate on mana management, shroud should be used as early as possible into a fight. I found it most mana efficient to use shroud after my first aoe heal, or once I had spent 800-1000 mana. This will allow you to shroud more times and greatly help with mana management throughout the fight's duration.
    (1)

    http://dtguilds.com

  5. #5
    Player
    Lovemonster's Avatar
    Join Date
    May 2014
    Posts
    43
    Character
    Para Nara
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I really think I focused too much on DPS on this guide. When you are overgeared you tend to focus on numbers a lot more and also I have a scholar playstyle background. I've been trying out different WHM playstyles and found out more things so I want to remake this guide sometime soon. It'll be a lot more tidy, comprehensive and organised!
    (0)
    Last edited by Lovemonster; 03-16-2015 at 05:14 PM.

  6. #6
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Considering your number of HP, and unless a special VIT meld, I would think that you are ilvl 120+. I find the damages you make on the dummy quite low... From experience, just wih virus/aero/earthII, i'll usually strike at 800 / 1100+ in crit, and far more often that what I see on the video. That said, i'm "only" ilvl 116. It's curious that you don't do more damage. For the record, my gear isn't exactly crit/det emphasized, more PIE and SS.
    (0)

  7. #7
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by cgbspender View Post
    ...just wih virus/aero/earthII...
    For the record, Virus doesn't increase damage to the target; it decreases the target's outgoing damage by debuffing its attack stats.
    (0)

  8. #8
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by cgbspender View Post
    Rawr.
    Do you remember when you saw those numbers? Merely being in a group will increase your damage ever so slightly. Then there's lots of things like Foe Requiem, Trick Attack and Vulnerability Up from the vines in Amdapor Keep (Hard) that could further boost your numbers while in a duty.

    Forgive my skepticism, but regular 800 Dmg Stone IIs while solo sounds quite unlikely without outside assistance.
    (2)

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